From 77958ab753b80b5831fdff43ce415e1235d816f8 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Philipp=20Sch=C3=A4fer?=
 <pschaefer@ITA.AKUSTIK.RWTH-AACHEN.DE>
Date: Fri, 3 Mar 2023 15:33:44 +0100
Subject: [PATCH] README: Change occurances of 'VAServer Launcher' to
 'VAServerLauncher'

---
 README.md | 30 +++++++++++++++---------------
 1 file changed, 15 insertions(+), 15 deletions(-)

diff --git a/README.md b/README.md
index 54bfe4e..4992507 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# VAServer Launcher
+# VAServerLauncher
 
 This holds prebuild VAServers for Windows which can be launched from Unreal using a python script. Additionally, this allows to specify all rendering settings for VA within the Unreal project, while costumizing the hardware and reproduction settings on the target machine running the VAServer.
 
@@ -9,29 +9,29 @@ This holds prebuild VAServers for Windows which can be launched from Unreal usin
 ## Quick guide for local usage
 *VAServer and Unreal project are running on same computer*
 
-VAServer Launcher:
+VAServerLauncher:
 - Checkout this repository to your computer, use the default folder name `VAServer`
 
 Unreal project:
 - Your project (e.g. this [demo-project](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-va-demo)) should be placed next to the `VAServer` folder
-- Make sure the `Use VAServer Launcher` option of your `VAReceiverActor` is enabled
-- Run the project: The VAServer Launcher should be automatically started launching a VAServer instance. Unreal connets to this instance and an audio stream should be audible (default output should be headphones on channels 1 & 2).
+- Make sure the `Use VAServerLauncher` option of your `VAReceiverActor` is enabled
+- Run the project: The VAServerLauncher should be automatically started launching a VAServer instance. Unreal connets to this instance and an audio stream should be audible (default output should be headphones on channels 1 & 2).
 
 ## Quick guide for remote usage
 *VAServer and Unreal project on different computers*
 
 Computer running VAServer:
 - Checkout this repository
-- Manually start the VAServer Launcher by running ``./LaunchScripts/VirtualAcousticsStarterServer.py`` via python
+- Manually start the VAServerLauncher by running ``./LaunchScripts/VirtualAcousticsStarterServer.py`` via python
 
 Computer running Unreal:
-- Make sure the `Use VAServer Launcher` option of your `VAReceiverActor` is enabled
-- Run the project: The VAServer Launcher should start a VAServer instance. Unreal connets to this instance and an audio stream should be audible (default output should be headphones on channels 1 & 2).
+- Make sure the `Use VAServerLauncher` option of your `VAReceiverActor` is enabled
+- Run the project: The VAServerLauncher should start a VAServer instance. Unreal connets to this instance and an audio stream should be audible (default output should be headphones on channels 1 & 2).
 
 
 ## Launcher configuration
 
-The VAServer Launcher can be configured by adjusting the settings in `./LaunchScripts/VirtualAcousticStarterConfig.json`.
+The VAServerLauncher can be configured by adjusting the settings in `./LaunchScripts/VirtualAcousticStarterConfig.json`.
 
 | Setting | Description | Default |
 |---------|-------------|---------|
@@ -49,7 +49,7 @@ If you want to use other VAServer versions than provided, you can extend the `dV
 
 ## VAServer configuration
 
-A set of .ini files is provided in the `./conf` directory. The VAServer launcher will automatically combine them before starting the VAServer. For this to work, you should **not** change those files with the following exceptions.
+A set of .ini files is provided in the `./conf` directory. The VAServerLauncher will automatically combine them before starting the VAServer. For this to work, you should **not** change those files with the following exceptions.
 
 ### Audio hardware
 The audio hardware settings are specific to each computer and typically have to be modified in the `VASetup.Launcher.ini`. Those include [audio driver](https://www.virtualacoustics.org/VA/documentation/configuration/#audio-driver-configuration) and [output device](https://www.virtualacoustics.org/VA/documentation/configuration/#audio-hardware-configuration) settings including the respective channels (e.g. headphones on channels 1 & 2).
@@ -65,7 +65,7 @@ Per default the following reproduction modules are defined
 - AmbisonicsLS
 - AmbisonicsBinauralMixdown
 
-You can add additional modules, if you want. However, you should *not* rename the existing ones. Furthermore, all modules must be disbaled [Enabled = false]. The VAServer Launcher will automatically enable the reproduction modules specified in the `VirtualAcousticStarterConfig.json` (see [Launcher configuration](#launcher-configuration)) when starting the VAServer.
+You can add additional modules, if you want. However, you should *not* rename the existing ones. Furthermore, all modules must be disbaled [Enabled = false]. The VAServerLauncher will automatically enable the reproduction modules specified in the `VirtualAcousticStarterConfig.json` (see [Launcher configuration](#launcher-configuration)) when starting the VAServer.
 
 In any case, especially for the loudspeaker-based modules, you will have to update the `Outputs` setting according to what you defined in the `VASetup.Launcher.ini`.
 
@@ -74,12 +74,12 @@ The [rendering settings](https://www.virtualacoustics.org/VA/documentation/rende
 
 
 ## Unreal project configuration
-When working with the [Unreal VA plugin](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-va-plugin), all settings regarding the VAServer Launcher can be found in the `VAReceiverActor` under the `VAServer Launcher` category.
+When working with the [Unreal VA plugin](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-va-plugin), all settings regarding the VAServerLauncher can be found in the `VAReceiverActor` under the `VAServer Launcher` category.
 
 | Setting | Description | Default |
 |---------|-------------|---------|
-| Use VAServer Launcher | Switch to de-/activate usage | True
-| VAServer Launcher Port | Port used for communication with launcher | 41578 |
+| Use VAServerLauncher | Switch to de-/activate usage | True
+| VAServerLauncher Port | Port used for communication with launcher | 41578 |
 | VAServer Version ID | ID used to specify which VAServer version should be started. This must match a value in the dictionary `dVAServerDirectories` in the [Launcher config](#launcher-configuration). | "2022.a" |
-| VARenderer.ini file | Filename of the ini file including the audio rendering settings for this project. If specified, the file will be sent to the VAServer Launcher on startup. | "" |
-| Reproduction input signal type | Depending on this setting a different set of reproduction modules (see [Launcher config](#launcher-configuration)) is used by the VAServer Launcher, the group [Default / Binaural / Ambisonics / Custom] | Binaural |
\ No newline at end of file
+| VARenderer.ini file | Filename of the ini file including the audio rendering settings for this project. If specified, the file will be sent to the VAServerLauncher on startup. | "" |
+| Reproduction input signal type | Depending on this setting a different set of reproduction modules (see [Launcher config](#launcher-configuration)) is used by the VAServerLauncher, the group [Default / Binaural / Ambisonics / Custom] | Binaural |
\ No newline at end of file
-- 
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