diff --git a/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.dll b/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.dll new file mode 100644 index 0000000000000000000000000000000000000000..43eaa11b4713f12dc4c3c65690e38502063d59a8 Binary files /dev/null and b/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.dll differ diff --git a/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.pdb b/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.pdb new file mode 100644 index 0000000000000000000000000000000000000000..217f134071ddf38e1fce0dec155e1b467c854e24 Binary files /dev/null and b/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.pdb differ diff --git a/Binaries/Win64/UE4Editor-MultiLine.dll b/Binaries/Win64/UE4Editor-MultiLine.dll new file mode 100644 index 0000000000000000000000000000000000000000..0fb52f65432a56dacf32cbe6c11aca1128d24942 Binary files /dev/null and b/Binaries/Win64/UE4Editor-MultiLine.dll differ diff --git a/Binaries/Win64/UE4Editor-MultiLine.pdb b/Binaries/Win64/UE4Editor-MultiLine.pdb new file mode 100644 index 0000000000000000000000000000000000000000..046c2bc753b034a9eea6e3c27a0b3e6160215bfc Binary files /dev/null and b/Binaries/Win64/UE4Editor-MultiLine.pdb differ diff --git a/Binaries/Win64/UE4Editor-Win64-DebugGame.modules b/Binaries/Win64/UE4Editor-Win64-DebugGame.modules new file mode 100644 index 0000000000000000000000000000000000000000..ede40c3c9196b7ebced989500994d4656eafea54 --- /dev/null +++ b/Binaries/Win64/UE4Editor-Win64-DebugGame.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "4541578", + "Modules": + { + "MultiLine": "UE4Editor-MultiLine-Win64-DebugGame.dll" + } +} \ No newline at end of file diff --git a/Binaries/Win64/UE4Editor.modules b/Binaries/Win64/UE4Editor.modules new file mode 100644 index 0000000000000000000000000000000000000000..c1175b360fd11cdcb90fb472f0966a730e843133 --- /dev/null +++ b/Binaries/Win64/UE4Editor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "4541578", + "Modules": + { + "MultiLine": "UE4Editor-MultiLine.dll" + } +} \ No newline at end of file diff --git a/Content/vertex_color.uasset b/Content/vertex_color.uasset index d871db9cb1148825e4c89ffe9720f7a4d3e4f343..2b4b8ff431635fa7554da6de161f14ccfc29f731 100644 Binary files a/Content/vertex_color.uasset and b/Content/vertex_color.uasset differ diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Definitions.MultiLine.h new file mode 100644 index 0000000000000000000000000000000000000000..f82474d6a4895a53bd16afd2f9417fbf68210319 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Definitions.MultiLine.h @@ -0,0 +1,109 @@ +#undef MULTILINE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define UE_BUILD_MINIMAL 1 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_CEF3 1 +#define WITH_XGE_CONTROLLER 0 +#define UBT_MODULE_MANIFEST "UE4.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define DEPTH_32_BIT_CONVERSION 0 +#define PROJECT_COPYRIGHT_STRING Fill out your copyright notice in the Description page of Project Settings. +#define PROJECT_PRODUCT_NAME neuralnetwork +#define PROJECT_PRODUCT_IDENTIFIER NeuralNetwork +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_ENGINE_DIRECTORY "D:/Program Files/Epic Games/UE_4.21/Engine/" +#define ORIGINAL_FILE_NAME "neuralnetwork-Win64-DebugGame.exe" +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME NeuralNetwork +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define ENGINE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define SLATE_PARENT_POINTERS 1 +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define SHADERCORE_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define UTILITYSHADERS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DATABASESUPPORT_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define PAKFILE_API +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define NETWORKREPLAYSTREAMING_API +#define AUDIOMIXER_API +#define UELIBSAMPLERATE_API +#define ANIMATIONCORE_API +#define PROCEDURALMESHCOMPONENT_API +#define MULTILINE_API diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp new file mode 100644 index 0000000000000000000000000000000000000000..6e2d5a651201324dbcf86ad1db6e5fc84a6967da --- /dev/null +++ b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp" +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp" diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj new file mode 100644 index 0000000000000000000000000000000000000000..e775a6c4111bc005eff334be3a7bda797da67ed7 Binary files /dev/null and b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj differ diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response new file mode 100644 index 0000000000000000000000000000000000000000..62e3c491de4ac4aa484ec0b61bd39eae14166440 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response @@ -0,0 +1,238 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/source-charset:utf-8 /execution-charset:utf-8 +/Od +/Ob2 +/errorReport:prompt +/Z7 +/MD +/bigobj +/fp:fast +/Zp8 +/wd4463 +/wd4838 +/we4668 +/I . +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\Engine +/I Runtime\Engine\Public\AI +/I Runtime\Engine\Public\AI\Navigation +/I Runtime\Engine\Public\Analytics +/I Runtime\Engine\Public\Animation +/I Runtime\Engine\Public\Curves +/I Runtime\Engine\Public\EdGraph +/I Runtime\Engine\Public\Internationalization +/I Runtime\Engine\Public\Net +/I Runtime\Engine\Public\PacketHandlers +/I Runtime\Engine\Public\Performance +/I Runtime\Engine\Public\Physics +/I Runtime\Engine\Public\Physics\Experimental +/I Runtime\Engine\Public\Physics\ImmediatePhysics +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\ApplicationCore\Public +/I Runtime\ApplicationCore +/I Runtime\ApplicationCore\Public\GenericPlatform +/I Runtime\ApplicationCore\Public\HAL +/I Runtime\ApplicationCore\Public\Windows +/I Runtime\RHI\Public +/I Runtime\RHI +/I Runtime\Json\Public +/I Runtime\Json +/I Runtime\Json\Public\Dom +/I Runtime\Json\Public\Policies +/I Runtime\Json\Public\Serialization +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I Runtime\SlateCore +/I Runtime\SlateCore\Public\Animation +/I Runtime\SlateCore\Public\Application +/I Runtime\SlateCore\Public\Brushes +/I Runtime\SlateCore\Public\Debugging +/I Runtime\SlateCore\Public\Fonts +/I Runtime\SlateCore\Public\Input +/I Runtime\SlateCore\Public\Layout +/I Runtime\SlateCore\Public\Logging +/I Runtime\SlateCore\Public\Rendering +/I Runtime\SlateCore\Public\Sound +/I Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\InputCore +/I Runtime\InputCore\Public\GenericPlatform +/I Runtime\InputCore\Public\HAL +/I Runtime\InputCore\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\Slate +/I Runtime\Slate\Public\Framework +/I Runtime\Slate\Public\Framework\Application +/I Runtime\Slate\Public\Framework\Commands +/I Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout +/I Runtime\Slate\Public\Framework\MetaData +/I Runtime\Slate\Public\Framework\MultiBox +/I Runtime\Slate\Public\Framework\Notifications +/I Runtime\Slate\Public\Framework\Styling +/I Runtime\Slate\Public\Framework\Text +/I Runtime\Slate\Public\Framework\Views +/I Runtime\Slate\Public\Widgets +/I Runtime\Slate\Public\Widgets\Colors +/I Runtime\Slate\Public\Widgets\Docking +/I Runtime\Slate\Public\Widgets\Images +/I Runtime\Slate\Public\Widgets\Input +/I Runtime\Slate\Public\Widgets\LayerManager +/I Runtime\Slate\Public\Widgets\Layout +/I Runtime\Slate\Public\Widgets\Navigation +/I Runtime\Slate\Public\Widgets\Notifications +/I Runtime\Slate\Public\Widgets\Text +/I Runtime\Slate\Public\Widgets\Views +/I Runtime\ImageWrapper\Public +/I Runtime\ImageWrapper +/I Runtime\Messaging\Public +/I Runtime\Messaging +/I Runtime\MessagingCommon\Public +/I Runtime\MessagingCommon +/I Runtime\RenderCore\Public +/I Runtime\RenderCore +/I Runtime\ShaderCore\Public +/I Runtime\ShaderCore +/I Runtime\Sockets\Public +/I Runtime\Sockets +/I Runtime\UtilityShaders\Public +/I Runtime\UtilityShaders +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I Runtime\AssetRegistry +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\EngineMessages +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\EngineSettings +/I Runtime\SynthBenchmark\Public +/I Runtime\SynthBenchmark +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I Runtime\Renderer +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I Runtime\GameplayTags +/I Runtime\DatabaseSupport\Public +/I Runtime\DatabaseSupport +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\PacketHandler +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I Runtime\AudioPlatformConfiguration +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I Runtime\MeshDescription +/I Runtime\PakFile\Public +/I Runtime\PakFile +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\DSP +/I ThirdParty +/I ThirdParty\libSampleRate\Public +/I ThirdParty\libSampleRate +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4\Inc\ProceduralMeshComponent +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt" +/D_HAS_EXCEPTIONS=0 +/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h" +/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h" +/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h.pch" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\DebugGame\MultiLine\Module.MultiLine.cpp" +/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\DebugGame\MultiLine\Definitions.MultiLine.h" +/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\DebugGame\MultiLine\Module.MultiLine.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp new file mode 100644 index 0000000000000000000000000000000000000000..4f9406e067576290f96028691e5180522ef42e00 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLine.init.gen.cpp" +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLineActor.gen.cpp" diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj new file mode 100644 index 0000000000000000000000000000000000000000..8f4955a419a7909dd0cf2aec7f01f18e22776e50 Binary files /dev/null and b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj differ diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj.response b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj.response new file mode 100644 index 0000000000000000000000000000000000000000..5401292230ecc623a4b820e22a5d7819f16fd1a5 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj.response @@ -0,0 +1,239 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/source-charset:utf-8 /execution-charset:utf-8 +/Od +/Ob2 +/errorReport:prompt +/Z7 +/MD +/bigobj +/fp:fast +/Zp8 +/wd4463 +/wd4838 +/we4668 +/I . +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Misc +/I 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Runtime\SlateCore\Public\Logging +/I Runtime\SlateCore\Public\Rendering +/I Runtime\SlateCore\Public\Sound +/I Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\InputCore +/I Runtime\InputCore\Public\GenericPlatform +/I Runtime\InputCore\Public\HAL +/I Runtime\InputCore\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\Slate +/I Runtime\Slate\Public\Framework +/I Runtime\Slate\Public\Framework\Application +/I Runtime\Slate\Public\Framework\Commands +/I Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout +/I Runtime\Slate\Public\Framework\MetaData +/I Runtime\Slate\Public\Framework\MultiBox +/I Runtime\Slate\Public\Framework\Notifications +/I Runtime\Slate\Public\Framework\Styling +/I Runtime\Slate\Public\Framework\Text +/I Runtime\Slate\Public\Framework\Views +/I Runtime\Slate\Public\Widgets +/I Runtime\Slate\Public\Widgets\Colors +/I Runtime\Slate\Public\Widgets\Docking +/I Runtime\Slate\Public\Widgets\Images +/I Runtime\Slate\Public\Widgets\Input +/I Runtime\Slate\Public\Widgets\LayerManager +/I Runtime\Slate\Public\Widgets\Layout +/I Runtime\Slate\Public\Widgets\Navigation +/I Runtime\Slate\Public\Widgets\Notifications +/I Runtime\Slate\Public\Widgets\Text +/I Runtime\Slate\Public\Widgets\Views +/I Runtime\ImageWrapper\Public +/I Runtime\ImageWrapper +/I Runtime\Messaging\Public +/I Runtime\Messaging +/I Runtime\MessagingCommon\Public +/I Runtime\MessagingCommon +/I Runtime\RenderCore\Public +/I Runtime\RenderCore +/I Runtime\ShaderCore\Public +/I Runtime\ShaderCore +/I Runtime\Sockets\Public +/I Runtime\Sockets +/I Runtime\UtilityShaders\Public +/I Runtime\UtilityShaders +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I Runtime\AssetRegistry +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\EngineMessages +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\EngineSettings +/I Runtime\SynthBenchmark\Public +/I Runtime\SynthBenchmark +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I Runtime\Renderer +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I Runtime\GameplayTags +/I Runtime\DatabaseSupport\Public +/I Runtime\DatabaseSupport +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\PacketHandler +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I Runtime\AudioPlatformConfiguration +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I Runtime\MeshDescription +/I Runtime\PakFile\Public +/I Runtime\PakFile +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\DSP +/I ThirdParty +/I ThirdParty\libSampleRate\Public +/I ThirdParty\libSampleRate +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4\Inc\ProceduralMeshComponent +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt" +/D_HAS_EXCEPTIONS=0 +/D_HAS_EXCEPTIONS=0 +/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h" +/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h" +/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h.pch" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\DebugGame\MultiLine\Module.MultiLine.gen.cpp" +/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\DebugGame\MultiLine\Definitions.MultiLine.h" +/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\DebugGame\MultiLine\Module.MultiLine.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4/Development/MultiLine/Definitions.MultiLine.h new file mode 100644 index 0000000000000000000000000000000000000000..6c57e1c59f5a086ce1b4571172fdb961727ce1f7 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Development/MultiLine/Definitions.MultiLine.h @@ -0,0 +1,109 @@ +#undef MULTILINE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define UE_BUILD_MINIMAL 1 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_CEF3 1 +#define WITH_XGE_CONTROLLER 0 +#define UBT_MODULE_MANIFEST "UE4.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define DEPTH_32_BIT_CONVERSION 0 +#define PROJECT_COPYRIGHT_STRING Fill out your copyright notice in the Description page of Project Settings. +#define PROJECT_PRODUCT_NAME neuralnetwork +#define PROJECT_PRODUCT_IDENTIFIER NeuralNetwork +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_ENGINE_DIRECTORY "D:/Program Files/Epic Games/UE_4.21/Engine/" +#define ORIGINAL_FILE_NAME "neuralnetwork.exe" +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME NeuralNetwork +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define ENGINE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define SLATE_PARENT_POINTERS 1 +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define SHADERCORE_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define UTILITYSHADERS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DATABASESUPPORT_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define PAKFILE_API +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define NETWORKREPLAYSTREAMING_API +#define AUDIOMIXER_API +#define UELIBSAMPLERATE_API +#define ANIMATIONCORE_API +#define PROCEDURALMESHCOMPONENT_API +#define MULTILINE_API diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp new file mode 100644 index 0000000000000000000000000000000000000000..6e2d5a651201324dbcf86ad1db6e5fc84a6967da --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp" +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp" diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj new file mode 100644 index 0000000000000000000000000000000000000000..ade10d1f5b4ec43aabe9e13f8f719ffdf10eca5e Binary files /dev/null and b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj differ diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj.response new file mode 100644 index 0000000000000000000000000000000000000000..eb08db64c7f9060f34cebb90f6896aea4ad61c37 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj.response @@ -0,0 +1,240 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/we4668 +/I . +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\Engine +/I Runtime\Engine\Public\AI +/I Runtime\Engine\Public\AI\Navigation +/I Runtime\Engine\Public\Analytics +/I Runtime\Engine\Public\Animation +/I Runtime\Engine\Public\Curves +/I Runtime\Engine\Public\EdGraph +/I Runtime\Engine\Public\Internationalization +/I Runtime\Engine\Public\Net +/I Runtime\Engine\Public\PacketHandlers +/I Runtime\Engine\Public\Performance +/I Runtime\Engine\Public\Physics +/I Runtime\Engine\Public\Physics\Experimental +/I Runtime\Engine\Public\Physics\ImmediatePhysics +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\ApplicationCore\Public +/I Runtime\ApplicationCore +/I Runtime\ApplicationCore\Public\GenericPlatform +/I Runtime\ApplicationCore\Public\HAL +/I Runtime\ApplicationCore\Public\Windows +/I Runtime\RHI\Public +/I Runtime\RHI +/I Runtime\Json\Public +/I Runtime\Json +/I Runtime\Json\Public\Dom +/I Runtime\Json\Public\Policies +/I Runtime\Json\Public\Serialization +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I Runtime\SlateCore +/I Runtime\SlateCore\Public\Animation +/I Runtime\SlateCore\Public\Application +/I Runtime\SlateCore\Public\Brushes +/I Runtime\SlateCore\Public\Debugging +/I Runtime\SlateCore\Public\Fonts +/I Runtime\SlateCore\Public\Input +/I Runtime\SlateCore\Public\Layout +/I Runtime\SlateCore\Public\Logging +/I Runtime\SlateCore\Public\Rendering +/I Runtime\SlateCore\Public\Sound +/I Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\InputCore +/I Runtime\InputCore\Public\GenericPlatform +/I Runtime\InputCore\Public\HAL +/I Runtime\InputCore\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\Slate +/I Runtime\Slate\Public\Framework +/I Runtime\Slate\Public\Framework\Application +/I Runtime\Slate\Public\Framework\Commands +/I Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout +/I Runtime\Slate\Public\Framework\MetaData +/I Runtime\Slate\Public\Framework\MultiBox +/I Runtime\Slate\Public\Framework\Notifications +/I Runtime\Slate\Public\Framework\Styling +/I Runtime\Slate\Public\Framework\Text +/I Runtime\Slate\Public\Framework\Views +/I Runtime\Slate\Public\Widgets +/I Runtime\Slate\Public\Widgets\Colors +/I Runtime\Slate\Public\Widgets\Docking +/I Runtime\Slate\Public\Widgets\Images +/I Runtime\Slate\Public\Widgets\Input +/I Runtime\Slate\Public\Widgets\LayerManager +/I Runtime\Slate\Public\Widgets\Layout +/I Runtime\Slate\Public\Widgets\Navigation +/I Runtime\Slate\Public\Widgets\Notifications +/I Runtime\Slate\Public\Widgets\Text +/I Runtime\Slate\Public\Widgets\Views +/I Runtime\ImageWrapper\Public +/I Runtime\ImageWrapper +/I Runtime\Messaging\Public +/I Runtime\Messaging +/I Runtime\MessagingCommon\Public +/I Runtime\MessagingCommon +/I Runtime\RenderCore\Public +/I Runtime\RenderCore +/I Runtime\ShaderCore\Public +/I Runtime\ShaderCore +/I Runtime\Sockets\Public +/I Runtime\Sockets +/I Runtime\UtilityShaders\Public +/I Runtime\UtilityShaders +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I Runtime\AssetRegistry +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\EngineMessages +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\EngineSettings +/I Runtime\SynthBenchmark\Public +/I Runtime\SynthBenchmark +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I Runtime\Renderer +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I Runtime\GameplayTags +/I Runtime\DatabaseSupport\Public +/I Runtime\DatabaseSupport +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\PacketHandler +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I Runtime\AudioPlatformConfiguration +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I Runtime\MeshDescription +/I Runtime\PakFile\Public +/I Runtime\PakFile +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\DSP +/I ThirdParty +/I ThirdParty\libSampleRate\Public +/I ThirdParty\libSampleRate +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4\Inc\ProceduralMeshComponent +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt" +/D_HAS_EXCEPTIONS=0 +/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h" +/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h" +/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h.pch" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Module.MultiLine.cpp" +/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Definitions.MultiLine.h" +/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Module.MultiLine.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp new file mode 100644 index 0000000000000000000000000000000000000000..4f9406e067576290f96028691e5180522ef42e00 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLine.init.gen.cpp" +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLineActor.gen.cpp" diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj new file mode 100644 index 0000000000000000000000000000000000000000..91c17505efe2df0fbd96cdd91a5a531a34202509 Binary files /dev/null and b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj differ diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj.response b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj.response new file mode 100644 index 0000000000000000000000000000000000000000..5ba732681664b177f4ed439d9619108efc893a18 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj.response @@ -0,0 +1,241 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/we4668 +/I . +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I 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Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I Runtime\AudioPlatformConfiguration +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I Runtime\MeshDescription +/I Runtime\PakFile\Public +/I Runtime\PakFile +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\DSP +/I ThirdParty +/I ThirdParty\libSampleRate\Public +/I ThirdParty\libSampleRate +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4\Inc\ProceduralMeshComponent +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt" +/D_HAS_EXCEPTIONS=0 +/D_HAS_EXCEPTIONS=0 +/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h" +/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h" +/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h.pch" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Module.MultiLine.gen.cpp" +/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Definitions.MultiLine.h" +/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Module.MultiLine.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLine.init.gen.cpp b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLine.init.gen.cpp new file mode 100644 index 0000000000000000000000000000000000000000..f793818cef14c63dd4b580662ce98ccc2f0b4566 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLine.init.gen.cpp @@ -0,0 +1,34 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeMultiLine_init() {} + UPackage* Z_Construct_UPackage__Script_MultiLine() + { + static UPackage* ReturnPackage = nullptr; + if (!ReturnPackage) + { + static const UE4CodeGen_Private::FPackageParams PackageParams = { + "/Script/MultiLine", + PKG_CompiledIn | 0x00000000, + 0x7AFE117A, + 0x2DCE4C2F, + nullptr, 0, + METADATA_PARAMS(nullptr, 0) + }; + UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); + } + return ReturnPackage; + } +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.gen.cpp b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.gen.cpp new file mode 100644 index 0000000000000000000000000000000000000000..f4a8cc289b3b06d34a6bd9086027e9a5601de53e --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.gen.cpp @@ -0,0 +1,154 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "MultiLine/Public/MultiLineActor.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeMultiLineActor() {} +// Cross Module References + MULTILINE_API UClass* Z_Construct_UClass_AMultiLineActor_NoRegister(); + MULTILINE_API UClass* Z_Construct_UClass_AMultiLineActor(); + ENGINE_API UClass* Z_Construct_UClass_AActor(); + UPackage* Z_Construct_UPackage__Script_MultiLine(); + MULTILINE_API UFunction* Z_Construct_UFunction_AMultiLineActor_SetFlatShading(); + ENGINE_API UClass* Z_Construct_UClass_UMaterial_NoRegister(); + PROCEDURALMESHCOMPONENT_API UClass* Z_Construct_UClass_UProceduralMeshComponent_NoRegister(); +// End Cross Module References + void AMultiLineActor::StaticRegisterNativesAMultiLineActor() + { + UClass* Class = AMultiLineActor::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "SetFlatShading", &AMultiLineActor::execSetFlatShading }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics + { + struct MultiLineActor_eventSetFlatShading_Parms + { + bool use_flat_shading; + }; + static void NewProp_use_flat_shading_SetBit(void* Obj); + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_use_flat_shading; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams; + }; + void Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading_SetBit(void* Obj) + { + ((MultiLineActor_eventSetFlatShading_Parms*)Obj)->use_flat_shading = 1; + } + const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading = { UE4CodeGen_Private::EPropertyClass::Bool, "use_flat_shading", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(MultiLineActor_eventSetFlatShading_Parms), &Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading, + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams[] = { + { "Category", "SunShine" }, + { "ModuleRelativePath", "Public/MultiLineActor.h" }, + }; +#endif + const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AMultiLineActor, "SetFlatShading", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(MultiLineActor_eventSetFlatShading_Parms), Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers), 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams, ARRAY_COUNT(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_AMultiLineActor_SetFlatShading() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::FuncParams); + } + return ReturnFunction; + } + UClass* Z_Construct_UClass_AMultiLineActor_NoRegister() + { + return AMultiLineActor::StaticClass(); + } + struct Z_Construct_UClass_AMultiLineActor_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_material__MetaData[]; +#endif + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_material_; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mesh__MetaData[]; +#endif + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mesh_; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UE4CodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_AMultiLineActor_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_AActor, + (UObject* (*)())Z_Construct_UPackage__Script_MultiLine, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_AMultiLineActor_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_AMultiLineActor_SetFlatShading, "SetFlatShading" }, // 488248136 + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams[] = { + { "IncludePath", "MultiLineActor.h" }, + { "ModuleRelativePath", "Public/MultiLineActor.h" }, + }; +#endif +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData[] = { + { "Category", "MultiLineActor" }, + { "ModuleRelativePath", "Public/MultiLineActor.h" }, + }; +#endif + const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material_ = { UE4CodeGen_Private::EPropertyClass::Object, "material_", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x0040000000020001, 1, nullptr, STRUCT_OFFSET(AMultiLineActor, material_), Z_Construct_UClass_UMaterial_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData)) }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData[] = { + { "Category", "MultiLineActor" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "Public/MultiLineActor.h" }, + }; +#endif + const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh_ = { UE4CodeGen_Private::EPropertyClass::Object, "mesh_", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x00400000000a0009, 1, nullptr, STRUCT_OFFSET(AMultiLineActor, mesh_), Z_Construct_UClass_UProceduralMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData)) }; + const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AMultiLineActor_Statics::PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material_, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh_, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_AMultiLineActor_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits<AMultiLineActor>::IsAbstract, + }; + const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AMultiLineActor_Statics::ClassParams = { + &AMultiLineActor::StaticClass, + DependentSingletons, ARRAY_COUNT(DependentSingletons), + 0x009000A0u, + FuncInfo, ARRAY_COUNT(FuncInfo), + Z_Construct_UClass_AMultiLineActor_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::PropPointers), + nullptr, + &StaticCppClassTypeInfo, + nullptr, 0, + METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_AMultiLineActor() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AMultiLineActor_Statics::ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(AMultiLineActor, 3830809755); + static FCompiledInDefer Z_CompiledInDefer_UClass_AMultiLineActor(Z_Construct_UClass_AMultiLineActor, &AMultiLineActor::StaticClass, TEXT("/Script/MultiLine"), TEXT("AMultiLineActor"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(AMultiLineActor); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.generated.h b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.generated.h new file mode 100644 index 0000000000000000000000000000000000000000..bd62439ce7b21aa002664eb56d7c016bd4f49178 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.generated.h @@ -0,0 +1,114 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef MULTILINE_MultiLineActor_generated_h +#error "MultiLineActor.generated.h already included, missing '#pragma once' in MultiLineActor.h" +#endif +#define MULTILINE_MultiLineActor_generated_h + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execSetFlatShading) \ + { \ + P_GET_UBOOL(Z_Param_use_flat_shading); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + P_THIS->SetFlatShading(Z_Param_use_flat_shading); \ + P_NATIVE_END; \ + } + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execSetFlatShading) \ + { \ + P_GET_UBOOL(Z_Param_use_flat_shading); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + P_THIS->SetFlatShading(Z_Param_use_flat_shading); \ + P_NATIVE_END; \ + } + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesAMultiLineActor(); \ + friend struct Z_Construct_UClass_AMultiLineActor_Statics; \ +public: \ + DECLARE_CLASS(AMultiLineActor, AActor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MultiLine"), NO_API) \ + DECLARE_SERIALIZER(AMultiLineActor) + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesAMultiLineActor(); \ + friend struct Z_Construct_UClass_AMultiLineActor_Statics; \ +public: \ + DECLARE_CLASS(AMultiLineActor, AActor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MultiLine"), NO_API) \ + DECLARE_SERIALIZER(AMultiLineActor) + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API AMultiLineActor(const FObjectInitializer& ObjectInitializer); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AMultiLineActor) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMultiLineActor); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMultiLineActor); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API AMultiLineActor(AMultiLineActor&&); \ + NO_API AMultiLineActor(const AMultiLineActor&); \ +public: + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API AMultiLineActor(AMultiLineActor&&); \ + NO_API AMultiLineActor(const AMultiLineActor&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMultiLineActor); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMultiLineActor); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(AMultiLineActor) + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \ + FORCEINLINE static uint32 __PPO__mesh_() { return STRUCT_OFFSET(AMultiLineActor, mesh_); } \ + FORCEINLINE static uint32 __PPO__material_() { return STRUCT_OFFSET(AMultiLineActor, material_); } + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_11_PROLOG +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS_NO_PURE_DECLS \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineClasses.h b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineClasses.h new file mode 100644 index 0000000000000000000000000000000000000000..8dee57eaf2b9b50017c216e95aafc6ea83f98c5d --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineClasses.h @@ -0,0 +1,10 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/Timestamp b/Intermediate/Build/Win64/UE4/Inc/MultiLine/Timestamp new file mode 100644 index 0000000000000000000000000000000000000000..6337e8edfbbec2f06b41fcde84ffde0632f21e0e --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Inc/MultiLine/Timestamp @@ -0,0 +1 @@ +G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public\MultiLineActor.h diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Definitions.MultiLine.h new file mode 100644 index 0000000000000000000000000000000000000000..a2e6c43d1300b4bcc95329f5c80967957e13cfda --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Definitions.MultiLine.h @@ -0,0 +1,109 @@ +#undef MULTILINE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define UE_BUILD_MINIMAL 1 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_CEF3 1 +#define WITH_XGE_CONTROLLER 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define DEPTH_32_BIT_CONVERSION 0 +#define PROJECT_COPYRIGHT_STRING Fill out your copyright notice in the Description page of Project Settings. +#define PROJECT_PRODUCT_NAME neuralnetwork +#define PROJECT_PRODUCT_IDENTIFIER NeuralNetwork +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_ENGINE_DIRECTORY "D:/Program Files/Epic Games/UE_4.21/Engine/" +#define ORIGINAL_FILE_NAME "neuralnetwork-Win64-Shipping.exe" +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME NeuralNetwork +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define ENGINE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define SLATE_PARENT_POINTERS 1 +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define SHADERCORE_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define UTILITYSHADERS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DATABASESUPPORT_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define PAKFILE_API +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define NETWORKREPLAYSTREAMING_API +#define AUDIOMIXER_API +#define UELIBSAMPLERATE_API +#define ANIMATIONCORE_API +#define PROCEDURALMESHCOMPONENT_API +#define MULTILINE_API diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp new file mode 100644 index 0000000000000000000000000000000000000000..6e2d5a651201324dbcf86ad1db6e5fc84a6967da --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp" +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp" diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj new file mode 100644 index 0000000000000000000000000000000000000000..16319446373f8d55d67a66777bc4e4a50c3eaf16 Binary files /dev/null and b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj differ diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj.response new file mode 100644 index 0000000000000000000000000000000000000000..3505985abd001980652f8c428650218115e8f0f2 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj.response @@ -0,0 +1,240 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/we4668 +/I . +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\Engine +/I Runtime\Engine\Public\AI +/I Runtime\Engine\Public\AI\Navigation +/I Runtime\Engine\Public\Analytics +/I Runtime\Engine\Public\Animation +/I Runtime\Engine\Public\Curves +/I Runtime\Engine\Public\EdGraph +/I Runtime\Engine\Public\Internationalization +/I Runtime\Engine\Public\Net +/I Runtime\Engine\Public\PacketHandlers +/I Runtime\Engine\Public\Performance +/I Runtime\Engine\Public\Physics +/I Runtime\Engine\Public\Physics\Experimental +/I Runtime\Engine\Public\Physics\ImmediatePhysics +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\ApplicationCore\Public +/I Runtime\ApplicationCore +/I Runtime\ApplicationCore\Public\GenericPlatform +/I Runtime\ApplicationCore\Public\HAL +/I Runtime\ApplicationCore\Public\Windows +/I Runtime\RHI\Public +/I Runtime\RHI +/I Runtime\Json\Public +/I Runtime\Json +/I Runtime\Json\Public\Dom +/I Runtime\Json\Public\Policies +/I Runtime\Json\Public\Serialization +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I Runtime\SlateCore +/I 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Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout +/I Runtime\Slate\Public\Framework\MetaData +/I Runtime\Slate\Public\Framework\MultiBox +/I Runtime\Slate\Public\Framework\Notifications +/I Runtime\Slate\Public\Framework\Styling +/I Runtime\Slate\Public\Framework\Text +/I Runtime\Slate\Public\Framework\Views +/I Runtime\Slate\Public\Widgets +/I Runtime\Slate\Public\Widgets\Colors +/I Runtime\Slate\Public\Widgets\Docking +/I Runtime\Slate\Public\Widgets\Images +/I Runtime\Slate\Public\Widgets\Input +/I Runtime\Slate\Public\Widgets\LayerManager +/I Runtime\Slate\Public\Widgets\Layout +/I Runtime\Slate\Public\Widgets\Navigation +/I Runtime\Slate\Public\Widgets\Notifications +/I Runtime\Slate\Public\Widgets\Text +/I Runtime\Slate\Public\Widgets\Views +/I Runtime\ImageWrapper\Public +/I Runtime\ImageWrapper +/I Runtime\Messaging\Public +/I Runtime\Messaging +/I Runtime\MessagingCommon\Public +/I Runtime\MessagingCommon +/I Runtime\RenderCore\Public +/I 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+/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\DSP +/I ThirdParty +/I ThirdParty\libSampleRate\Public +/I ThirdParty\libSampleRate +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4\Inc\ProceduralMeshComponent +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt" +/D_HAS_EXCEPTIONS=0 +/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Shipping\Engine\SharedPCH.Engine.h" +/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Shipping\Engine\SharedPCH.Engine.h" +/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Shipping\Engine\SharedPCH.Engine.h.pch" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Shipping\MultiLine\Module.MultiLine.cpp" +/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Shipping\MultiLine\Definitions.MultiLine.h" +/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Shipping\MultiLine\Module.MultiLine.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp new file mode 100644 index 0000000000000000000000000000000000000000..4f9406e067576290f96028691e5180522ef42e00 --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLine.init.gen.cpp" +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLineActor.gen.cpp" diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj new file mode 100644 index 0000000000000000000000000000000000000000..8f9c73ca47bf5cab758ef35d0febbe231df2f3ee Binary files /dev/null and b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj differ diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj.response b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj.response new file mode 100644 index 0000000000000000000000000000000000000000..34b3004ac9b403a2e287aeaec5119ad6aba0a60e --- /dev/null +++ b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj.response @@ -0,0 +1,241 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/we4668 +/I . +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\Engine +/I Runtime\Engine\Public\AI +/I Runtime\Engine\Public\AI\Navigation +/I Runtime\Engine\Public\Analytics +/I Runtime\Engine\Public\Animation +/I Runtime\Engine\Public\Curves +/I Runtime\Engine\Public\EdGraph +/I Runtime\Engine\Public\Internationalization +/I Runtime\Engine\Public\Net +/I Runtime\Engine\Public\PacketHandlers +/I Runtime\Engine\Public\Performance +/I Runtime\Engine\Public\Physics +/I Runtime\Engine\Public\Physics\Experimental +/I Runtime\Engine\Public\Physics\ImmediatePhysics +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\ApplicationCore\Public +/I Runtime\ApplicationCore +/I Runtime\ApplicationCore\Public\GenericPlatform +/I Runtime\ApplicationCore\Public\HAL +/I Runtime\ApplicationCore\Public\Windows +/I Runtime\RHI\Public +/I Runtime\RHI +/I Runtime\Json\Public +/I Runtime\Json +/I Runtime\Json\Public\Dom +/I Runtime\Json\Public\Policies +/I Runtime\Json\Public\Serialization +/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore +/I Runtime\SlateCore\Public +/I Runtime\SlateCore +/I Runtime\SlateCore\Public\Animation +/I Runtime\SlateCore\Public\Application +/I Runtime\SlateCore\Public\Brushes +/I Runtime\SlateCore\Public\Debugging +/I Runtime\SlateCore\Public\Fonts +/I Runtime\SlateCore\Public\Input +/I Runtime\SlateCore\Public\Layout +/I Runtime\SlateCore\Public\Logging +/I Runtime\SlateCore\Public\Rendering +/I Runtime\SlateCore\Public\Sound +/I Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\InputCore +/I Runtime\InputCore\Public\GenericPlatform +/I Runtime\InputCore\Public\HAL +/I Runtime\InputCore\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\Slate +/I Runtime\Slate\Public\Framework +/I Runtime\Slate\Public\Framework\Application +/I Runtime\Slate\Public\Framework\Commands +/I Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout +/I Runtime\Slate\Public\Framework\MetaData +/I Runtime\Slate\Public\Framework\MultiBox +/I Runtime\Slate\Public\Framework\Notifications +/I Runtime\Slate\Public\Framework\Styling +/I Runtime\Slate\Public\Framework\Text +/I Runtime\Slate\Public\Framework\Views +/I Runtime\Slate\Public\Widgets +/I Runtime\Slate\Public\Widgets\Colors +/I Runtime\Slate\Public\Widgets\Docking +/I Runtime\Slate\Public\Widgets\Images +/I Runtime\Slate\Public\Widgets\Input +/I Runtime\Slate\Public\Widgets\LayerManager +/I Runtime\Slate\Public\Widgets\Layout +/I Runtime\Slate\Public\Widgets\Navigation +/I Runtime\Slate\Public\Widgets\Notifications +/I Runtime\Slate\Public\Widgets\Text +/I Runtime\Slate\Public\Widgets\Views +/I Runtime\ImageWrapper\Public +/I Runtime\ImageWrapper +/I Runtime\Messaging\Public +/I Runtime\Messaging +/I Runtime\MessagingCommon\Public +/I Runtime\MessagingCommon +/I Runtime\RenderCore\Public +/I Runtime\RenderCore +/I Runtime\ShaderCore\Public +/I Runtime\ShaderCore +/I Runtime\Sockets\Public +/I Runtime\Sockets +/I Runtime\UtilityShaders\Public +/I Runtime\UtilityShaders +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I Runtime\AssetRegistry +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\EngineMessages +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\EngineSettings +/I Runtime\SynthBenchmark\Public +/I Runtime\SynthBenchmark +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I Runtime\Renderer +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I Runtime\GameplayTags +/I Runtime\DatabaseSupport\Public +/I Runtime\DatabaseSupport +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\PacketHandler +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I Runtime\AudioPlatformConfiguration +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I Runtime\MeshDescription +/I Runtime\PakFile\Public +/I Runtime\PakFile +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\DSP +/I ThirdParty +/I ThirdParty\libSampleRate\Public +/I ThirdParty\libSampleRate +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4\Inc\ProceduralMeshComponent +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt" +/D_HAS_EXCEPTIONS=0 +/D_HAS_EXCEPTIONS=0 +/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Shipping\Engine\SharedPCH.Engine.h" +/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Shipping\Engine\SharedPCH.Engine.h" +/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Shipping\Engine\SharedPCH.Engine.h.pch" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Shipping\MultiLine\Module.MultiLine.gen.cpp" +/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Shipping\MultiLine\Definitions.MultiLine.h" +/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Shipping\MultiLine\Module.MultiLine.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Definitions.MultiLine.h new file mode 100644 index 0000000000000000000000000000000000000000..121f69a823d122479e37596f238e76f1e38661d0 --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Definitions.MultiLine.h @@ -0,0 +1,202 @@ +#undef MULTILINE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define UE_BUILD_MINIMAL 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_CEF3 1 +#define WITH_XGE_CONTROLLER 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define DEPTH_32_BIT_CONVERSION 0 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define ORIGINAL_FILE_NAME "UE4Editor-MultiLine-Win64-DebugGame.dll" +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME NeuralNetwork +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define COREUOBJECT_API DLLIMPORT +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define ENGINE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define SLATE_PARENT_POINTERS 1 +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define SHADERCORE_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define UTILITYSHADERS_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DATABASESUPPORT_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define UNREALED_API DLLIMPORT +#define BSPMODE_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define AUDIOEDITOR_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define PROCEDURALMESHCOMPONENT_API DLLIMPORT +#define MULTILINE_API DLLEXPORT diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp new file mode 100644 index 0000000000000000000000000000000000000000..6e2d5a651201324dbcf86ad1db6e5fc84a6967da --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp" +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp" diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj new file mode 100644 index 0000000000000000000000000000000000000000..f1b4a3ef96931874b60f530bcce8f99ca3036449 Binary files /dev/null and b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj differ diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response new file mode 100644 index 0000000000000000000000000000000000000000..be3dfa0520f89242dca9149d62bb9a3ca0282098 --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response @@ -0,0 +1,436 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/source-charset:utf-8 /execution-charset:utf-8 +/Od +/Ob2 +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zp8 +/wd4463 +/wd4838 +/we4668 +/I . +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\Engine +/I Runtime\Engine\Public\AI +/I Runtime\Engine\Public\AI\Navigation +/I Runtime\Engine\Public\Analytics +/I Runtime\Engine\Public\Animation +/I Runtime\Engine\Public\Curves +/I Runtime\Engine\Public\EdGraph +/I Runtime\Engine\Public\Internationalization +/I Runtime\Engine\Public\Net +/I Runtime\Engine\Public\PacketHandlers +/I Runtime\Engine\Public\Performance +/I Runtime\Engine\Public\Physics +/I Runtime\Engine\Public\Physics\Experimental +/I Runtime\Engine\Public\Physics\ImmediatePhysics +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\ApplicationCore\Public +/I Runtime\ApplicationCore +/I Runtime\ApplicationCore\Public\GenericPlatform +/I Runtime\ApplicationCore\Public\HAL +/I Runtime\ApplicationCore\Public\Windows +/I Runtime\RHI\Public +/I Runtime\RHI +/I Runtime\Json\Public +/I Runtime\Json +/I Runtime\Json\Public\Dom +/I Runtime\Json\Public\Policies +/I Runtime\Json\Public\Serialization +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I Runtime\SlateCore +/I Runtime\SlateCore\Public\Animation +/I Runtime\SlateCore\Public\Application +/I Runtime\SlateCore\Public\Brushes +/I Runtime\SlateCore\Public\Debugging +/I Runtime\SlateCore\Public\Fonts +/I Runtime\SlateCore\Public\Input +/I Runtime\SlateCore\Public\Layout +/I Runtime\SlateCore\Public\Logging +/I Runtime\SlateCore\Public\Rendering +/I Runtime\SlateCore\Public\Sound +/I Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\InputCore +/I Runtime\InputCore\Public\GenericPlatform +/I Runtime\InputCore\Public\HAL +/I Runtime\InputCore\Public\Windows +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\Slate +/I Runtime\Slate\Public\Framework +/I Runtime\Slate\Public\Framework\Application +/I Runtime\Slate\Public\Framework\Commands +/I Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout +/I Runtime\Slate\Public\Framework\MetaData +/I Runtime\Slate\Public\Framework\MultiBox +/I Runtime\Slate\Public\Framework\Notifications +/I Runtime\Slate\Public\Framework\Styling +/I Runtime\Slate\Public\Framework\Text +/I Runtime\Slate\Public\Framework\Views +/I Runtime\Slate\Public\Widgets +/I Runtime\Slate\Public\Widgets\Colors +/I Runtime\Slate\Public\Widgets\Docking +/I Runtime\Slate\Public\Widgets\Images +/I Runtime\Slate\Public\Widgets\Input +/I Runtime\Slate\Public\Widgets\LayerManager +/I Runtime\Slate\Public\Widgets\Layout +/I Runtime\Slate\Public\Widgets\Navigation +/I Runtime\Slate\Public\Widgets\Notifications +/I 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Runtime\UMG\Public\Animation +/I Runtime\UMG\Public\Binding +/I Runtime\UMG\Public\Blueprint +/I Runtime\UMG\Public\Components +/I Runtime\UMG\Public\Slate +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I Runtime\MovieScene\Public +/I Runtime\MovieScene +/I Runtime\MovieScene\Public\Channels +/I Runtime\MovieScene\Public\Compilation +/I Runtime\MovieScene\Public\Evaluation +/I Runtime\MovieScene\Public\Evaluation\Blending +/I Runtime\MovieScene\Public\Generators +/I Runtime\MovieScene\Public\Sections +/I Runtime\MovieScene\Public\Tracks +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement +/I Runtime\TimeManagement\Public +/I Runtime\TimeManagement +/I Runtime\TimeManagement\Public\Widgets +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public +/I Runtime\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public\Channels +/I Runtime\MovieSceneTracks\Public\Evaluation +/I Runtime\MovieSceneTracks\Public\Sections +/I Runtime\MovieSceneTracks\Public\Tracks +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath +/I Runtime\PropertyPath\Public +/I Runtime\PropertyPath +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem +/I Runtime\NavigationSystem\Public +/I Runtime\NavigationSystem +/I Runtime\NavigationSystem\Public\NavAreas +/I Runtime\NavigationSystem\Public\NavFilters +/I Runtime\NavigationSystem\Public\NavGraph +/I Runtime\NavigationSystem\Public\NavMesh +/I Developer\MeshBuilder\Public +/I Developer\MeshBuilder +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I Runtime\MaterialShaderQualitySettings +/I Runtime\Windows +/I Runtime\Windows\XAudio2\Public +/I Runtime\Windows\XAudio2 +/I Runtime\AudioMixer\Public +/I Runtime\Windows\AudioMixerXAudio2 +/I Developer\CollectionManager\Public +/I Developer\CollectionManager +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I Editor\AddContentDialog\Public +/I Editor\AddContentDialog +/I ThirdParty\IntelEmbree\Embree2140\Win64\include +/I Developer\MeshUtilities\Public +/I Developer\MeshUtilities +/I Developer\MeshMergeUtilities\Public +/I Developer\MeshMergeUtilities +/I Developer\HierarchicalLODUtilities\Public +/I Developer\HierarchicalLODUtilities +/I Developer\MeshReductionInterface\Public +/I Developer\MeshReductionInterface +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Developer\AssetTools +/I Developer\AssetTools\Public\AssetTypeActions +/I Editor\KismetCompiler\Public +/I Editor\KismetCompiler +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I Runtime\GameplayTasks +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I Runtime\AIModule +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I Editor\Kismet +/I Editor\Kismet\Public\Nodes +/I Editor\Kismet\Public\WorkflowOrientedApp +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\DSP +/I ThirdParty +/I ThirdParty\libSampleRate\Public +/I ThirdParty\libSampleRate +/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Inc\ProceduralMeshComponent +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Inc\MultiLine +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt" +/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h" +/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h" +/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h.pch" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\Module.MultiLine.gen.cpp" +/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\Definitions.MultiLine.h" +/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\Module.MultiLine.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/PCLaunch.rc.res b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/PCLaunch.rc.res new file mode 100644 index 0000000000000000000000000000000000000000..94692b9dc63e8554d634addd0cb15fed74ba778f Binary files /dev/null and b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/PCLaunch.rc.res differ diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.dll.response b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.dll.response new file mode 100644 index 0000000000000000000000000000000000000000..1bece74e6fd43347bc75bdf939164f57859f04db --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.dll.response @@ -0,0 +1,70 @@ +/MANIFEST:NO +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:5000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h.obj" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\Module.MultiLine.cpp.obj" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\Module.MultiLine.gen.cpp.obj" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\PCLaunch.rc.res" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib" +"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\Slate\UE4Editor-Slate.lib" +"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlateCore\UE4Editor-SlateCore.lib" +"D:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\ProceduralMeshComponent\UE4Editor-ProceduralMeshComponent.lib" +"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +/OUT:"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Binaries\Win64\UE4Editor-MultiLine-Win64-DebugGame.dll" +/IMPLIB:"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\UE4Editor-MultiLine-Win64-DebugGame.suppressed.lib" +/PDB:"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Binaries\Win64\UE4Editor-MultiLine-Win64-DebugGame.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.exp b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.exp new file mode 100644 index 0000000000000000000000000000000000000000..4babf967fb7e092440c59e362cc8c2644707391a Binary files /dev/null and b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.exp differ diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib new file mode 100644 index 0000000000000000000000000000000000000000..f92217d793890324da8e8cc41a490e8107d83d41 Binary files /dev/null and b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib differ diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib.response b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib.response new file mode 100644 index 0000000000000000000000000000000000000000..3a54ce72a69489e0d32fba8924f2a47e12bfb815 --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib.response @@ -0,0 +1,13 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-MultiLine-Win64-DebugGame.dll" +/IGNORE:4221 +/NODEFAULTLIB +"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h.obj" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\Module.MultiLine.cpp.obj" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\Module.MultiLine.gen.cpp.obj" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\PCLaunch.rc.res" +/OUT:"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\DebugGame\MultiLine\UE4Editor-MultiLine-Win64-DebugGame.lib" \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.exp b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.exp new file mode 100644 index 0000000000000000000000000000000000000000..b7563edd9a391beeaf2a1b8a3206c415335aa3e5 Binary files /dev/null and b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.exp differ diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.lib b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.lib new file mode 100644 index 0000000000000000000000000000000000000000..6d702078c1a2876d5eb5c15fa209c9af6ae65fdf Binary files /dev/null and b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.lib differ diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Definitions.MultiLine.h new file mode 100644 index 0000000000000000000000000000000000000000..2d87589a1ab4a3fa7602f9588116769cfc030f3d --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Definitions.MultiLine.h @@ -0,0 +1,202 @@ +#undef MULTILINE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define UE_BUILD_MINIMAL 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_CEF3 1 +#define WITH_XGE_CONTROLLER 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define DEPTH_32_BIT_CONVERSION 0 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define ORIGINAL_FILE_NAME "UE4Editor-MultiLine.dll" +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME NeuralNetwork +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define COREUOBJECT_API DLLIMPORT +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define ENGINE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define SLATE_PARENT_POINTERS 1 +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define SHADERCORE_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define UTILITYSHADERS_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DATABASESUPPORT_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define UNREALED_API DLLIMPORT +#define BSPMODE_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define AUDIOEDITOR_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_APEIRON 0 +#define WITH_PHYSX 1 +#define WITH_APEIRON 0 +#define PHYSICS_INTERFACE_LLIMMEDIATE 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define PROCEDURALMESHCOMPONENT_API DLLIMPORT +#define MULTILINE_API DLLEXPORT diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp new file mode 100644 index 0000000000000000000000000000000000000000..6e2d5a651201324dbcf86ad1db6e5fc84a6967da --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp" +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp" diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj new file mode 100644 index 0000000000000000000000000000000000000000..4edded9c80a8221292e54160c923e75ad45be771 Binary files /dev/null and b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj differ diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj.response new file mode 100644 index 0000000000000000000000000000000000000000..39657cf8495b48bfbe699254e88ad2ae01573eea --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj.response @@ -0,0 +1,438 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/we4668 +/I . +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\Engine +/I Runtime\Engine\Public\AI +/I Runtime\Engine\Public\AI\Navigation +/I Runtime\Engine\Public\Analytics +/I Runtime\Engine\Public\Animation +/I Runtime\Engine\Public\Curves +/I Runtime\Engine\Public\EdGraph +/I Runtime\Engine\Public\Internationalization +/I Runtime\Engine\Public\Net +/I Runtime\Engine\Public\PacketHandlers +/I Runtime\Engine\Public\Performance +/I Runtime\Engine\Public\Physics +/I Runtime\Engine\Public\Physics\Experimental +/I Runtime\Engine\Public\Physics\ImmediatePhysics +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\ApplicationCore\Public +/I Runtime\ApplicationCore +/I Runtime\ApplicationCore\Public\GenericPlatform +/I Runtime\ApplicationCore\Public\HAL +/I Runtime\ApplicationCore\Public\Windows +/I Runtime\RHI\Public +/I Runtime\RHI +/I Runtime\Json\Public +/I Runtime\Json +/I Runtime\Json\Public\Dom +/I Runtime\Json\Public\Policies +/I Runtime\Json\Public\Serialization +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I Runtime\SlateCore +/I Runtime\SlateCore\Public\Animation +/I Runtime\SlateCore\Public\Application +/I Runtime\SlateCore\Public\Brushes +/I Runtime\SlateCore\Public\Debugging +/I Runtime\SlateCore\Public\Fonts +/I Runtime\SlateCore\Public\Input +/I Runtime\SlateCore\Public\Layout +/I Runtime\SlateCore\Public\Logging +/I Runtime\SlateCore\Public\Rendering +/I Runtime\SlateCore\Public\Sound +/I Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\InputCore +/I Runtime\InputCore\Public\GenericPlatform +/I Runtime\InputCore\Public\HAL +/I Runtime\InputCore\Public\Windows +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\Slate +/I Runtime\Slate\Public\Framework +/I Runtime\Slate\Public\Framework\Application +/I Runtime\Slate\Public\Framework\Commands +/I Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout +/I Runtime\Slate\Public\Framework\MetaData +/I Runtime\Slate\Public\Framework\MultiBox +/I Runtime\Slate\Public\Framework\Notifications +/I Runtime\Slate\Public\Framework\Styling +/I Runtime\Slate\Public\Framework\Text +/I Runtime\Slate\Public\Framework\Views +/I Runtime\Slate\Public\Widgets +/I Runtime\Slate\Public\Widgets\Colors +/I Runtime\Slate\Public\Widgets\Docking +/I Runtime\Slate\Public\Widgets\Images +/I Runtime\Slate\Public\Widgets\Input +/I Runtime\Slate\Public\Widgets\LayerManager +/I Runtime\Slate\Public\Widgets\Layout +/I Runtime\Slate\Public\Widgets\Navigation +/I Runtime\Slate\Public\Widgets\Notifications +/I Runtime\Slate\Public\Widgets\Text +/I Runtime\Slate\Public\Widgets\Views +/I Runtime\ImageWrapper\Public +/I Runtime\ImageWrapper +/I Runtime\Messaging\Public +/I Runtime\Messaging +/I Runtime\MessagingCommon\Public +/I Runtime\MessagingCommon +/I Runtime\RenderCore\Public +/I Runtime\RenderCore +/I Runtime\ShaderCore\Public +/I Runtime\ShaderCore +/I Runtime\Sockets\Public +/I Runtime\Sockets +/I Runtime\UtilityShaders\Public +/I Runtime\UtilityShaders +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I Runtime\AssetRegistry +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\EngineMessages +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\EngineSettings +/I Runtime\SynthBenchmark\Public +/I Runtime\SynthBenchmark +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I Runtime\Renderer\Public +/I Runtime\Renderer +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I Runtime\GameplayTags +/I Runtime\DatabaseSupport\Public +/I Runtime\DatabaseSupport +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\PacketHandler +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I Runtime\AudioPlatformConfiguration +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I Runtime\MeshDescription +/I Runtime\PakFile\Public +/I Runtime\PakFile +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I Editor +/I Programs\UnrealLightmass\Public +/I Developer\Android\AndroidDeviceDetection\Public\Interfaces +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Editor\UnrealEd +/I Editor\UnrealEd\Public\AutoReimport +/I Editor\UnrealEd\Public\Bookmarks +/I Editor\UnrealEd\Public\Commandlets +/I Editor\UnrealEd\Public\Dialogs +/I Editor\UnrealEd\Public\DragAndDrop +/I Editor\UnrealEd\Public\Features +/I Editor\UnrealEd\Public\Kismet2 +/I Editor\UnrealEd\Public\Layers +/I Editor\UnrealEd\Public\Settings +/I Editor\UnrealEd\Public\Tests +/I Editor\UnrealEd\Public\Toolkits +/I Editor\BspMode\Public +/I Editor\BspMode +/I Developer +/I Developer\DirectoryWatcher\Public +/I Developer\DirectoryWatcher +/I Editor\Documentation\Public +/I Editor\Documentation +/I Runtime\Projects\Public +/I Runtime\Projects +/I Runtime\Projects\Public\Interfaces +/I Runtime\SandboxFile\Public +/I Runtime\SandboxFile +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I Editor\EditorStyle\Public +/I Editor\EditorStyle +/I Editor\EditorStyle\Public\Classes +/I Editor\EditorStyle\Public\Interfaces +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I Developer\SourceControl\Public +/I Developer\SourceControl +/I Developer\SourceControl\Public\Tests +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I Editor\UnrealEdMessages +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I Developer\GameplayDebugger\Public +/I Developer\GameplayDebugger +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I Editor\BlueprintGraph +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I Runtime\Online\HTTP +/I Runtime\Online\HTTP\Public\GenericPlatform +/I Runtime\Online\HTTP\Public\Interfaces +/I Runtime\Online\HTTP\Public\Windows +/I Runtime\UnrealAudio\Public +/I Runtime\UnrealAudio +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I Developer\FunctionalTesting +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I Developer\AutomationController\Public +/I Developer\AutomationController +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I Developer\Localization\Public +/I Developer\Localization +/I Developer\Localization\Public\Serialization +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I Editor\AudioEditor +/I Editor\AudioEditor\Public\AssetTypeActions +/I Editor\LevelEditor\Public +/I Editor\LevelEditor +/I Developer\Settings\Public +/I Developer\Settings +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I Editor\IntroTutorials\Public +/I Editor\IntroTutorials +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I Runtime\HeadMountedDisplay\Public +/I Runtime\HeadMountedDisplay +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I Editor\VREditor +/I Editor\VREditor\Public +/I Editor\CommonMenuExtensions\Public +/I Editor\CommonMenuExtensions +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I Runtime\Landscape\Classes +/I Runtime\Landscape\Public +/I Runtime\Landscape +/I Editor\PropertyEditor\Public +/I Editor\PropertyEditor +/I Editor\ActorPickerMode\Public +/I Editor\ActorPickerMode +/I Editor\SceneDepthPickerMode\Public +/I Editor\SceneDepthPickerMode +/I Editor\DetailCustomizations\Public +/I Editor\DetailCustomizations +/I Editor\DetailCustomizations\Public\Customizations +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I Editor\ClassViewer\Public +/I Editor\ClassViewer +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I Editor\GraphEditor\Public +/I Editor\GraphEditor +/I Editor\GraphEditor\Public\KismetNodes +/I Editor\GraphEditor\Public\KismetPins +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I Editor\ContentBrowser\Public +/I Editor\ContentBrowser +/I Runtime\NetworkFileSystem\Public +/I Runtime\NetworkFileSystem +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I Runtime\UMG\Public +/I Runtime\UMG +/I Runtime\UMG\Public\Animation +/I Runtime\UMG\Public\Binding +/I Runtime\UMG\Public\Blueprint +/I Runtime\UMG\Public\Components +/I Runtime\UMG\Public\Slate +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I Runtime\MovieScene\Public +/I Runtime\MovieScene +/I Runtime\MovieScene\Public\Channels +/I Runtime\MovieScene\Public\Compilation +/I Runtime\MovieScene\Public\Evaluation +/I Runtime\MovieScene\Public\Evaluation\Blending +/I Runtime\MovieScene\Public\Generators +/I Runtime\MovieScene\Public\Sections +/I Runtime\MovieScene\Public\Tracks +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement +/I Runtime\TimeManagement\Public +/I Runtime\TimeManagement +/I Runtime\TimeManagement\Public\Widgets +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public +/I Runtime\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public\Channels +/I Runtime\MovieSceneTracks\Public\Evaluation +/I Runtime\MovieSceneTracks\Public\Sections +/I Runtime\MovieSceneTracks\Public\Tracks +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath +/I Runtime\PropertyPath\Public +/I Runtime\PropertyPath +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem +/I Runtime\NavigationSystem\Public +/I Runtime\NavigationSystem +/I Runtime\NavigationSystem\Public\NavAreas +/I Runtime\NavigationSystem\Public\NavFilters +/I Runtime\NavigationSystem\Public\NavGraph +/I Runtime\NavigationSystem\Public\NavMesh +/I Developer\MeshBuilder\Public +/I Developer\MeshBuilder +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I Runtime\MaterialShaderQualitySettings +/I Runtime\Windows +/I Runtime\Windows\XAudio2\Public +/I Runtime\Windows\XAudio2 +/I Runtime\AudioMixer\Public +/I Runtime\Windows\AudioMixerXAudio2 +/I Developer\CollectionManager\Public +/I Developer\CollectionManager +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I Editor\AddContentDialog\Public +/I Editor\AddContentDialog +/I ThirdParty\IntelEmbree\Embree2140\Win64\include +/I Developer\MeshUtilities\Public +/I Developer\MeshUtilities +/I Developer\MeshMergeUtilities\Public +/I Developer\MeshMergeUtilities +/I Developer\HierarchicalLODUtilities\Public +/I Developer\HierarchicalLODUtilities +/I Developer\MeshReductionInterface\Public +/I Developer\MeshReductionInterface +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Developer\AssetTools +/I Developer\AssetTools\Public\AssetTypeActions +/I Editor\KismetCompiler\Public +/I Editor\KismetCompiler +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I Runtime\GameplayTasks +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I Runtime\AIModule +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I Editor\Kismet +/I Editor\Kismet\Public\Nodes +/I Editor\Kismet\Public\WorkflowOrientedApp +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\DSP +/I ThirdParty +/I ThirdParty\libSampleRate\Public +/I ThirdParty\libSampleRate +/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Inc\ProceduralMeshComponent +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public +/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Inc\MultiLine +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt" +/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\Development\Engine\SharedPCH.Engine.h" +/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\Development\Engine\SharedPCH.Engine.h" +/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\Development\Engine\SharedPCH.Engine.h.pch" +"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Module.MultiLine.cpp" +/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Definitions.MultiLine.h" +/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Module.MultiLine.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp new file mode 100644 index 0000000000000000000000000000000000000000..1e72094d1492d97a9345f4daee972e7ac107fc23 --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Inc\MultiLine\MultiLine.init.gen.cpp" +#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Inc\MultiLine\MultiLineActor.gen.cpp" diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp.obj b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp.obj new file mode 100644 index 0000000000000000000000000000000000000000..c19cabc38fada4960a3344134332ea41e36c0dd2 Binary files /dev/null and b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp.obj differ diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp.obj.response b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp.obj.response new file mode 100644 index 0000000000000000000000000000000000000000..84dda27a0e5056d66e5d8d4ce5b7797e41297795 --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp.obj.response @@ -0,0 +1,438 @@ +/Zc:inline +/nologo +/Oi +/c +/Gy +/Zm850 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/source-charset:utf-8 /execution-charset:utf-8 +/Ox +/Ot +/Ob2 +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/wd4838 +/we4668 +/I . +/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FramePro +/I 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b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLine.init.gen.cpp @@ -0,0 +1,34 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeMultiLine_init() {} + UPackage* Z_Construct_UPackage__Script_MultiLine() + { + static UPackage* ReturnPackage = nullptr; + if (!ReturnPackage) + { + static const UE4CodeGen_Private::FPackageParams PackageParams = { + "/Script/MultiLine", + PKG_CompiledIn | 0x00000000, + 0x7AFE117A, + 0x2DCE4C2F, + nullptr, 0, + METADATA_PARAMS(nullptr, 0) + }; + UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); + } + return ReturnPackage; + } +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.gen.cpp b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.gen.cpp new file mode 100644 index 0000000000000000000000000000000000000000..f4a8cc289b3b06d34a6bd9086027e9a5601de53e --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.gen.cpp @@ -0,0 +1,154 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "MultiLine/Public/MultiLineActor.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeMultiLineActor() {} +// Cross Module References + MULTILINE_API UClass* Z_Construct_UClass_AMultiLineActor_NoRegister(); + MULTILINE_API UClass* Z_Construct_UClass_AMultiLineActor(); + ENGINE_API UClass* Z_Construct_UClass_AActor(); + UPackage* Z_Construct_UPackage__Script_MultiLine(); + MULTILINE_API UFunction* Z_Construct_UFunction_AMultiLineActor_SetFlatShading(); + ENGINE_API UClass* Z_Construct_UClass_UMaterial_NoRegister(); + PROCEDURALMESHCOMPONENT_API UClass* Z_Construct_UClass_UProceduralMeshComponent_NoRegister(); +// End Cross Module References + void AMultiLineActor::StaticRegisterNativesAMultiLineActor() + { + UClass* Class = AMultiLineActor::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "SetFlatShading", &AMultiLineActor::execSetFlatShading }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics + { + struct MultiLineActor_eventSetFlatShading_Parms + { + bool use_flat_shading; + }; + static void NewProp_use_flat_shading_SetBit(void* Obj); + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_use_flat_shading; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams; + }; + void Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading_SetBit(void* Obj) + { + ((MultiLineActor_eventSetFlatShading_Parms*)Obj)->use_flat_shading = 1; + } + const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading = { UE4CodeGen_Private::EPropertyClass::Bool, "use_flat_shading", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(MultiLineActor_eventSetFlatShading_Parms), &Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading, + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams[] = { + { "Category", "SunShine" }, + { "ModuleRelativePath", "Public/MultiLineActor.h" }, + }; +#endif + const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AMultiLineActor, "SetFlatShading", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(MultiLineActor_eventSetFlatShading_Parms), Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers), 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams, ARRAY_COUNT(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_AMultiLineActor_SetFlatShading() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::FuncParams); + } + return ReturnFunction; + } + UClass* Z_Construct_UClass_AMultiLineActor_NoRegister() + { + return AMultiLineActor::StaticClass(); + } + struct Z_Construct_UClass_AMultiLineActor_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_material__MetaData[]; +#endif + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_material_; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mesh__MetaData[]; +#endif + static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mesh_; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UE4CodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_AMultiLineActor_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_AActor, + (UObject* (*)())Z_Construct_UPackage__Script_MultiLine, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_AMultiLineActor_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_AMultiLineActor_SetFlatShading, "SetFlatShading" }, // 488248136 + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams[] = { + { "IncludePath", "MultiLineActor.h" }, + { "ModuleRelativePath", "Public/MultiLineActor.h" }, + }; +#endif +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData[] = { + { "Category", "MultiLineActor" }, + { "ModuleRelativePath", "Public/MultiLineActor.h" }, + }; +#endif + const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material_ = { UE4CodeGen_Private::EPropertyClass::Object, "material_", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x0040000000020001, 1, nullptr, STRUCT_OFFSET(AMultiLineActor, material_), Z_Construct_UClass_UMaterial_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData)) }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData[] = { + { "Category", "MultiLineActor" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "Public/MultiLineActor.h" }, + }; +#endif + const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh_ = { UE4CodeGen_Private::EPropertyClass::Object, "mesh_", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x00400000000a0009, 1, nullptr, STRUCT_OFFSET(AMultiLineActor, mesh_), Z_Construct_UClass_UProceduralMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData)) }; + const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AMultiLineActor_Statics::PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material_, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh_, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_AMultiLineActor_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits<AMultiLineActor>::IsAbstract, + }; + const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AMultiLineActor_Statics::ClassParams = { + &AMultiLineActor::StaticClass, + DependentSingletons, ARRAY_COUNT(DependentSingletons), + 0x009000A0u, + FuncInfo, ARRAY_COUNT(FuncInfo), + Z_Construct_UClass_AMultiLineActor_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::PropPointers), + nullptr, + &StaticCppClassTypeInfo, + nullptr, 0, + METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_AMultiLineActor() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AMultiLineActor_Statics::ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(AMultiLineActor, 3830809755); + static FCompiledInDefer Z_CompiledInDefer_UClass_AMultiLineActor(Z_Construct_UClass_AMultiLineActor, &AMultiLineActor::StaticClass, TEXT("/Script/MultiLine"), TEXT("AMultiLineActor"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(AMultiLineActor); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.generated.h b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.generated.h new file mode 100644 index 0000000000000000000000000000000000000000..bd62439ce7b21aa002664eb56d7c016bd4f49178 --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.generated.h @@ -0,0 +1,114 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef MULTILINE_MultiLineActor_generated_h +#error "MultiLineActor.generated.h already included, missing '#pragma once' in MultiLineActor.h" +#endif +#define MULTILINE_MultiLineActor_generated_h + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execSetFlatShading) \ + { \ + P_GET_UBOOL(Z_Param_use_flat_shading); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + P_THIS->SetFlatShading(Z_Param_use_flat_shading); \ + P_NATIVE_END; \ + } + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execSetFlatShading) \ + { \ + P_GET_UBOOL(Z_Param_use_flat_shading); \ + P_FINISH; \ + P_NATIVE_BEGIN; \ + P_THIS->SetFlatShading(Z_Param_use_flat_shading); \ + P_NATIVE_END; \ + } + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesAMultiLineActor(); \ + friend struct Z_Construct_UClass_AMultiLineActor_Statics; \ +public: \ + DECLARE_CLASS(AMultiLineActor, AActor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MultiLine"), NO_API) \ + DECLARE_SERIALIZER(AMultiLineActor) + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesAMultiLineActor(); \ + friend struct Z_Construct_UClass_AMultiLineActor_Statics; \ +public: \ + DECLARE_CLASS(AMultiLineActor, AActor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MultiLine"), NO_API) \ + DECLARE_SERIALIZER(AMultiLineActor) + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API AMultiLineActor(const FObjectInitializer& ObjectInitializer); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AMultiLineActor) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMultiLineActor); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMultiLineActor); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API AMultiLineActor(AMultiLineActor&&); \ + NO_API AMultiLineActor(const AMultiLineActor&); \ +public: + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API AMultiLineActor(AMultiLineActor&&); \ + NO_API AMultiLineActor(const AMultiLineActor&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMultiLineActor); \ +DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMultiLineActor); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(AMultiLineActor) + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \ + FORCEINLINE static uint32 __PPO__mesh_() { return STRUCT_OFFSET(AMultiLineActor, mesh_); } \ + FORCEINLINE static uint32 __PPO__material_() { return STRUCT_OFFSET(AMultiLineActor, material_); } + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_11_PROLOG +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS_NO_PURE_DECLS \ + NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineClasses.h b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineClasses.h new file mode 100644 index 0000000000000000000000000000000000000000..8dee57eaf2b9b50017c216e95aafc6ea83f98c5d --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineClasses.h @@ -0,0 +1,10 @@ +// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/Timestamp b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/Timestamp new file mode 100644 index 0000000000000000000000000000000000000000..6337e8edfbbec2f06b41fcde84ffde0632f21e0e --- /dev/null +++ b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/Timestamp @@ -0,0 +1 @@ +G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public\MultiLineActor.h