diff --git a/Source/MultiLine/Private/MultiLineActor.cpp b/Source/MultiLine/Private/MultiLineActor.cpp index c8e8b6547bc2017635aafce5e7cdb988366122bd..aeec4a00121d441d67234a0342322f1818e322bf 100644 --- a/Source/MultiLine/Private/MultiLineActor.cpp +++ b/Source/MultiLine/Private/MultiLineActor.cpp @@ -11,12 +11,11 @@ AMultiLineActor::AMultiLineActor() PrimaryActorTick.bCanEverTick = false; mesh_ = CreateDefaultSubobject<UProceduralMeshComponent>(TEXT("MultiLineMesh")); - static ConstructorHelpers::FObjectFinder<UMaterial> material(TEXT("/Game/vertex_color.vertex_color")); + static ConstructorHelpers::FObjectFinder<UMaterial> material(TEXT("/MultiLine/vertex_color.vertex_color")); if(material.Succeeded()) material_ = material.Object; - RootComponent = mesh_; } #pragma optimize( "", off )