Update SocialGroups authored by Daniel Rupp's avatar Daniel Rupp
...@@ -80,7 +80,6 @@ The **VHSocialGroups** component introduces the following functions: ...@@ -80,7 +80,6 @@ The **VHSocialGroups** component introduces the following functions:
* ``LeaveGroup()`` Removes the agent from its current Social Group. After this call a movement call should follow, otherwise, the agent will not move away from the group. * ``LeaveGroup()`` Removes the agent from its current Social Group. After this call a movement call should follow, otherwise, the agent will not move away from the group.
The **Social Group** actor introduces the following functions: The **Social Group** actor introduces the following functions:
* ``StartDialogue(float InitialDelay)`` If the dialogue did not start with begin play, because ``Start Dialogue`` was turned off, use this function to start the dialogue at a later point in time. The dialogue will start after the given initial delay.
* ``JoinGroup(AVirtualHuman* VH)`` Makes the given agent walk towards the Social Group. If close enough, the agent will join the group. * ``JoinGroup(AVirtualHuman* VH)`` Makes the given agent walk towards the Social Group. If close enough, the agent will join the group.
* ``LeaveGroup(AVirtualHuman* VH)`` Removes the given agent from the Social Group. After this call a movement call should follow, otherwise, the agent will not move away from the group. * ``LeaveGroup(AVirtualHuman* VH)`` Removes the given agent from the Social Group. After this call a movement call should follow, otherwise, the agent will not move away from the group.
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