Project_Phoenix merge requestshttps://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests2018-08-08T13:49:40+02:00https://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/162Feature/#459 default primitives2018-08-08T13:49:40+02:00Jan Delemberdelember@vr.rwth-aachen.deFeature/#459 default primitiveshttps://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/129WIP: Feature/#415 use resource pointer directly as component2018-07-24T11:21:37+02:00Jan Delemberdelember@vr.rwth-aachen.deWIP: Feature/#415 use resource pointer directly as componentWe use ResourcePointers directly instead of through ``Handle``Components which only wrap the resource pointer.
Please take a close look. I needed to declare the copy constructor and operator of ``Component`` from ``delete`` to ``defau...We use ResourcePointers directly instead of through ``Handle``Components which only wrap the resource pointer.
Please take a close look. I needed to declare the copy constructor and operator of ``Component`` from ``delete`` to ``default``. That should in general be no problem, since we store the components within the entities in ``unique_ptr`` what makes them non-copyable.https://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/115WIP: Whenever an image fails to load, it is defaulted to a 32x32 Fuchsia bitmap.2018-07-10T16:45:10+02:00Jan Delemberdelember@vr.rwth-aachen.deWIP: Whenever an image fails to load, it is defaulted to a 32x32 Fuchsia bitmap.Random review. Closes #323.Random review. Closes #323.https://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/148feature/#480_Create_a_smaller_test _mesh_for_combustion_demo2018-07-04T10:43:22+02:00Jan Delemberdelember@vr.rwth-aachen.defeature/#480_Create_a_smaller_test _mesh_for_combustion_demoCloses #480
Starting the combustion demo took ~70 seconds with the old model, mow it takes ~10 seconds.Closes #480
Starting the combustion demo took ~70 seconds with the old model, mow it takes ~10 seconds.https://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/146WIP: Feature/#470_Create_a_color_lookup_table2018-06-29T14:16:51+02:00Jan Delemberdelember@vr.rwth-aachen.deWIP: Feature/#470_Create_a_color_lookup_tableJust for testing purposesJust for testing purposeshttps://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/141WIP: Resolve "Copy standard assets to build folder and remove resource path"2018-06-27T13:46:11+02:00Jan Delemberdelember@vr.rwth-aachen.deWIP: Resolve "Copy standard assets to build folder and remove resource path"Closes #447Closes #447https://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/125WIP: Feature/#425 open vr optional2018-06-14T17:28:50+02:00Jan Delemberdelember@vr.rwth-aachen.deWIP: Feature/#425 open vr optionalhttps://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/101WIP: Feature/#353 add clang tidy to the mix2018-06-13T16:13:21+02:00Jan Delemberdelember@vr.rwth-aachen.deWIP: Feature/#353 add clang tidy to the mixThese are the changes introduced by using clang-tidy.
All in all, we have done a decent job. Congrats!
Please comment on anything that you find strange, worthy to discuss, …These are the changes introduced by using clang-tidy.
All in all, we have done a decent job. Congrats!
Please comment on anything that you find strange, worthy to discuss, …https://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/121WIP: Feature/#388 reworked framegraph2018-05-29T13:58:56+02:00Jan Delemberdelember@vr.rwth-aachen.deWIP: Feature/#388 reworked framegraphContains #54 #281 #298 #361 #388 #389 #391 #393 #394
Might convert it to a milestone instead.Contains #54 #281 #298 #361 #388 #389 #391 #393 #394
Might convert it to a milestone instead.https://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/127WIP: Resolve "Grab and Move the Iso-Surface" (Please remove)2018-05-22T17:56:45+02:00Jan Delemberdelember@vr.rwth-aachen.deWIP: Resolve "Grab and Move the Iso-Surface" (Please remove)Accidentially created. Can be removed.Accidentially created. Can be removed.https://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/80WIP: Feature/#294 untangle hmd open vr2018-01-22T16:45:49+01:00Jan Delemberdelember@vr.rwth-aachen.deWIP: Feature/#294 untangle hmd open vrThis is not necessarily finished, and may be just a proposal going forward (depending on the scope of the issue). Tell me what you think.
The phx::HMD was essentially split into its OpenVR functionality (phx::OpenVRUnit) and the head ...This is not necessarily finished, and may be just a proposal going forward (depending on the scope of the issue). Tell me what you think.
The phx::HMD was essentially split into its OpenVR functionality (phx::OpenVRUnit) and the head representation (phx::Head), which can also be used in a CAVE or a Non-OpenVR HMD implementation (the head representation doesn't actually do a lot, and I don't know how much sense this makes, as, e.g., its transformation would probably be accessed via a head entity). Similar things could/should be done with controllers, etc., although this also has to be revamped when we "solve" input.
phx::OpenVRUnit could also be generalized into an HMDUnit that is derived from, but I don't see us implementing Non-OpenVR-based HMD support any time soon.
@jwendt @mbellgardtJan Delemberdelember@vr.rwth-aachen.deJan Delemberdelember@vr.rwth-aachen.dehttps://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/61Milestone 13 display system: Added HMD2017-11-23T10:09:30+01:00Jan Delemberdelember@vr.rwth-aachen.deMilestone 13 display system: Added HMDJan Delemberdelember@vr.rwth-aachen.deJan Delemberdelember@vr.rwth-aachen.dehttps://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/59Feature/#204 export header generation and use2017-11-16T16:19:36+01:00Jan Delemberdelember@vr.rwth-aachen.deFeature/#204 export header generation and useEverything should be exported ice effects switched to building a shred library.
closes #204Everything should be exported ice effects switched to building a shred library.
closes #204Jan Delemberdelember@vr.rwth-aachen.deJan Delemberdelember@vr.rwth-aachen.dehttps://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/42Add spdlog dependency to conan and cmake.2017-10-04T14:09:26+02:00Jan Delemberdelember@vr.rwth-aachen.deAdd spdlog dependency to conan and cmake.Additional reviewers: @tvierjahn @jwendtAdditional reviewers: @tvierjahn @jwendtJan Delemberdelember@vr.rwth-aachen.deJan Delemberdelember@vr.rwth-aachen.dehttps://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/32Feature/08 model loading2017-09-25T14:12:34+02:00Jan Delemberdelember@vr.rwth-aachen.deFeature/08 model loadingJan Delemberdelember@vr.rwth-aachen.deJan Delemberdelember@vr.rwth-aachen.dehttps://git-ce.rwth-aachen.de/vr-vis/VR-Group/Project_Phoenix/-/merge_requests/23Feature#86: Image representation2017-09-08T15:40:50+02:00Jan Delemberdelember@vr.rwth-aachen.deFeature#86: Image representationphx::Image class that can load and save images from/to a variety of file types (everything that freeimage supports, which is a lot), to be used, e.g., for textures. Reconciled with OpenGLImageBufferData, which now uses images for loading...phx::Image class that can load and save images from/to a variety of file types (everything that freeimage supports, which is a lot), to be used, e.g., for textures. Reconciled with OpenGLImageBufferData, which now uses images for loading and saving.
Closes #86