diff --git a/Content/MoCapMap.umap b/Content/MoCapMap.umap index 0ba0792297bde7d6ed45a31d8c80185596d47ccb..bf7f3307f137ebdf9b97b3f3c0a621d434ccabcf 100644 --- a/Content/MoCapMap.umap +++ b/Content/MoCapMap.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0c680860cf807bd176a7dc19790bb4494101f8716f9da7f7ed80130a29b409a6 -size 87739 +oid sha256:29c1462b3554bd2fdd0d05bce798be8315c48c75c1e345c85752c6e46e2d9dd2 +size 87731 diff --git a/Content/SaveSequenceAnimBP.uasset b/Content/SaveSequenceAnimBP.uasset index 61831980797268f6b948a5cdffe58b68900da190..e56f5f3abda1be14469822cde4f5988df00ae05d 100644 --- a/Content/SaveSequenceAnimBP.uasset +++ b/Content/SaveSequenceAnimBP.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2e9b9d5004c4aba2a80268adc506064048a197bf49d93d5a793f4c03797d0e68 -size 213709 +oid sha256:c718dc166debab66b55146bf0155fd0c4ccf20613ea71515ccc551651234fbef +size 220606 diff --git a/Content/SaveSequenceRig.uasset b/Content/SaveSequenceRig.uasset index f6c4fd2acfa997071dd195658ebd86c76452a519..a3a016776ab265edd4d4881a90ecb34bf2c954da 100644 --- a/Content/SaveSequenceRig.uasset +++ b/Content/SaveSequenceRig.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a6af6dbc0b03a74a19035c95d8de6dc8fe6d5ab175a8ca6c942ca75b88af1571 -size 5000395 +oid sha256:5ef0c84756a25eda2b87aa68152b2a8c22126efa51b953127567135cce6dc0ad +size 4842811 diff --git a/Source/MoCapPlugin/Private/MCController.cpp b/Source/MoCapPlugin/Private/MCController.cpp index 470562bec3f20e25052611e7b83cb19916fb36b1..9d8438702522be35835199729caa1ccd8bf6b8d0 100644 --- a/Source/MoCapPlugin/Private/MCController.cpp +++ b/Source/MoCapPlugin/Private/MCController.cpp @@ -1201,6 +1201,8 @@ void AMCController::SaveAnimation() { AnimSaveState.Pawn = Pawn; AnimSaveState.Pawn->GetAnimInstance()->DoFingers = bFingerTrackingEnabled; AnimSaveState.Pawn->GetAnimInstance()->LockFeet = LockFeet; + AnimSaveState.Pawn->GetAnimInstance()->UseHandPos = UseHandPosition; + AnimSaveState.Pawn->GetAnimInstance()->LimitHandRot = LimitHandRotation; AnimSaveState.Pawn->GetAnimInstance()->SnapshotAnimations.Empty(); AnimSaveState.FPS = FramesPerSecond; diff --git a/Source/MoCapPlugin/Public/MCAnimInstance.h b/Source/MoCapPlugin/Public/MCAnimInstance.h index 7531b1ec87d3973ba42d0c745057b365647d2c8c..9fa43e90608060976792ac45e43e93791d611465 100644 --- a/Source/MoCapPlugin/Public/MCAnimInstance.h +++ b/Source/MoCapPlugin/Public/MCAnimInstance.h @@ -53,6 +53,12 @@ public: UPROPERTY(BlueprintReadWrite) bool LockFeet; + UPROPERTY(BlueprintReadWrite) + bool LimitHandRot; + + UPROPERTY(BlueprintReadWrite) + bool UseHandPos; + virtual void NativeInitializeAnimation() override; virtual void NativeUpdateAnimation(float DeltaSeconds) override; diff --git a/Source/MoCapPlugin/Public/MCController.h b/Source/MoCapPlugin/Public/MCController.h index 4fd06c896e13d81003a052e30455e6a91c0e9d74..0e245aaebe62735fae6169d4bccde688d9865468 100644 --- a/Source/MoCapPlugin/Public/MCController.h +++ b/Source/MoCapPlugin/Public/MCController.h @@ -173,6 +173,12 @@ public: UPROPERTY(EditAnywhere, meta = (DisplayName = "Lock Feet To Green Foot Indicators", Category = "MotionCapture")) bool LockFeet = true; + UPROPERTY(EditAnywhere, meta = (DisplayName = "Use the captured hand position", Category = "MotionCapture")) + bool UseHandPosition = true; + + UPROPERTY(EditAnywhere, meta = (DisplayName = "Limit the hand rotation (can cause rotational jumping)", Category = "MotionCapture")) + bool LimitHandRotation = false; + UPROPERTY(EditAnywhere, meta = (DisplayName = "Additional Post Processing Offsets", Category = "MotionCapture")) FAdditionalOffsets AdditionalOffsets;