Update FaceAnimation authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -9,6 +9,8 @@ The Face Animation uses a pose asset that maps the different poses provided by, ...@@ -9,6 +9,8 @@ The Face Animation uses a pose asset that maps the different poses provided by,
A **demo map** can be found in [Unreal Character Test](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-character-test), which can be found at Maps/FaceAnimation and implements key events for: 1 (VHLiveLinkFaceAnimation), 2 (VHOpenFaceAnimation), 3 (VHOculusLipSync) and 4 (Saving the LiveLinkFace Animation into a Unreal Animation Sequence Asset). See ``FaceAnimation/FaceAnimationInput`` blueprint for details A **demo map** can be found in [Unreal Character Test](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-character-test), which can be found at Maps/FaceAnimation and implements key events for: 1 (VHLiveLinkFaceAnimation), 2 (VHOpenFaceAnimation), 3 (VHOculusLipSync) and 4 (Saving the LiveLinkFace Animation into a Unreal Animation Sequence Asset). See ``FaceAnimation/FaceAnimationInput`` blueprint for details
:warning: If you want to use .csv or .txt files in packaged builds (e.g., for the CAVE), make sure to add the paths in which those files are in you project settings to ``Additional Non-Asset Directories To Copy`` :warning:
# Oculus Lip Sync (VHOculusLipSync) # # Oculus Lip Sync (VHOculusLipSync) #
Use Oculus Lip Sync to animate the face based on a audio file only. Use Oculus Lip Sync to animate the face based on a audio file only.
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