@@ -25,11 +25,14 @@ In the details panel under the category "Social Group", the following properties
|Agents in Group|Only available to edit, if Spawn as Group is turned off. Allows the user to specify the agents, that should form a group.|
|Spawn as Group|If this is set to true, the Agents will spawn automatically.|
|Group Size|The amount of agents that shall be spawned, if Spawn as Group is set to true.|
|Virtual Human Folder|Path to a folder containing the type of VH, that will be spawned if Spawn as Group is set to true.|
|Conversation Distance|Default: 140. Specifies the distance between each VH|
|Gaze Distance|Default: 220. The Euclidean distance between a non group actor (e.g. the user) and a group member, where the group member gazes to the outsider.|
|Still Standing Variance|The radius in which the user is allowed to move, before a leave is detected.|
|Join Distance|The distance to the outside of the group, before a leave is detected.|
|VH Types|A list containing different VH types, that will be spawned. Ideally, the amount of entries should be equal to the group size, otherwise, the same agent might get spawned twice.|
|Conversation Distance|Default: 140. Specifies the distance between each VH.|
|Gaze Distance|Default: 220. The Euclidean distance between a non group actor (e.g. the user) and a group member. Below this distance, the agent in the group will gaze at the non group actor. See [State Machine](#social-group-behavior).|
|Still Standing Variance|Default: 100. The radius in which the user is allowed to move, before a leave is detected.|
|Join Distance|Default: 100. The distance to the outside of the group, before a leave is detected.|
When tinkering around with these values, make sure the following relationship is preserved:
Gaze Distance > Join Distance >= Still Standing Variance.
Under the Subcategory _Dialogue_, parameters can be found for setting up the dialogue system of the social group.