diff --git a/Source/DisplayClusterInput/Private/DisplayClusterInputDevice.cpp b/Source/DisplayClusterInput/Private/DisplayClusterInputDevice.cpp index 6c32ee7008909c2e48b5267fdba1d4a24b994148..3d07d0c54b097ac0dfcdb929655dd2c95fd71634 100644 --- a/Source/DisplayClusterInput/Private/DisplayClusterInputDevice.cpp +++ b/Source/DisplayClusterInput/Private/DisplayClusterInputDevice.cpp @@ -15,21 +15,21 @@ FDisplayClusterInputDevice::FDisplayClusterInputDevice(const TSharedRef<FGeneric { AxisIndices = TArray<const FKey*> { - &FDisplayClusterKeys::AxisX, - &FDisplayClusterKeys::AxisY + &FDisplayClusterKeys::Axis0, + &FDisplayClusterKeys::Axis1 }; ButtonIndices = TArray<const FKey*> { - &FDisplayClusterKeys::Trigger, - &FDisplayClusterKeys::Action1, - &FDisplayClusterKeys::Action2, - &FDisplayClusterKeys::Action3, - &FDisplayClusterKeys::Action4, - &FDisplayClusterKeys::Action5, - &FDisplayClusterKeys::Action6, - &FDisplayClusterKeys::Action7, - &FDisplayClusterKeys::Action8, - &FDisplayClusterKeys::Action9 + &FDisplayClusterKeys::Button0, + &FDisplayClusterKeys::Button1, + &FDisplayClusterKeys::Button2, + &FDisplayClusterKeys::Button3, + &FDisplayClusterKeys::Button4, + &FDisplayClusterKeys::Button5, + &FDisplayClusterKeys::Button6, + &FDisplayClusterKeys::Button7, + &FDisplayClusterKeys::Button8, + &FDisplayClusterKeys::Button9 }; } FDisplayClusterInputDevice::~FDisplayClusterInputDevice() @@ -41,24 +41,24 @@ void FDisplayClusterInputDevice::PreInit () { EKeys::AddMenuCategoryDisplayInfo("DisplayCluster", LOCTEXT("DisplayClusterSubCategory", "Display Cluster"), TEXT("GraphEditor.PadEvent_16x")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Trigger, LOCTEXT("DisplayClusterTrigger", "Display Cluster Trigger" ), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action1, LOCTEXT("DisplayClusterAction1", "Display Cluster Action 1"), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action2, LOCTEXT("DisplayClusterAction2", "Display Cluster Action 2"), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action3, LOCTEXT("DisplayClusterAction3", "Display Cluster Action 3"), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action4, LOCTEXT("DisplayClusterAction4", "Display Cluster Action 4"), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action5, LOCTEXT("DisplayClusterAction5", "Display Cluster Action 5"), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action6, LOCTEXT("DisplayClusterAction6", "Display Cluster Action 6"), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action7, LOCTEXT("DisplayClusterAction7", "Display Cluster Action 7"), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action8, LOCTEXT("DisplayClusterAction8", "Display Cluster Action 8"), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action9, LOCTEXT("DisplayClusterAction9", "Display Cluster Action 9"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button0, LOCTEXT("nDisplayButton0", "nDisplay Button 0"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button1, LOCTEXT("nDisplayButton1", "nDisplay Button 1"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button2, LOCTEXT("nDisplayButton2", "nDisplay Button 2"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button3, LOCTEXT("nDisplayButton3", "nDisplay Button 3"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button4, LOCTEXT("nDisplayButton4", "nDisplay Button 4"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button5, LOCTEXT("nDisplayButton5", "nDisplay Button 5"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button6, LOCTEXT("nDisplayButton6", "nDisplay Button 6"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button7, LOCTEXT("nDisplayButton7", "nDisplay Button 7"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button8, LOCTEXT("nDisplayButton8", "nDisplay Button 8"), FKeyDetails::GamepadKey, "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button9, LOCTEXT("nDisplayButton9", "nDisplay Button 9"), FKeyDetails::GamepadKey, "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::AxisX , LOCTEXT("DisplayClusterAxisX" , "Display Cluster X Axis" ), FKeyDetails::FloatAxis , "DisplayCluster")); - EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::AxisY , LOCTEXT("DisplayClusterAxisY" , "Display Cluster Y Axis" ), FKeyDetails::FloatAxis , "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Axis0 , LOCTEXT("nDisplayAxis0" , "nDisplay Axis 0" ), FKeyDetails::FloatAxis , "DisplayCluster")); + EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Axis1 , LOCTEXT("nDisplayAxis1" , "nDisplay Axis 1" ), FKeyDetails::FloatAxis , "DisplayCluster")); FInputAxisConfigEntry AxisX, AxisY; - AxisX.AxisKeyName = FDisplayClusterKeys::AxisX.GetFName(); + AxisX.AxisKeyName = FDisplayClusterKeys::Axis0.GetFName(); AxisX.AxisProperties = FInputAxisProperties(); - AxisY.AxisKeyName = FDisplayClusterKeys::AxisY.GetFName(); + AxisY.AxisKeyName = FDisplayClusterKeys::Axis1.GetFName(); AxisY.AxisProperties = FInputAxisProperties(); AxisX.AxisProperties.bInvert = true; UInputSettings::GetInputSettings()->AxisConfig.Add(AxisX); diff --git a/Source/DisplayClusterInput/Private/DisplayClusterKeys.cpp b/Source/DisplayClusterInput/Private/DisplayClusterKeys.cpp index 8a6da501f20c84d569e4f6ac9b7c08e8d7255698..4f2e499d8c22839d9f6b8e95a77758cf63fd2d31 100644 --- a/Source/DisplayClusterInput/Private/DisplayClusterKeys.cpp +++ b/Source/DisplayClusterInput/Private/DisplayClusterKeys.cpp @@ -1,15 +1,15 @@ #include "DisplayClusterKeys.h" -const FKey FDisplayClusterKeys::Trigger("DisplayClusterTrigger"); -const FKey FDisplayClusterKeys::Action1("DisplayClusterAction1"); -const FKey FDisplayClusterKeys::Action2("DisplayClusterAction2"); -const FKey FDisplayClusterKeys::Action3("DisplayClusterAction3"); -const FKey FDisplayClusterKeys::Action4("DisplayClusterAction4"); -const FKey FDisplayClusterKeys::Action5("DisplayClusterAction5"); -const FKey FDisplayClusterKeys::Action6("DisplayClusterAction6"); -const FKey FDisplayClusterKeys::Action7("DisplayClusterAction7"); -const FKey FDisplayClusterKeys::Action8("DisplayClusterAction8"); -const FKey FDisplayClusterKeys::Action9("DisplayClusterAction9"); +const FKey FDisplayClusterKeys::Button0("nDisplay Button 0"); +const FKey FDisplayClusterKeys::Button1("nDisplay Button 1"); +const FKey FDisplayClusterKeys::Button2("nDisplay Button 2"); +const FKey FDisplayClusterKeys::Button3("nDisplay Button 3"); +const FKey FDisplayClusterKeys::Button4("nDisplay Button 4"); +const FKey FDisplayClusterKeys::Button5("nDisplay Button 5"); +const FKey FDisplayClusterKeys::Button6("nDisplay Button 6"); +const FKey FDisplayClusterKeys::Button7("nDisplay Button 7"); +const FKey FDisplayClusterKeys::Button8("nDisplay Button 8"); +const FKey FDisplayClusterKeys::Button9("nDisplay Button 9"); -const FKey FDisplayClusterKeys::AxisX ("DisplayClusterAxisX" ); -const FKey FDisplayClusterKeys::AxisY ("DisplayClusterAxisY" ); +const FKey FDisplayClusterKeys::Axis0 ("nDisplay Axis 0" ); +const FKey FDisplayClusterKeys::Axis1 ("nDisplay Axis 1" ); diff --git a/Source/DisplayClusterInput/Private/DisplayClusterKeys.h b/Source/DisplayClusterInput/Private/DisplayClusterKeys.h index f91cc6da6a0f3061d41b484a6493e028f7996809..d4eb7cfdddd9862b248ed0c83f91316b5caca483 100644 --- a/Source/DisplayClusterInput/Private/DisplayClusterKeys.h +++ b/Source/DisplayClusterInput/Private/DisplayClusterKeys.h @@ -4,17 +4,17 @@ struct FDisplayClusterKeys { - static const FKey Trigger; - static const FKey Action1; - static const FKey Action2; - static const FKey Action3; - static const FKey Action4; - static const FKey Action5; - static const FKey Action6; - static const FKey Action7; - static const FKey Action8; - static const FKey Action9; + static const FKey Button0; + static const FKey Button1; + static const FKey Button2; + static const FKey Button3; + static const FKey Button4; + static const FKey Button5; + static const FKey Button6; + static const FKey Button7; + static const FKey Button8; + static const FKey Button9; - static const FKey AxisX ; - static const FKey AxisY ; + static const FKey Axis0 ; + static const FKey Axis1 ; }; \ No newline at end of file