diff --git a/Source/DisplayClusterInput/Private/DisplayClusterInputDevice.cpp b/Source/DisplayClusterInput/Private/DisplayClusterInputDevice.cpp
index 6c32ee7008909c2e48b5267fdba1d4a24b994148..3d07d0c54b097ac0dfcdb929655dd2c95fd71634 100644
--- a/Source/DisplayClusterInput/Private/DisplayClusterInputDevice.cpp
+++ b/Source/DisplayClusterInput/Private/DisplayClusterInputDevice.cpp
@@ -15,21 +15,21 @@ FDisplayClusterInputDevice::FDisplayClusterInputDevice(const TSharedRef<FGeneric
 {
   AxisIndices   = TArray<const FKey*>
   {
-    &FDisplayClusterKeys::AxisX,
-    &FDisplayClusterKeys::AxisY
+    &FDisplayClusterKeys::Axis0,
+    &FDisplayClusterKeys::Axis1
   };
   ButtonIndices = TArray<const FKey*> 
   { 
-    &FDisplayClusterKeys::Trigger, 
-    &FDisplayClusterKeys::Action1,
-    &FDisplayClusterKeys::Action2,
-    &FDisplayClusterKeys::Action3,
-    &FDisplayClusterKeys::Action4,
-    &FDisplayClusterKeys::Action5,
-    &FDisplayClusterKeys::Action6,
-    &FDisplayClusterKeys::Action7,
-    &FDisplayClusterKeys::Action8,
-    &FDisplayClusterKeys::Action9
+    &FDisplayClusterKeys::Button0, 
+    &FDisplayClusterKeys::Button1,
+    &FDisplayClusterKeys::Button2,
+    &FDisplayClusterKeys::Button3,
+    &FDisplayClusterKeys::Button4,
+    &FDisplayClusterKeys::Button5,
+    &FDisplayClusterKeys::Button6,
+    &FDisplayClusterKeys::Button7,
+    &FDisplayClusterKeys::Button8,
+    &FDisplayClusterKeys::Button9
   };
 }
 FDisplayClusterInputDevice::~FDisplayClusterInputDevice()
@@ -41,24 +41,24 @@ void FDisplayClusterInputDevice::PreInit             ()
 {
   EKeys::AddMenuCategoryDisplayInfo("DisplayCluster", LOCTEXT("DisplayClusterSubCategory", "Display Cluster"), TEXT("GraphEditor.PadEvent_16x"));
 
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Trigger, LOCTEXT("DisplayClusterTrigger", "Display Cluster Trigger" ), FKeyDetails::GamepadKey, "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action1, LOCTEXT("DisplayClusterAction1", "Display Cluster Action 1"), FKeyDetails::GamepadKey, "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action2, LOCTEXT("DisplayClusterAction2", "Display Cluster Action 2"), FKeyDetails::GamepadKey, "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action3, LOCTEXT("DisplayClusterAction3", "Display Cluster Action 3"), FKeyDetails::GamepadKey, "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action4, LOCTEXT("DisplayClusterAction4", "Display Cluster Action 4"), FKeyDetails::GamepadKey, "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action5, LOCTEXT("DisplayClusterAction5", "Display Cluster Action 5"), FKeyDetails::GamepadKey, "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action6, LOCTEXT("DisplayClusterAction6", "Display Cluster Action 6"), FKeyDetails::GamepadKey, "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action7, LOCTEXT("DisplayClusterAction7", "Display Cluster Action 7"), FKeyDetails::GamepadKey, "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action8, LOCTEXT("DisplayClusterAction8", "Display Cluster Action 8"), FKeyDetails::GamepadKey, "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Action9, LOCTEXT("DisplayClusterAction9", "Display Cluster Action 9"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button0, LOCTEXT("nDisplayButton0", "nDisplay Button 0"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button1, LOCTEXT("nDisplayButton1", "nDisplay Button 1"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button2, LOCTEXT("nDisplayButton2", "nDisplay Button 2"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button3, LOCTEXT("nDisplayButton3", "nDisplay Button 3"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button4, LOCTEXT("nDisplayButton4", "nDisplay Button 4"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button5, LOCTEXT("nDisplayButton5", "nDisplay Button 5"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button6, LOCTEXT("nDisplayButton6", "nDisplay Button 6"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button7, LOCTEXT("nDisplayButton7", "nDisplay Button 7"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button8, LOCTEXT("nDisplayButton8", "nDisplay Button 8"), FKeyDetails::GamepadKey, "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Button9, LOCTEXT("nDisplayButton9", "nDisplay Button 9"), FKeyDetails::GamepadKey, "DisplayCluster"));
 
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::AxisX  , LOCTEXT("DisplayClusterAxisX"  , "Display Cluster X Axis"  ), FKeyDetails::FloatAxis , "DisplayCluster"));
-  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::AxisY  , LOCTEXT("DisplayClusterAxisY"  , "Display Cluster Y Axis"  ), FKeyDetails::FloatAxis , "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Axis0  , LOCTEXT("nDisplayAxis0"  , "nDisplay Axis 0"  ), FKeyDetails::FloatAxis , "DisplayCluster"));
+  EKeys::AddKey(FKeyDetails(FDisplayClusterKeys::Axis1  , LOCTEXT("nDisplayAxis1"  , "nDisplay Axis 1"  ), FKeyDetails::FloatAxis , "DisplayCluster"));
 
   FInputAxisConfigEntry AxisX, AxisY;
-  AxisX.AxisKeyName    = FDisplayClusterKeys::AxisX.GetFName();
+  AxisX.AxisKeyName    = FDisplayClusterKeys::Axis0.GetFName();
   AxisX.AxisProperties = FInputAxisProperties();
-  AxisY.AxisKeyName    = FDisplayClusterKeys::AxisY.GetFName();
+  AxisY.AxisKeyName    = FDisplayClusterKeys::Axis1.GetFName();
   AxisY.AxisProperties = FInputAxisProperties();
   AxisX.AxisProperties.bInvert = true;
   UInputSettings::GetInputSettings()->AxisConfig.Add(AxisX);
diff --git a/Source/DisplayClusterInput/Private/DisplayClusterKeys.cpp b/Source/DisplayClusterInput/Private/DisplayClusterKeys.cpp
index 8a6da501f20c84d569e4f6ac9b7c08e8d7255698..4f2e499d8c22839d9f6b8e95a77758cf63fd2d31 100644
--- a/Source/DisplayClusterInput/Private/DisplayClusterKeys.cpp
+++ b/Source/DisplayClusterInput/Private/DisplayClusterKeys.cpp
@@ -1,15 +1,15 @@
 #include "DisplayClusterKeys.h"
 
-const FKey FDisplayClusterKeys::Trigger("DisplayClusterTrigger");
-const FKey FDisplayClusterKeys::Action1("DisplayClusterAction1");
-const FKey FDisplayClusterKeys::Action2("DisplayClusterAction2");
-const FKey FDisplayClusterKeys::Action3("DisplayClusterAction3");
-const FKey FDisplayClusterKeys::Action4("DisplayClusterAction4");
-const FKey FDisplayClusterKeys::Action5("DisplayClusterAction5");
-const FKey FDisplayClusterKeys::Action6("DisplayClusterAction6");
-const FKey FDisplayClusterKeys::Action7("DisplayClusterAction7");
-const FKey FDisplayClusterKeys::Action8("DisplayClusterAction8");
-const FKey FDisplayClusterKeys::Action9("DisplayClusterAction9");
+const FKey FDisplayClusterKeys::Button0("nDisplay Button 0");
+const FKey FDisplayClusterKeys::Button1("nDisplay Button 1");
+const FKey FDisplayClusterKeys::Button2("nDisplay Button 2");
+const FKey FDisplayClusterKeys::Button3("nDisplay Button 3");
+const FKey FDisplayClusterKeys::Button4("nDisplay Button 4");
+const FKey FDisplayClusterKeys::Button5("nDisplay Button 5");
+const FKey FDisplayClusterKeys::Button6("nDisplay Button 6");
+const FKey FDisplayClusterKeys::Button7("nDisplay Button 7");
+const FKey FDisplayClusterKeys::Button8("nDisplay Button 8");
+const FKey FDisplayClusterKeys::Button9("nDisplay Button 9");
 
-const FKey FDisplayClusterKeys::AxisX  ("DisplayClusterAxisX"  );
-const FKey FDisplayClusterKeys::AxisY  ("DisplayClusterAxisY"  );
+const FKey FDisplayClusterKeys::Axis0  ("nDisplay Axis 0"  );
+const FKey FDisplayClusterKeys::Axis1  ("nDisplay Axis 1"  );
diff --git a/Source/DisplayClusterInput/Private/DisplayClusterKeys.h b/Source/DisplayClusterInput/Private/DisplayClusterKeys.h
index f91cc6da6a0f3061d41b484a6493e028f7996809..d4eb7cfdddd9862b248ed0c83f91316b5caca483 100644
--- a/Source/DisplayClusterInput/Private/DisplayClusterKeys.h
+++ b/Source/DisplayClusterInput/Private/DisplayClusterKeys.h
@@ -4,17 +4,17 @@
 
 struct FDisplayClusterKeys
 {
-  static const FKey Trigger;
-  static const FKey Action1;
-  static const FKey Action2;
-  static const FKey Action3;
-  static const FKey Action4;
-  static const FKey Action5;
-  static const FKey Action6;
-  static const FKey Action7;
-  static const FKey Action8;
-  static const FKey Action9;
+  static const FKey Button0;
+  static const FKey Button1;
+  static const FKey Button2;
+  static const FKey Button3;
+  static const FKey Button4;
+  static const FKey Button5;
+  static const FKey Button6;
+  static const FKey Button7;
+  static const FKey Button8;
+  static const FKey Button9;
 
-  static const FKey AxisX  ;
-  static const FKey AxisY  ;
+  static const FKey Axis0  ;
+  static const FKey Axis1  ;
 };
\ No newline at end of file