@@ -36,7 +36,7 @@ A **demo map** can be found in [Unreal Character Test](https://devhub.vr.rwth-aa
Use Oculus Lip Sync to animate the face based on a audio file only.
First the audio file needs to be preprocessed, e.g., with the [OculusLipSyncWAVParser](https://devhub.vr.rwth-aachen.de/VR-Group/oculuslipsyncwavparser/-/tree/master). This generates a visemes.txt file which is then used as animation file.
First the audio file needs to be preprocessed, e.g., with the [OculusLipSyncWAVParser](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/oculuslipsyncwavparser/-/tree/master). This generates a visemes.txt file which is then used as animation file.
For Character Creator 3 Models use the `PluginContent/Characters/Henry/OculusLipSyncToCC3` pose asset (which was created from the `OculusLipSyncToCC3Anim` animation sequence)