diff --git a/demos/optical_bench/src/controller_overlay.cpp b/demos/optical_bench/src/controller_overlay.cpp index f6bb6a7734478968563bacd87a0340ff72f7c2d3..3bea06ffbb2f9c9e002821dbb549b37e54c4dc0e 100644 --- a/demos/optical_bench/src/controller_overlay.cpp +++ b/demos/optical_bench/src/controller_overlay.cpp @@ -173,5 +173,6 @@ void phx::ControllerOverlay::setEntityImage( phx::Entity* e, phx::ResourcePointer<phx::Image> i) { e->GetFirstComponent<phx::MaterialHandle>()->GetMaterial()->SetAmbientImage( i); + e->GetFirstComponent<phx::MaterialHandle>()->GetMaterial()->UploadTextures(); } } // namespace phx diff --git a/demos/optical_bench/src/ray_pass.cpp b/demos/optical_bench/src/ray_pass.cpp index cc1e7a6fc68b3e3daa72be1496674205c9789669..4b62e04ad7ef7ceba632287ed835165527c2a7fb 100644 --- a/demos/optical_bench/src/ray_pass.cpp +++ b/demos/optical_bench/src/ray_pass.cpp @@ -279,6 +279,7 @@ void RayPass::createTarget() { target_screen_ = handle; } } + target_screen_->GetMaterial()->UploadTextures(); target_texture = target_screen_->GetMaterial()->GetAmbientTexture(); // used to expand the data in RAM and map back to GPU