diff --git a/Source/CharacterPlugin/Private/VHListenerBackchannels.cpp b/Source/CharacterPlugin/Private/VHListenerBackchannels.cpp
index 470ae2e0a56a000126bb0d445e5725e998fa60df..d9aca1b4b1c3af7710da65247a35fe3d3f1ffab9 100644
--- a/Source/CharacterPlugin/Private/VHListenerBackchannels.cpp
+++ b/Source/CharacterPlugin/Private/VHListenerBackchannels.cpp
@@ -49,12 +49,7 @@ void UVHListenerBackchannels::TickComponent(float DeltaTime, ELevelTick TickType
 			float HeadPitch = - cos((NoddingTime * 2 * PI) / ActualNodDuration) * ActualNodAmplitude + ActualNodAmplitude;
 			//decrease over time, e.g., if more than one nod is played
 			HeadPitch *= (ActualNodLength - NoddingTime) / ActualNodLength; 
-			/*if (ActualNodLength>ActualNodDuration)
-			{
-				HeadPitch *= (ActualNodLength - NoddingTime) / ActualNodLength; //decrease over time if more than one nod is played
-			}*/
 			AnimInstance->SkelControl_Head.Roll = HeadPitch; //is actually the pitch
-			VH_DEBUG("Pitch: %f", HeadPitch);
 		}
 
 	}