@@ -89,6 +89,6 @@ The **Social Group** actor introduces the following functions:
* Agents gazing pattern seems to be off sometimes
* This might be the result of a bug in the gazing component
* It seems hard to join a group of size 2
* Play around with the distance values in the SocialGroup actor. Setting ``JoinDistance``to 150 and ``StillStandingVariance`` to 200 seems to work good here.
* Play around with the distance values in the SocialGroup actor. Setting ``JoinDistance`` and ``StillStandingVariance`` to 150 seems to work good here.
* Whenever ``SetupDialogue()`` is called, the game lags, as the LipSync and Sound files will be preloaded. Currently, ``SetupDialogue()`` is called, when the Dialogue starts for the first time and when an agent, that was part of the conversation left the group.