diff --git a/README.md b/README.md
index 5a1f4c3b710518e05b0fce5d79ae2effa4ec1386..c33744f8fb7a525b4caec265638260f87d56396f 100644
--- a/README.md
+++ b/README.md
@@ -10,10 +10,10 @@ This holds prebuild VAServers for Windows which can be launched from Unreal usin
 *VAServer and Unreal project are running on same computer*
 
 VAServerLauncher:
-- Checkout this repository to your computer, use the default folder name `VAServer`
+- Checkout this repository to your computer, use the default folder name `VAServerLauncher`
 
 Unreal project:
-- Your project (e.g. this [demo-project](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-va-demo)) should be placed next to the `VAServer` folder
+- Your project (e.g. this [demo-project](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-va-demo)) should be placed next to the `VAServerLauncher` folder
 - Make sure the `Use VAServerLauncher` option of your `VAReceiverActor` is enabled
 - Run the project: The VAServerLauncher should be automatically started launching a VAServer instance. Unreal connets to this instance and an audio stream should be audible (default output should be headphones on channels 1 & 2).