Update SocialGroups authored by Daniel Rupp's avatar Daniel Rupp
...@@ -87,7 +87,7 @@ The **Social Group** actor introduces the following functions: ...@@ -87,7 +87,7 @@ The **Social Group** actor introduces the following functions:
* When agents do not spawn in group formation, they might get stuck while forming the group. * When agents do not spawn in group formation, they might get stuck while forming the group.
* Re-arrange the agents so they are roughly in a group formation * Re-arrange the agents so they are roughly in a group formation
* Agents gazing pattern seems to be off sometimes * Agents gazing pattern seems to be off sometimes
* This might be the result of a bug in the gazing component * This is currently an open bug, probably caused by an Actor Gazing to itself
* It seems hard to join a group of size 2 * It seems hard to join a group of size 2
* Play around with the distance values in the SocialGroup actor. Setting ``JoinDistance`` and ``StillStandingVariance`` to 150 seems to work good here. * Play around with the distance values in the SocialGroup actor. Setting ``JoinDistance`` and ``StillStandingVariance`` to 150 seems to work good here.
* Whenever ``SetupDialogue()`` is called, the game lags, as the LipSync and Sound files will be preloaded. Currently, ``SetupDialogue()`` is called, when the Dialogue starts for the first time, when an agent joins the group and when an agent that was part of the conversation left the group. * Whenever ``SetupDialogue()`` is called, the game lags, as the LipSync and Sound files will be preloaded. Currently, ``SetupDialogue()`` is called, when the Dialogue starts for the first time, when an agent joins the group and when an agent that was part of the conversation left the group.
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