Update Gaze authored by Jonathan Ehret's avatar Jonathan Ehret
Gazing and Blinking can e realized with the ''VHGazing'' component. It also implements blinking.
There are different methods to:
* `GazeTo(FVector Target)`: gaze to a position given as world-space vector
* `GazeTo(FVector Target)`: gaze to a position given as world-space vector.
* `GazeToActor(AActor* GazeTargetActor, FVector Offset = FVector::ZeroVector)`: gaze to an actor, potentially giving an offset in world-space to be used from that actor's location.
Additionally have
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