Create Fine Tune Animation with Sequencer authored by Malte Christian Kögel's avatar Malte Christian Kögel
Especially for interactions with objects, it can be very useful to fine-tune the location and or rotation of inidividual body parts. To achieve this, we can add offsets to sections of the ControlRig using the UE sequencer. (In this case, UE 4.27 was used)
## I. Prepare the Work Space
1. Create a new Level Sequence ```Cinematics->Add Level Sequence```
2. Drag-and-Drop the Metahuman you would like to preview the animation with into the Sequencer
3. For ease of use open the *MH_CR_Picker* plugin located in ```MetaHumans/Common/Common/Utilities``` with Right-Click->Run Editor Utility Widget. You can then place the tab in a convenient spot in the editor. Using this plugin, you can select the bones for which you need to adjust the positions. In the top left, select your actor.
## II. Import Animation to Edit
1. Right-Click in the timeline on the Control Rig Track (in the "Body" section), hover over "Import Anim Sequence Into This Section" and select the animation you would like to edit
2. Now add an additive Track (Click on the "+ Section" in the MetaHuman_ControlRig line and select "Additive"). This is where we can add offsets to edit the animation.
## III. Edit the Position/Rotation/Scale of a Body Part
1. Select the body part you would like to edit in the MH_CR_Picker
2. On the left of the screen, in the animation tab the Location, Rotation, Scale values are shown. You can either edit those values directly (more fine-grained control) or change the position within the preview window. Your edits will be applied on the additive track.
## IV. Export the Edited Animation
1. Right-Click on the "Body"-Entry in the sequencer, select "Bake Animation Sequence" choose a location and save with default settings.
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