diff --git a/.gitignore b/.gitignore index 1b545cb627f9b82d7fc3edba6aa6998457847ba0..c9989e0fbb32ed963407af47e582ea3f46c0de4c 100644 --- a/.gitignore +++ b/.gitignore @@ -62,6 +62,7 @@ Build/*/** # Configuration files generated by the Editor Saved/* +!Saved/AutoScreenshot.png # Compiled source files for the engine to use Intermediate/* diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini index fee4dc6bfd806161285034ac004e5a6b67035781..14fb1f1e31d44b754c8d754a96f1d9eb4d2265d7 100644 Binary files a/Config/DefaultInput.ini and b/Config/DefaultInput.ini differ diff --git a/Plugins/CaveOverlay b/Plugins/CaveOverlay index 7293e5848a693f20439dc9151f1fefa5459128c3..6418ac3acb3b522f6f06fb1b79928f357afdec81 160000 --- a/Plugins/CaveOverlay +++ b/Plugins/CaveOverlay @@ -1 +1 @@ -Subproject commit 7293e5848a693f20439dc9151f1fefa5459128c3 +Subproject commit 6418ac3acb3b522f6f06fb1b79928f357afdec81 diff --git a/Plugins/nDisplayExtensions b/Plugins/nDisplayExtensions index 834c741d439ad3ec65018b215de51ca60377fda0..13607574073f0bb3cdea6154a2a1924e7e51b543 160000 --- a/Plugins/nDisplayExtensions +++ b/Plugins/nDisplayExtensions @@ -1 +1 @@ -Subproject commit 834c741d439ad3ec65018b215de51ca60377fda0 +Subproject commit 13607574073f0bb3cdea6154a2a1924e7e51b543 diff --git a/README.md b/README.md index bd08cf4fdffed80ae8cd8cbb1cc4eedf3ab83f1e..df0117fa650b907121e17188e24ffffc01beb433 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Unreal Engine project template catering to the common use cases at RWTH VR. Cont ## Getting Started ### Add the template -`git clone -b master-4-22 --recurse-submodules https://devhub.vr.rwth-aachen.de/VR-Group/unrealprojecttemplate.git` to your local `UnrealEngine/Templates` directory. If you are using Unreal version 4.21 you need to change the `master-4-22` to `master-4-21`. If you know what you are doing and want the latest features use the `develop-*` branch instead of the `master-*` branches. +`git clone -b master --recurse-submodules https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate.git` to your local `UnrealEngine/Templates` directory. If you are using Unreal version 4.21 you need to change the `master` to `deprecated/4-21`. If you know what you are doing and want the latest features use the `develop` branch instead of the `master` branches. ### Create a new project When creating a new Project using Unreal you can find the template under `New Project -> C++ -> RWTH-VR`. After you created the project, open the project folder in the terminal (git-bash on windows) and run the `setup.sh`. This will remove the git remote of the template and optionally lets you add a new remote. This will allow you to call `update.sh` in the future to merge important changes made in the template back into your project. For more details about updating your project can be found in the wiki. diff --git a/template.png b/RwthVrTemplate.png similarity index 100% rename from template.png rename to RwthVrTemplate.png diff --git a/setup.sh b/setup.sh index 2fc3c6fd765f15a21417cd050c1ea536d856e090..10157c330823914d30336beaca46351f70d87d54 100644 --- a/setup.sh +++ b/setup.sh @@ -51,6 +51,7 @@ then git push -u origin develop git checkout master git push -u origin master + git checkout develop fi echo "Done!" \ No newline at end of file