diff --git a/.gitignore b/.gitignore
index 3fec32c842751033d92c8967eba40c3911333a78..b1ce657dbfe3232dc83fcefc5cae7ef6d0a8f712 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1 +1,3 @@
 tmp/
+
+conf/VAReproduction.ini
\ No newline at end of file
diff --git a/conf/VACore.Main.ini b/conf/VACore.Main.ini
new file mode 100644
index 0000000000000000000000000000000000000000..d952a9bf25a0eecd8e7c0b0d82aa6c9fa1cf3bca
--- /dev/null
+++ b/conf/VACore.Main.ini
@@ -0,0 +1,19 @@
+[Paths]
+conf_dir = ../conf
+conf_dir_internal = conf
+data_dir = ../Data
+directivity_dir = ../Data/directivities
+data_dir_internal = data
+
+[Macros]
+DemoSound = WelcomeToVA.wav
+DefaultHRIR = ITA_Artificial_Head_5x5_44kHz_128.v17.ir.daff
+HumanDir = Singer.v17.ms.daff
+Trumpet = Trumpet1.v17.ms.daff
+
+[Files]
+VASetupIni = VASetup.Unreal.ini
+VASetupHOAIdeal = VASetup.HOAIdeal.ini
+VAReproductionIni = VAReproduction.ini
+VARendererIni = VARenderer.Default.ini
+
diff --git a/conf/VARenderer.Default.ini b/conf/VARenderer.Default.ini
new file mode 100644
index 0000000000000000000000000000000000000000..289d08c678373eb338dda5ea8aeb95b7c3380675
--- /dev/null
+++ b/conf/VARenderer.Default.ini
@@ -0,0 +1,53 @@
+#
+#  -------------------------------------------------------------------------------------------
+#
+#    VVV        VVV A
+#     VVV      VVV AAA        Virtual Acoustics (VA)
+#      VVV    VVV   AAA       Real-time auralization for virtual reality
+#       VVV  VVV     AAA
+#        VVVVVV       AAA     (c) Copyright Institute of Technical Acoustics (ITA)
+#         VVVV         AAA        RWTH Aachen University (http://www.akustik.rwth-aachen.de)
+#
+#  -------------------------------------------------------------------------------------------
+#
+
+[Calibration]
+
+# The amplitude calibration mode either sets the internal conversion from
+# sound pressure to an electrical or digital amplitude signal (audio stream)
+# to 94dB (default) or to 124dB. The rendering modules will use this calibration
+# mode to calculate from physical values to an amplitude that can be forwarded
+# to the reproduction modules. If a reproduction module operates in calibrated
+# mode, the resulting physical sound pressure at receiver location can be maintained.
+DefaultAmplitudeCalibrationMode = 94dB
+
+# Set the minimum allowed distance (m) to a sound source (point source can get infinitely loud).
+# This can also be used if sound sources appear too loud near-by, but in the limiting range this
+# rendering will not be physically correct.
+DefaultMinimumDistance = 0.25
+
+# The default distance is used when spherical spreading is deactivated
+DefaultDistance = 2.0
+
+
+[HomogeneousMedium]
+
+DefaultSoundSpeed = 344.0 # m/s
+DefaultStaticPressure = 101125.0 # [Pa]
+DefaultTemperature = 20.0 # [Degree centigrade]
+DefaultRelativeHumidity = 20.0 # [Percent]
+DefaultShiftSpeed = 0.0, 0.0, 0.0 # 3D vector in m/s
+
+
+# --= AUDIO RENDERING =--
+# -----------------------
+
+[Renderer:MyBinauralFreeField]
+Description = Basic renderer applying HRIRs, source directivities and free-field propagation effects
+Class = FreeField
+Enabled = true
+Reproductions = TalkthroughHP, Headphones, CTC
+SpatialEncodingType = Binaural
+HRIRFilterLength = 256
+VDLSwitchingAlgorithm = cubicspline
+FilterBankType = iir
\ No newline at end of file
diff --git a/conf/VAReproduction.Prototype.ini b/conf/VAReproduction.Prototype.ini
new file mode 100644
index 0000000000000000000000000000000000000000..55893758e61c3ee82361ddc277228e00b80f061b
--- /dev/null
+++ b/conf/VAReproduction.Prototype.ini
@@ -0,0 +1,75 @@
+#
+#  -------------------------------------------------------------------------------------------
+#
+#    VVV        VVV A
+#     VVV      VVV AAA        Virtual Acoustics (VA)
+#      VVV    VVV   AAA       Real-time auralization for virtual reality
+#       VVV  VVV     AAA
+#        VVVVVV       AAA     (c) Copyright Institute of Technical Acoustics (ITA)
+#         VVVV         AAA        RWTH Aachen University (http://www.akustik.rwth-aachen.de)
+#
+#  -------------------------------------------------------------------------------------------
+#
+
+[Reproduction:TalkthroughHP]
+Class = Talkthrough
+Enabled = false
+Name = Generic talkthrough to headphone channels
+Outputs = MyDesktopHP
+
+[Reproduction:Headphones]
+Class = Headphones
+Enabled = false
+# Headphone impulse response inverse file path (normalized)
+HpIRInvFile = HPEQ/HD600_all_eq_128_stereo.wav
+#HpIRInvFilterLength = 22050
+# Headphone impulse response inverse gain for calibration ( HpIR * HpIRInv == 0dB )
+HpIRInvCalibrationGainDecibel = 0.1
+Name = Equalized Sennheiser HD600 headphones
+Outputs = MyDesktopHP
+
+[Reproduction:CTC]
+Class = NCTC
+Enabled = false
+Name = Crosstalk cancellation for N loudspeakers
+Outputs = MyDesktopLS
+TrackedListenerID = 1
+# algorithm: reg|...
+Algorithm = reg
+RegularizationBeta = 0.01
+CTCFilterLength = 4096
+DelaySamples = 2048
+UseTrackedListenerHRIR = false
+CTCDefaultHRIR = $(DefaultHRIR)
+Optimization = OPTIMIZATION_NONE
+
+
+[Reproduction:TalkthroughLS]
+Class = Talkthrough
+Enabled = false
+Name = Generic talkthrough to stereo loudspeakers
+Outputs = MyDesktopLS
+
+
+[Reproduction:AmbisonicsLS]
+Class = Ambisonics
+Enabled = false
+Name = (Higher-Order) Ambisonics decoder for loudspeaker arrays
+Outputs = ???
+TruncationOrder = 2
+ReproductionCenterPos = AUTO
+
+
+[Reproduction:AmbisonicsBinauralMixdown]
+Class = AmbisonicsBinauralMixdown
+Enabled = false
+Name = Higher-Order Ambisonics dynamic binaural downmix renderer
+HRIRFilterLength = 256
+VirtualOutput = HOAIdeal
+Outputs = MyDesktopHP
+TruncationOrder = 2
+ReproductionCenterPos = 0,0,0
+HRIR = $(DefaultHRIR)
+#HRIR= HRIR/MyDaffv17HRTF.daff
+TrackedListenerID = 1
+TrackingDelaySeconds = 0
\ No newline at end of file
diff --git a/conf/VASetup.HOAIdeal.Triangulation.ini b/conf/VASetup.HOAIdeal.Triangulation.ini
new file mode 100644
index 0000000000000000000000000000000000000000..3dc03240d8ca0d623487337da3d56123a0999fb9
--- /dev/null
+++ b/conf/VASetup.HOAIdeal.Triangulation.ini
@@ -0,0 +1,5 @@
+# Triangulation file for VASetup.HOAIdeal
+# Author: Lukas Vollmer (lvo@akustik.rwth-aachen.de)
+# Date: 2021-06-02
+
+Triangulation = 0, 8, 14; 0, 14, 24; 0, 16, 8; 0, 20, 16; 0, 24, 20; 1, 6, 18; 1, 9, 19; 1, 10, 9; 1, 18, 22; 1, 19, 6; 1, 22, 10; 2, 5, 23; 2, 11, 16; 2, 16, 20; 2, 17, 5; 2, 20, 17; 2, 23, 11; 3, 4, 12; 3, 8, 4; 3, 9, 8; 3, 12, 15; 3, 15, 19; 3, 19, 9; 4, 8, 16; 4, 11, 12; 4, 16, 11; 5, 7, 23; 5, 17, 21; 5, 21, 7; 6, 7, 18; 6, 15, 7; 6, 19, 15; 7, 15, 23; 7, 21, 18; 8, 9, 14; 9, 10, 14; 10, 22, 24; 10, 24, 14; 11, 23, 12; 12, 23, 15; 13, 17, 20; 13, 20, 24; 13, 21, 17; 13, 22, 21; 13, 24, 22; 18, 21, 22
\ No newline at end of file
diff --git a/conf/VASetup.HOAIdeal.ini b/conf/VASetup.HOAIdeal.ini
new file mode 100644
index 0000000000000000000000000000000000000000..00ffb013a842c544de374f6f14b9f5752fc21b07
--- /dev/null
+++ b/conf/VASetup.HOAIdeal.ini
@@ -0,0 +1,135 @@
+# ITA Laboratory for Virtual Acoustics (VRLab) audio hardware setup
+# by Michael Kohnen
+
+# Outputs: logical groups of output audio hardware
+
+[Output:HOAIdeal]
+Description = Equiangular placed loudspeaker
+Enabled = true
+Devices = LS1, LS2, LS3, LS4, LS5, LS6, LS7, LS8, LS9, LS10, LS11, LS12, LS13, LS14, LS15, LS16, LS17, LS18, LS19, LS20, LS21, LS22, LS23, LS24, LS25
+ 
+[OutputDevice:LS1]
+Type = LS
+Channels = 1
+Position = 0,1,-6.1232e-17
+
+ 
+[OutputDevice:LS2]
+Type = LS
+Channels = 2
+Position = 0,-0.44216,-0.89694
+ 
+[OutputDevice:LS3]
+Type = LS
+Channels = 3
+Position = -0.32687,0.19947,0.92378
+ 
+[OutputDevice:LS4]
+Type = LS
+Channels = 4
+Position = 0.98721,0.069029,-0.14369
+ 
+[OutputDevice:LS5]
+Type = LS
+Channels = 5
+Position = 0.77885,0.44862,0.43833
+ 
+[OutputDevice:LS6]
+Type = LS
+Channels = 6
+Position = -0.48015,-0.48095,0.73358
+ 
+[OutputDevice:LS7]
+Type = LS
+Channels = 7
+Position = 0.17993,-0.90665,-0.3816
+ 
+[OutputDevice:LS8]
+Type = LS
+Channels = 8
+Position = -0.23215,-0.93862,0.25516
+ 
+[OutputDevice:LS9]
+Type = LS
+Channels = 9
+Position = 0.65248,0.73868,-0.16918
+ 
+[OutputDevice:LS10]
+Type = LS
+Channels = 10
+Position = 0.60413,0.15673,-0.78132
+ 
+[OutputDevice:LS11]
+Type = LS
+Channels = 11
+Position = -0.11457,0.23328,-0.96564
+ 
+[OutputDevice:LS12]
+Type = LS
+Channels = 12
+Position = 0.35422,0.12681,0.92653
+ 
+[OutputDevice:LS13]
+Type = LS
+Channels = 13
+Position = 0.80741,-0.26818,0.52552
+ 
+[OutputDevice:LS14]
+Type = LS
+Channels = 14
+Position = -0.95081,0.28724,-0.116
+ 
+[OutputDevice:LS15]
+Type = LS
+Channels = 15
+Position = 0.16237,0.75622,-0.63385
+ 
+[OutputDevice:LS16]
+Type = LS
+Channels = 16
+Position = 0.59325,-0.79266,0.14052
+ 
+[OutputDevice:LS17]
+Type = LS
+Channels = 17
+Position = 0.10299,0.75008,0.65328
+ 
+[OutputDevice:LS18]
+Type = LS
+Channels = 18
+Position = -0.85196,0.069728,0.51895
+ 
+[OutputDevice:LS19]
+Type = LS
+Channels = 19
+Position = -0.48217,-0.76556,-0.42595
+ 
+[OutputDevice:LS20]
+Type = LS
+Channels = 20
+Position = 0.72077,-0.48095,-0.49917
+ 
+[OutputDevice:LS21]
+Type = LS
+Channels = 21
+Position = -0.57288,0.75007,0.33045
+ 
+[OutputDevice:LS22]
+Type = LS
+Channels = 22
+Position = -0.89509,-0.44532,0.022394
+ 
+[OutputDevice:LS23]
+Type = LS
+Channels = 23
+Position = -0.71173,-0.11269,-0.69335
+ 
+[OutputDevice:LS24]
+Type = LS
+Channels = 24
+Position = 0.21394,-0.61262,0.76088
+ 
+[OutputDevice:LS25]
+Type = LS
+Channels = 25
+Position = -0.53917,0.66038,-0.52268
\ No newline at end of file
diff --git a/conf/VASetup.Unreal.ini b/conf/VASetup.Unreal.ini
new file mode 100644
index 0000000000000000000000000000000000000000..f5bb2bce112fa98569f967611a1ea4d172ac252b
--- /dev/null
+++ b/conf/VASetup.Unreal.ini
@@ -0,0 +1,80 @@
+#
+#  -------------------------------------------------------------------------------------------
+#
+#    VVV        VVV A
+#     VVV      VVV AAA        Virtual Acoustics (VA)
+#      VVV    VVV   AAA       Real-time auralization for virtual reality
+#       VVV  VVV     AAA
+#        VVVVVV       AAA     (c) Copyright Institute of Technical Acoustics (ITA)
+#         VVVV         AAA        RWTH Aachen University (http://www.akustik.rwth-aachen.de)
+#
+#  -------------------------------------------------------------------------------------------
+#
+
+[Debug]
+
+# Set log level: 0 = quiet; 1 = errors; 2 = warnings; 3 = info (default); 4 = verbose; 5 = trace;
+LogLevel = 3
+
+
+[Audio driver]
+
+# MANDATORY: Audio driver backend (ASIO|Portaudio|Virtual)
+#Driver = Virtual
+#Driver = ASIO
+Driver = Portaudio
+
+# MANDATORY: Audio device ( e.g. ASIO4ALL v2, ASIO Hammerfall DSP, Portaudio 'default', 0,1,2,3,..., virtual user 'Trigger' )
+Device = default
+#Device = ASIO4ALL v2
+#Device = ASIO Hammerfall DSP
+#Device = ASIO Fireface USB
+#Device = ASIO MADIface USB
+#Device = Focusrite USB 2.0 Audio Driver
+#Device = M-Audio Fast Track Ultra ASIO
+#Device = Yamaha Steinberg USB ASIO
+
+# MANDATORY: Sampling rate [Hz]
+Samplerate = 44100
+
+# OPTIONAL: Buffer size / block length used for audio streaming [Samples]
+# AUTO will determine the buffer size from the audio device automatically [recommended, set in sound card driver configuration]
+# Note: Adjust this to your latency requirements
+BufferSize = AUTO
+
+# Define number of output channels manually (e.g. for virtual device)
+OutputChannels = AUTO
+
+
+
+[Setup]
+
+# -- outputs
+
+[Output:MyDesktopHP]
+Description = Desktop user with headphones
+Devices = MyHP
+
+[Output:MyDesktopLS]
+Description = Desktop user with loudspeaker monitors
+Devices = MyLSLeft, MyLSRight
+
+
+# -- hardware devices
+
+[OutputDevice:MyHP]
+Type = HP
+Description = Headphone hardware device (two-channels)
+Channels = 1,2
+
+[OutputDevice:MyLSLeft]
+Type = LS
+Description = Loudspeaker hardware device
+Channels = 3
+Position = -0.5, 0.2, -0.4
+
+[OutputDevice:MyLSRight]
+Type = LS
+Description = Loudspeaker hardware device
+Channels = 4
+Position = 0.5, 0.2, -0.4