diff --git a/README.md b/README.md
index 44b8e31b987ac46f467e3870620d335463aac870..df2365ded63872fc72e239ef6d36cf853c2f0e51 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,81 @@
-# VAServer
+# VAServer Launcher
 
-This holds prebuild VAServers for Windows
+This holds prebuild VAServers for Windows which can be launched from Unreal using a python script. Additionally, this allows to specify all rendering settings for VA within the Unreal project, while costumizing the hardware and reproduction settings on the target machine running the VAServer.
 
-Additionally, it holds a python launch script that should be able to talk to Unreal. Just start ``LaunchScripts/VirtualAcousticsStarterServer.py`` (you obviously need to have Python installed).
+## Requiremirents
+- Python version 3.X
+- An Unreal project using the [Unreal VA plugin](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-va-plugin)
 
-If you also want to use local VAServer versions, you need to add a config with the VAServer versions you want to use. Just create one with your computer name in it (see examples) or use a default one. ``VirtualAcousticsStarterServer.py`` will give you information about the naming on startup if you do not have a correct config available.
+## Quick guide for local usage
+*VAServer and Unreal project are running on same computer*
+
+VAServer Launcher:
+- Checkout this repository to your computer, use the default folder name `VAServer`
+
+Unreal project:
+- Your project (e.g. this [demo-project](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-va-demo)) should be placed next to the `VAServer` folder
+- Make sure the `Use VAServer Launcher` option of your `VAReceiverActor` is enabled
+- Run the project: The VAServer Launcher should be automatically started launching a VAServer instance. Unreal connets to this instance and an audio stream should be audible (default output should be headphones on channels 1 & 2).
+
+## Quick guide for remote usage
+*VAServer and Unreal project on different computers*
+
+Computer running VAServer:
+- Checkout this repository
+- Manually start the VAServer Launcher by running ``./LaunchScripts/VirtualAcousticsStarterServer.py`` via python
+
+Computer running Unreal:
+- Make sure the `Use VAServer Launcher` option of your `VAReceiverActor` is enabled
+- Run the project: The VAServer Launcher should start a VAServer instance. Unreal connets to this instance and an audio stream should be audible (default output should be headphones on channels 1 & 2).
+
+
+## Launcher configuration
+
+The VAServer Launcher can be configured by adjusting the settings in `./LaunchScripts/VirtualAcousticStarterConfig.json`.
+
+| Setting | Description | Default |
+|---------|-------------|---------|
+| sLocalIP | IP of this computer. Specify for remote usage | "localhost"
+| nLauncherPort | Port used for communication with launcher | 41578 |
+| nVAServerPort | Port used for communication with VAServer | 12340 |
+| nDefaultSleep | Time to wait for VAServer to start [seconds] | 3 |
+| lsReproductionModules | Reproduction modules used by VAServer (see [VAServer configuration](#vaserver-configuration)) | ["TalkthroughHP", "CTC"] |
+| dVAServerDirectories | Dictionary connecting a `VAServer Version ID` with the respective directory | e.g. `"2022.a": "../v2022.a"`
+
+If you want to use other VAServer versions than provided, you can extend the `dVAServerDirectories` dictionary.
+
+## VAServer configuration
+
+A set of .ini files is provided in the `./conf` directory. The VAServer launcher will automatically combine them before starting the VAServer. For this to work, you should **not** change those files with the following exceptions.
+
+### Audio hardware
+The audio hardware settings are specific to each computer and typically have to be modified in the `VASetup.Launcher.ini`. Those include [audio driver](https://www.virtualacoustics.org/VA/documentation/configuration/#audio-driver-configuration) and [output device](https://www.virtualacoustics.org/VA/documentation/configuration/#audio-hardware-configuration) settings including the respective channels (e.g. headphones on channels 1 & 2).
+
+### Audio reproduction
+The audio [reproduction settings](https://www.virtualacoustics.org/VA/documentation/reproduction/) can to be modified in the `VAReproduction.Prototype.ini`. VA uses reproduction modules to specify how the audio stream is processed before being sent to the output devices. For examples binaural signals can be reproduced using a direct routing to headphones or using cross-talk cancellation (CTC) and loudspeakers.
+
+Per default the following reproduction modules are defined
+- TalkthroughHP
+- Headphones
+- CTC
+- TalkthroughLS
+- AmbisonicsLS
+- AmbisonicsBinauralMixdown
+
+You can add additional modules, if you want. However, you should *not* rename the existing ones. Furthermore, all modules must be disbaled [Enabled = false]. The VAServer Launcher will automatically enable the reproduction modules specified in the `VirtualAcousticStarterConfig.json` (see [Launcher configuration](#launcher-configuration)) when starting the VAServer.
+
+In any case, especially for the loudspeaker-based modules, you will have to update the `Outputs` setting according to what you defined in the `VASetup.Launcher.ini`.
+
+### Audio rendering
+The [rendering settings](https://www.virtualacoustics.org/VA/documentation/rendering/) specify, how audio is rendered based on the virtual sources and the receiver in your scene. Typically, this should live in your Unreal project (see [Unreal project configuration](#unreal-project-configuration)). However, the file `VARendering.Default.ini` is provided in case the Unreal project does not provide such a file.
+
+
+## Unreal project configuration
+When working with the [Unreal VA plugin](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-va-plugin), all settings regarding the VAServer Launcher can be found in the `VAReceiverActor` under the `VAServer Launcher` category.
+
+| Setting | Description | Default |
+|---------|-------------|---------|
+| Use VAServer Launcher | Switch to de-/activate usage | True
+| VAServer Launcher Port | Port used for communication with launcher | 41578 |
+| VAServer Version ID | ID used to specify which VAServer version should be started. This must match a value in the dictionary `dVAServerDirectories` in the [Launcher config](#launcher-configuration). | "2022.a" |
+| VARenderer.ini file | Filename of the ini file including the audio rendering settings for this project. If specified, the file will be sent to the VAServer Launcher on startup. | "" |
\ No newline at end of file