From 64cb04ceabf3f1b2d1ff70d873f0c75156774692 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Philipp=20Sch=C3=A4fer?= <pschaefer@ITA.AKUSTIK.RWTH-AACHEN.DE> Date: Mon, 20 Mar 2023 14:59:46 +0100 Subject: [PATCH] Readme: fixed default folder name to 'VAServerLauncher' --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 5a1f4c3..c33744f 100644 --- a/README.md +++ b/README.md @@ -10,10 +10,10 @@ This holds prebuild VAServers for Windows which can be launched from Unreal usin *VAServer and Unreal project are running on same computer* VAServerLauncher: -- Checkout this repository to your computer, use the default folder name `VAServer` +- Checkout this repository to your computer, use the default folder name `VAServerLauncher` Unreal project: -- Your project (e.g. this [demo-project](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-va-demo)) should be placed next to the `VAServer` folder +- Your project (e.g. this [demo-project](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-va-demo)) should be placed next to the `VAServerLauncher` folder - Make sure the `Use VAServerLauncher` option of your `VAReceiverActor` is enabled - Run the project: The VAServerLauncher should be automatically started launching a VAServer instance. Unreal connets to this instance and an audio stream should be audible (default output should be headphones on channels 1 & 2). -- GitLab