Add note about start- and endpoints of sequence to section IV authored by Malte Christian Kögel's avatar Malte Christian Kögel
...@@ -27,9 +27,11 @@ Your sequencer should now look like this. If you play the sequence, the animatio ...@@ -27,9 +27,11 @@ Your sequencer should now look like this. If you play the sequence, the animatio
**Note:** The edits will be applied onward from the point in the timeline, where the cursor is positioned. If you want to apply the edits to the entire animation, place the cursor at the start and keep it there. **Note:** The edits will be applied onward from the point in the timeline, where the cursor is positioned. If you want to apply the edits to the entire animation, place the cursor at the start and keep it there.
## IV. Export the Edited Animation ## IV. Export the Edited Animation
1. Right-Click on the "Body"-Entry in the sequencer, select "Bake Animation Sequence" choose a location and save with default settings.\ 1. Right-Click on the "Body"-Entry in the sequencer, select "Bake Animation Sequence" choose a location and save with default settings.
![grafik](uploads/02d46cb2144e7cd62e6ebb6f899a967f/grafik.png) > **Note:**
> Make sure the start- and endpoints of the sequence (red and green brackets) line up with the start and end of your animation, otherwise only part of the animation will be exported.
![grafik](uploads/02d46cb2144e7cd62e6ebb6f899a967f/grafik.png)
## Further Reading ## Further Reading
- Here, using keyframes was not covered. For more info about keyframes, have a look at the UE documentation on [keyframes](https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/Overview/Keyframing/) and the UE documentation linked below - Here, using keyframes was not covered. For more info about keyframes, have a look at the UE documentation on [keyframes](https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/Overview/Keyframing/) and the UE documentation linked below
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