diff --git a/Source/MultiLine/Private/MultiLineActor.cpp b/Source/MultiLine/Private/MultiLineActor.cpp
index c8e8b6547bc2017635aafce5e7cdb988366122bd..aeec4a00121d441d67234a0342322f1818e322bf 100644
--- a/Source/MultiLine/Private/MultiLineActor.cpp
+++ b/Source/MultiLine/Private/MultiLineActor.cpp
@@ -11,12 +11,11 @@ AMultiLineActor::AMultiLineActor()
 	PrimaryActorTick.bCanEverTick = false;
 
 	mesh_ = CreateDefaultSubobject<UProceduralMeshComponent>(TEXT("MultiLineMesh"));
-	static ConstructorHelpers::FObjectFinder<UMaterial> material(TEXT("/Game/vertex_color.vertex_color"));
+	static ConstructorHelpers::FObjectFinder<UMaterial> material(TEXT("/MultiLine/vertex_color.vertex_color"));
 
 	if(material.Succeeded())
 		material_ = material.Object;
 
-
 	RootComponent = mesh_;
 }
 #pragma optimize( "", off )