diff --git a/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.dll b/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.dll
deleted file mode 100644
index 43eaa11b4713f12dc4c3c65690e38502063d59a8..0000000000000000000000000000000000000000
Binary files a/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.dll and /dev/null differ
diff --git a/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.pdb b/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.pdb
deleted file mode 100644
index 217f134071ddf38e1fce0dec155e1b467c854e24..0000000000000000000000000000000000000000
Binary files a/Binaries/Win64/UE4Editor-MultiLine-Win64-DebugGame.pdb and /dev/null differ
diff --git a/Binaries/Win64/UE4Editor-MultiLine.dll b/Binaries/Win64/UE4Editor-MultiLine.dll
deleted file mode 100644
index 0fb52f65432a56dacf32cbe6c11aca1128d24942..0000000000000000000000000000000000000000
Binary files a/Binaries/Win64/UE4Editor-MultiLine.dll and /dev/null differ
diff --git a/Binaries/Win64/UE4Editor-MultiLine.pdb b/Binaries/Win64/UE4Editor-MultiLine.pdb
deleted file mode 100644
index 046c2bc753b034a9eea6e3c27a0b3e6160215bfc..0000000000000000000000000000000000000000
Binary files a/Binaries/Win64/UE4Editor-MultiLine.pdb and /dev/null differ
diff --git a/Binaries/Win64/UE4Editor-Win64-DebugGame.modules b/Binaries/Win64/UE4Editor-Win64-DebugGame.modules
deleted file mode 100644
index ede40c3c9196b7ebced989500994d4656eafea54..0000000000000000000000000000000000000000
--- a/Binaries/Win64/UE4Editor-Win64-DebugGame.modules
+++ /dev/null
@@ -1,7 +0,0 @@
-{
-	"BuildId": "4541578",
-	"Modules": 
-	{
-		"MultiLine": "UE4Editor-MultiLine-Win64-DebugGame.dll"
-	}
-}
\ No newline at end of file
diff --git a/Binaries/Win64/UE4Editor.modules b/Binaries/Win64/UE4Editor.modules
deleted file mode 100644
index c1175b360fd11cdcb90fb472f0966a730e843133..0000000000000000000000000000000000000000
--- a/Binaries/Win64/UE4Editor.modules
+++ /dev/null
@@ -1,7 +0,0 @@
-{
-	"BuildId": "4541578",
-	"Modules": 
-	{
-		"MultiLine": "UE4Editor-MultiLine.dll"
-	}
-}
\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Definitions.MultiLine.h
deleted file mode 100644
index f82474d6a4895a53bd16afd2f9417fbf68210319..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Definitions.MultiLine.h
+++ /dev/null
@@ -1,109 +0,0 @@
-#undef MULTILINE_API
-#undef UE_IS_ENGINE_MODULE
-#undef DEPRECATED_FORGAME
-#define DEPRECATED_FORGAME DEPRECATED
-#define IS_PROGRAM 0
-#define UE_GAME 1
-#define ENABLE_PGO_PROFILE 0
-#define WITH_DEV_AUTOMATION_TESTS 1
-#define WITH_PERF_AUTOMATION_TESTS 1
-#define UNICODE 1
-#define _UNICODE 1
-#define __UNREAL__ 1
-#define IS_MONOLITHIC 1
-#define WITH_ENGINE 1
-#define WITH_UNREAL_DEVELOPER_TOOLS 0
-#define WITH_APPLICATION_CORE 1
-#define WITH_COREUOBJECT 1
-#define USE_STATS_WITHOUT_ENGINE 0
-#define WITH_PLUGIN_SUPPORT 0
-#define WITH_PERFCOUNTERS 0
-#define USE_LOGGING_IN_SHIPPING 0
-#define WITH_LOGGING_TO_MEMORY 0
-#define USE_CACHE_FREED_OS_ALLOCS 1
-#define USE_CHECKS_IN_SHIPPING 0
-#define UE_BUILD_MINIMAL 1
-#define WITH_EDITOR 0
-#define WITH_EDITORONLY_DATA 0
-#define WITH_SERVER_CODE 1
-#define WITH_CEF3 1
-#define WITH_XGE_CONTROLLER 0
-#define UBT_MODULE_MANIFEST "UE4.modules"
-#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
-#define UBT_COMPILED_PLATFORM Win64
-#define UBT_COMPILED_TARGET Game
-#define UE_APP_NAME "UE4"
-#define WIN32 1
-#define _WIN32_WINNT 0x0601
-#define WINVER 0x0601
-#define PLATFORM_WINDOWS 1
-#define DEPTH_32_BIT_CONVERSION 0
-#define PROJECT_COPYRIGHT_STRING Fill out your copyright notice in the Description page of Project Settings.
-#define PROJECT_PRODUCT_NAME neuralnetwork
-#define PROJECT_PRODUCT_IDENTIFIER NeuralNetwork
-#define NDEBUG 1
-#define UE_BUILD_DEVELOPMENT 1
-#define UE_ENGINE_DIRECTORY "D:/Program Files/Epic Games/UE_4.21/Engine/"
-#define ORIGINAL_FILE_NAME "neuralnetwork-Win64-DebugGame.exe"
-#define UE_IS_ENGINE_MODULE 0
-#define UE_PROJECT_NAME NeuralNetwork
-#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
-#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
-#define DEPRECATED_FORGAME DEPRECATED
-#define COREUOBJECT_API 
-#define UE_ENABLE_ICU 1
-#define WITH_VS_PERF_PROFILER 0
-#define WITH_DIRECTXMATH 0
-#define WITH_MALLOC_STOMP 1
-#define CORE_API 
-#define INCLUDE_APEIRON 0
-#define WITH_PHYSX 1
-#define WITH_APEIRON 0
-#define PHYSICS_INTERFACE_LLIMMEDIATE 0
-#define PHYSICS_INTERFACE_PHYSX 1
-#define WITH_APEX 1
-#define WITH_APEX_CLOTHING 1
-#define WITH_CLOTH_COLLISION_DETECTION 1
-#define WITH_PHYSX_COOKING 1
-#define WITH_NVCLOTH 1
-#define WITH_IMMEDIATE_PHYSX 0
-#define GPUPARTICLE_LOCAL_VF_ONLY 0
-#define ENGINE_API 
-#define APPLICATIONCORE_API 
-#define RHI_API 
-#define JSON_API 
-#define SLATE_PARENT_POINTERS 1
-#define WITH_FREETYPE 1
-#define SLATECORE_API 
-#define INPUTCORE_API 
-#define SLATE_API 
-#define WITH_UNREALPNG 1
-#define WITH_UNREALJPEG 1
-#define WITH_UNREALEXR 1
-#define IMAGEWRAPPER_API 
-#define MESSAGING_API 
-#define MESSAGINGCOMMON_API 
-#define RENDERCORE_API 
-#define SHADERCORE_API 
-#define SOCKETS_PACKAGE 1
-#define SOCKETS_API 
-#define UTILITYSHADERS_API 
-#define ASSETREGISTRY_API 
-#define ENGINEMESSAGES_API 
-#define ENGINESETTINGS_API 
-#define SYNTHBENCHMARK_API 
-#define RENDERER_API 
-#define GAMEPLAYTAGS_API 
-#define DATABASESUPPORT_API 
-#define PACKETHANDLER_API 
-#define RELIABILITYHANDLERCOMPONENT_API 
-#define AUDIOPLATFORMCONFIGURATION_API 
-#define MESHDESCRIPTION_API 
-#define PAKFILE_API 
-#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API 
-#define NETWORKREPLAYSTREAMING_API 
-#define AUDIOMIXER_API 
-#define UELIBSAMPLERATE_API 
-#define ANIMATIONCORE_API 
-#define PROCEDURALMESHCOMPONENT_API 
-#define MULTILINE_API 
diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp
deleted file mode 100644
index 6e2d5a651201324dbcf86ad1db6e5fc84a6967da..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp"
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp"
diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj
deleted file mode 100644
index e775a6c4111bc005eff334be3a7bda797da67ed7..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response
deleted file mode 100644
index 62e3c491de4ac4aa484ec0b61bd39eae14166440..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response
+++ /dev/null
@@ -1,238 +0,0 @@
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-/I Runtime\CoreUObject\Public\UObject
-/I Runtime\Core\Public
-/I Runtime\Core
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-/I Runtime\Core\Public\HAL\Allocators
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-/I Runtime\Core\Public\Misc
-/I Runtime\Core\Public\Modules
-/I Runtime\Core\Public\Modules\Boilerplate
-/I Runtime\Core\Public\ProfilingDebugging
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-/I Runtime\Core\Public\Traits
-/I Runtime\Core\Public\UObject
-/I Runtime\Core\Public\Windows
-/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
-/I Runtime\Engine\Classes
-/I Runtime\Engine\Public
-/I Runtime\Engine
-/I Runtime\Engine\Public\AI
-/I Runtime\Engine\Public\AI\Navigation
-/I Runtime\Engine\Public\Analytics
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-/I Runtime\Engine\Public\Internationalization
-/I Runtime\Engine\Public\Net
-/I Runtime\Engine\Public\PacketHandlers
-/I Runtime\Engine\Public\Performance
-/I Runtime\Engine\Public\Physics
-/I Runtime\Engine\Public\Physics\Experimental
-/I Runtime\Engine\Public\Physics\ImmediatePhysics
-/I Runtime\Engine\Public\ProfilingDebugging
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-/I Runtime\ApplicationCore\Public\Windows
-/I Runtime\RHI\Public
-/I Runtime\RHI
-/I Runtime\Json\Public
-/I Runtime\Json
-/I Runtime\Json\Public\Dom
-/I Runtime\Json\Public\Policies
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-/I Runtime\SlateCore\Public\Application
-/I Runtime\SlateCore\Public\Brushes
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-/I Runtime\SlateCore\Public\Input
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-/I Runtime\SlateCore\Public\Textures
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-/I Runtime\SlateCore\Public\Widgets
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-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
-/I Runtime\InputCore
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-/I Runtime\InputCore\Public\HAL
-/I Runtime\InputCore\Public\Windows
-/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
-/I Runtime\Slate\Public
-/I Runtime\Slate
-/I Runtime\Slate\Public\Framework
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-/I Runtime\Slate\Public\Framework\Commands
-/I Runtime\Slate\Public\Framework\Docking
-/I Runtime\Slate\Public\Framework\Layout
-/I Runtime\Slate\Public\Framework\MetaData
-/I Runtime\Slate\Public\Framework\MultiBox
-/I Runtime\Slate\Public\Framework\Notifications
-/I Runtime\Slate\Public\Framework\Styling
-/I Runtime\Slate\Public\Framework\Text
-/I Runtime\Slate\Public\Framework\Views
-/I Runtime\Slate\Public\Widgets
-/I Runtime\Slate\Public\Widgets\Colors
-/I Runtime\Slate\Public\Widgets\Docking
-/I Runtime\Slate\Public\Widgets\Images
-/I Runtime\Slate\Public\Widgets\Input
-/I Runtime\Slate\Public\Widgets\LayerManager
-/I Runtime\Slate\Public\Widgets\Layout
-/I Runtime\Slate\Public\Widgets\Navigation
-/I Runtime\Slate\Public\Widgets\Notifications
-/I Runtime\Slate\Public\Widgets\Text
-/I Runtime\Slate\Public\Widgets\Views
-/I Runtime\ImageWrapper\Public
-/I Runtime\ImageWrapper
-/I Runtime\Messaging\Public
-/I Runtime\Messaging
-/I Runtime\MessagingCommon\Public
-/I Runtime\MessagingCommon
-/I Runtime\RenderCore\Public
-/I Runtime\RenderCore
-/I Runtime\ShaderCore\Public
-/I Runtime\ShaderCore
-/I Runtime\Sockets\Public
-/I Runtime\Sockets
-/I Runtime\UtilityShaders\Public
-/I Runtime\UtilityShaders
-/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
-/I Runtime\AssetRegistry\Public
-/I Runtime\AssetRegistry
-/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
-/I Runtime\EngineMessages\Public
-/I Runtime\EngineMessages
-/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
-/I Runtime\EngineSettings\Classes
-/I Runtime\EngineSettings\Public
-/I Runtime\EngineSettings
-/I Runtime\SynthBenchmark\Public
-/I Runtime\SynthBenchmark
-/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
-/I Runtime\Renderer\Public
-/I Runtime\Renderer
-/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
-/I Runtime\GameplayTags\Classes
-/I Runtime\GameplayTags\Public
-/I Runtime\GameplayTags
-/I Runtime\DatabaseSupport\Public
-/I Runtime\DatabaseSupport
-/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
-/I Runtime\PacketHandlers
-/I Runtime\PacketHandlers\PacketHandler\Classes
-/I Runtime\PacketHandlers\PacketHandler\Public
-/I Runtime\PacketHandlers\PacketHandler
-/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
-/I Runtime\PacketHandlers\ReliabilityHandlerComponent
-/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
-/I Runtime\AudioPlatformConfiguration\Public
-/I Runtime\AudioPlatformConfiguration
-/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
-/I Runtime\MeshDescription\Public
-/I Runtime\MeshDescription
-/I Runtime\PakFile\Public
-/I Runtime\PakFile
-/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
-/I Runtime\ClothingSystemRuntimeInterface\Public
-/I Runtime\ClothingSystemRuntimeInterface
-/I Runtime\NetworkReplayStreaming
-/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
-/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
-/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
-/I Runtime\AudioMixer\Classes
-/I Runtime\AudioMixer\Public
-/I Runtime\AudioMixer
-/I Runtime\AudioMixer\Public\Components
-/I Runtime\AudioMixer\Public\DSP
-/I ThirdParty
-/I ThirdParty\libSampleRate\Public
-/I ThirdParty\libSampleRate
-/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
-/I Runtime\AnimationCore\Public
-/I Runtime\AnimationCore
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4\Inc\ProceduralMeshComponent
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent
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-/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
-/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt"
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-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt"
-/D_HAS_EXCEPTIONS=0
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-/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\DebugGame\Engine\SharedPCH.Engine.NonOptimized.h"
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-/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\DebugGame\MultiLine\Definitions.MultiLine.h"
-/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\DebugGame\MultiLine\Module.MultiLine.cpp.obj"
-/TP
-/GR-
-/W4
\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp
deleted file mode 100644
index 4f9406e067576290f96028691e5180522ef42e00..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLine.init.gen.cpp"
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLineActor.gen.cpp"
diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj
deleted file mode 100644
index 8f4955a419a7909dd0cf2aec7f01f18e22776e50..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj.response b/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj.response
deleted file mode 100644
index 5401292230ecc623a4b820e22a5d7819f16fd1a5..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj.response
+++ /dev/null
@@ -1,239 +0,0 @@
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diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4/Development/MultiLine/Definitions.MultiLine.h
deleted file mode 100644
index 6c57e1c59f5a086ce1b4571172fdb961727ce1f7..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Development/MultiLine/Definitions.MultiLine.h
+++ /dev/null
@@ -1,109 +0,0 @@
-#undef MULTILINE_API
-#undef UE_IS_ENGINE_MODULE
-#undef DEPRECATED_FORGAME
-#define DEPRECATED_FORGAME DEPRECATED
-#define IS_PROGRAM 0
-#define UE_GAME 1
-#define ENABLE_PGO_PROFILE 0
-#define WITH_DEV_AUTOMATION_TESTS 1
-#define WITH_PERF_AUTOMATION_TESTS 1
-#define UNICODE 1
-#define _UNICODE 1
-#define __UNREAL__ 1
-#define IS_MONOLITHIC 1
-#define WITH_ENGINE 1
-#define WITH_UNREAL_DEVELOPER_TOOLS 0
-#define WITH_APPLICATION_CORE 1
-#define WITH_COREUOBJECT 1
-#define USE_STATS_WITHOUT_ENGINE 0
-#define WITH_PLUGIN_SUPPORT 0
-#define WITH_PERFCOUNTERS 0
-#define USE_LOGGING_IN_SHIPPING 0
-#define WITH_LOGGING_TO_MEMORY 0
-#define USE_CACHE_FREED_OS_ALLOCS 1
-#define USE_CHECKS_IN_SHIPPING 0
-#define UE_BUILD_MINIMAL 1
-#define WITH_EDITOR 0
-#define WITH_EDITORONLY_DATA 0
-#define WITH_SERVER_CODE 1
-#define WITH_CEF3 1
-#define WITH_XGE_CONTROLLER 0
-#define UBT_MODULE_MANIFEST "UE4.modules"
-#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
-#define UBT_COMPILED_PLATFORM Win64
-#define UBT_COMPILED_TARGET Game
-#define UE_APP_NAME "UE4"
-#define WIN32 1
-#define _WIN32_WINNT 0x0601
-#define WINVER 0x0601
-#define PLATFORM_WINDOWS 1
-#define DEPTH_32_BIT_CONVERSION 0
-#define PROJECT_COPYRIGHT_STRING Fill out your copyright notice in the Description page of Project Settings.
-#define PROJECT_PRODUCT_NAME neuralnetwork
-#define PROJECT_PRODUCT_IDENTIFIER NeuralNetwork
-#define NDEBUG 1
-#define UE_BUILD_DEVELOPMENT 1
-#define UE_ENGINE_DIRECTORY "D:/Program Files/Epic Games/UE_4.21/Engine/"
-#define ORIGINAL_FILE_NAME "neuralnetwork.exe"
-#define UE_IS_ENGINE_MODULE 0
-#define UE_PROJECT_NAME NeuralNetwork
-#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
-#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
-#define DEPRECATED_FORGAME DEPRECATED
-#define COREUOBJECT_API 
-#define UE_ENABLE_ICU 1
-#define WITH_VS_PERF_PROFILER 0
-#define WITH_DIRECTXMATH 0
-#define WITH_MALLOC_STOMP 1
-#define CORE_API 
-#define INCLUDE_APEIRON 0
-#define WITH_PHYSX 1
-#define WITH_APEIRON 0
-#define PHYSICS_INTERFACE_LLIMMEDIATE 0
-#define PHYSICS_INTERFACE_PHYSX 1
-#define WITH_APEX 1
-#define WITH_APEX_CLOTHING 1
-#define WITH_CLOTH_COLLISION_DETECTION 1
-#define WITH_PHYSX_COOKING 1
-#define WITH_NVCLOTH 1
-#define WITH_IMMEDIATE_PHYSX 0
-#define GPUPARTICLE_LOCAL_VF_ONLY 0
-#define ENGINE_API 
-#define APPLICATIONCORE_API 
-#define RHI_API 
-#define JSON_API 
-#define SLATE_PARENT_POINTERS 1
-#define WITH_FREETYPE 1
-#define SLATECORE_API 
-#define INPUTCORE_API 
-#define SLATE_API 
-#define WITH_UNREALPNG 1
-#define WITH_UNREALJPEG 1
-#define WITH_UNREALEXR 1
-#define IMAGEWRAPPER_API 
-#define MESSAGING_API 
-#define MESSAGINGCOMMON_API 
-#define RENDERCORE_API 
-#define SHADERCORE_API 
-#define SOCKETS_PACKAGE 1
-#define SOCKETS_API 
-#define UTILITYSHADERS_API 
-#define ASSETREGISTRY_API 
-#define ENGINEMESSAGES_API 
-#define ENGINESETTINGS_API 
-#define SYNTHBENCHMARK_API 
-#define RENDERER_API 
-#define GAMEPLAYTAGS_API 
-#define DATABASESUPPORT_API 
-#define PACKETHANDLER_API 
-#define RELIABILITYHANDLERCOMPONENT_API 
-#define AUDIOPLATFORMCONFIGURATION_API 
-#define MESHDESCRIPTION_API 
-#define PAKFILE_API 
-#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API 
-#define NETWORKREPLAYSTREAMING_API 
-#define AUDIOMIXER_API 
-#define UELIBSAMPLERATE_API 
-#define ANIMATIONCORE_API 
-#define PROCEDURALMESHCOMPONENT_API 
-#define MULTILINE_API 
diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp
deleted file mode 100644
index 6e2d5a651201324dbcf86ad1db6e5fc84a6967da..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp"
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp"
diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj
deleted file mode 100644
index ade10d1f5b4ec43aabe9e13f8f719ffdf10eca5e..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj.response
deleted file mode 100644
index eb08db64c7f9060f34cebb90f6896aea4ad61c37..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.cpp.obj.response
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-/I Runtime\Core\Public
-/I Runtime\Core
-/I Runtime\Core\Public\Algo
-/I Runtime\Core\Public\Algo\Impl
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-/I Runtime\Core\Public\Clang
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-/I Runtime\Core\Public\ProfilingDebugging
-/I Runtime\Core\Public\Serialization
-/I Runtime\Core\Public\Serialization\Csv
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-/I Runtime\Core\Public\Templates
-/I Runtime\Core\Public\Traits
-/I Runtime\Core\Public\UObject
-/I Runtime\Core\Public\Windows
-/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
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-/I Runtime\Engine
-/I Runtime\Engine\Public\AI
-/I Runtime\Engine\Public\AI\Navigation
-/I Runtime\Engine\Public\Analytics
-/I Runtime\Engine\Public\Animation
-/I Runtime\Engine\Public\Curves
-/I Runtime\Engine\Public\EdGraph
-/I Runtime\Engine\Public\Internationalization
-/I Runtime\Engine\Public\Net
-/I Runtime\Engine\Public\PacketHandlers
-/I Runtime\Engine\Public\Performance
-/I Runtime\Engine\Public\Physics
-/I Runtime\Engine\Public\Physics\Experimental
-/I Runtime\Engine\Public\Physics\ImmediatePhysics
-/I Runtime\Engine\Public\ProfilingDebugging
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-/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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-/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h.pch"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Module.MultiLine.cpp"
-/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Definitions.MultiLine.h"
-/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Module.MultiLine.cpp.obj"
-/TP
-/GR-
-/W4
\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp
deleted file mode 100644
index 4f9406e067576290f96028691e5180522ef42e00..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLine.init.gen.cpp"
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLineActor.gen.cpp"
diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj
deleted file mode 100644
index 91c17505efe2df0fbd96cdd91a5a531a34202509..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj.response b/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj.response
deleted file mode 100644
index 5ba732681664b177f4ed439d9619108efc893a18..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Development/MultiLine/Module.MultiLine.gen.cpp.obj.response
+++ /dev/null
@@ -1,241 +0,0 @@
-/Zc:inline
-/nologo
-/Oi
-/c
-/Gy
-/Zm850
-/wd4819
-/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
-/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
-/source-charset:utf-8 /execution-charset:utf-8
-/Ox
-/Ot
-/Ob2
-/errorReport:prompt
-/Z7
-/MD
-/bigobj
-/fp:fast
-/Zo
-/Zp8
-/wd4463
-/wd4838
-/we4668
-/I .
-/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private
-/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
-/I Runtime
-/I Runtime\CoreUObject\Public
-/I Runtime\CoreUObject
-/I Runtime\CoreUObject\Public\Blueprint
-/I Runtime\CoreUObject\Public\Internationalization
-/I Runtime\CoreUObject\Public\Misc
-/I Runtime\CoreUObject\Public\Serialization
-/I Runtime\CoreUObject\Public\Serialization\Formatters
-/I Runtime\CoreUObject\Public\Templates
-/I Runtime\CoreUObject\Public\UObject
-/I Runtime\Core\Public
-/I Runtime\Core
-/I Runtime\Core\Public\Algo
-/I Runtime\Core\Public\Algo\Impl
-/I Runtime\Core\Public\Async
-/I Runtime\Core\Public\Clang
-/I Runtime\Core\Public\Containers
-/I Runtime\Core\Public\Delegates
-/I Runtime\Core\Public\Features
-/I Runtime\Core\Public\FramePro
-/I Runtime\Core\Public\GenericPlatform
-/I Runtime\Core\Public\HAL
-/I Runtime\Core\Public\HAL\Allocators
-/I Runtime\Core\Public\Hash
-/I Runtime\Core\Public\Internationalization
-/I Runtime\Core\Public\Logging
-/I Runtime\Core\Public\Math
-/I Runtime\Core\Public\Misc
-/I Runtime\Core\Public\Modules
-/I Runtime\Core\Public\Modules\Boilerplate
-/I Runtime\Core\Public\ProfilingDebugging
-/I Runtime\Core\Public\Serialization
-/I Runtime\Core\Public\Serialization\Csv
-/I Runtime\Core\Public\Serialization\Formatters
-/I Runtime\Core\Public\Stats
-/I Runtime\Core\Public\Templates
-/I Runtime\Core\Public\Traits
-/I Runtime\Core\Public\UObject
-/I Runtime\Core\Public\Windows
-/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
-/I Runtime\Engine\Classes
-/I Runtime\Engine\Public
-/I Runtime\Engine
-/I Runtime\Engine\Public\AI
-/I Runtime\Engine\Public\AI\Navigation
-/I Runtime\Engine\Public\Analytics
-/I Runtime\Engine\Public\Animation
-/I Runtime\Engine\Public\Curves
-/I Runtime\Engine\Public\EdGraph
-/I Runtime\Engine\Public\Internationalization
-/I Runtime\Engine\Public\Net
-/I Runtime\Engine\Public\PacketHandlers
-/I Runtime\Engine\Public\Performance
-/I Runtime\Engine\Public\Physics
-/I Runtime\Engine\Public\Physics\Experimental
-/I Runtime\Engine\Public\Physics\ImmediatePhysics
-/I Runtime\Engine\Public\ProfilingDebugging
-/I Runtime\Engine\Public\Rendering
-/I Runtime\Engine\Public\Slate
-/I Runtime\Engine\Public\Tests
-/I Runtime\Engine\Public\VisualLogger
-/I Runtime\ApplicationCore\Public
-/I Runtime\ApplicationCore
-/I Runtime\ApplicationCore\Public\GenericPlatform
-/I Runtime\ApplicationCore\Public\HAL
-/I Runtime\ApplicationCore\Public\Windows
-/I Runtime\RHI\Public
-/I Runtime\RHI
-/I Runtime\Json\Public
-/I Runtime\Json
-/I Runtime\Json\Public\Dom
-/I Runtime\Json\Public\Policies
-/I Runtime\Json\Public\Serialization
-/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
-/I Runtime\SlateCore\Public
-/I Runtime\SlateCore
-/I Runtime\SlateCore\Public\Animation
-/I Runtime\SlateCore\Public\Application
-/I Runtime\SlateCore\Public\Brushes
-/I Runtime\SlateCore\Public\Debugging
-/I Runtime\SlateCore\Public\Fonts
-/I Runtime\SlateCore\Public\Input
-/I Runtime\SlateCore\Public\Layout
-/I Runtime\SlateCore\Public\Logging
-/I Runtime\SlateCore\Public\Rendering
-/I Runtime\SlateCore\Public\Sound
-/I Runtime\SlateCore\Public\Styling
-/I Runtime\SlateCore\Public\Textures
-/I Runtime\SlateCore\Public\Types
-/I Runtime\SlateCore\Public\Widgets
-/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
-/I Runtime\InputCore
-/I Runtime\InputCore\Public\GenericPlatform
-/I Runtime\InputCore\Public\HAL
-/I Runtime\InputCore\Public\Windows
-/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
-/I Runtime\Slate\Public
-/I Runtime\Slate
-/I Runtime\Slate\Public\Framework
-/I Runtime\Slate\Public\Framework\Application
-/I Runtime\Slate\Public\Framework\Commands
-/I Runtime\Slate\Public\Framework\Docking
-/I Runtime\Slate\Public\Framework\Layout
-/I Runtime\Slate\Public\Framework\MetaData
-/I Runtime\Slate\Public\Framework\MultiBox
-/I Runtime\Slate\Public\Framework\Notifications
-/I Runtime\Slate\Public\Framework\Styling
-/I Runtime\Slate\Public\Framework\Text
-/I Runtime\Slate\Public\Framework\Views
-/I Runtime\Slate\Public\Widgets
-/I Runtime\Slate\Public\Widgets\Colors
-/I Runtime\Slate\Public\Widgets\Docking
-/I Runtime\Slate\Public\Widgets\Images
-/I Runtime\Slate\Public\Widgets\Input
-/I Runtime\Slate\Public\Widgets\LayerManager
-/I Runtime\Slate\Public\Widgets\Layout
-/I Runtime\Slate\Public\Widgets\Navigation
-/I Runtime\Slate\Public\Widgets\Notifications
-/I Runtime\Slate\Public\Widgets\Text
-/I Runtime\Slate\Public\Widgets\Views
-/I Runtime\ImageWrapper\Public
-/I Runtime\ImageWrapper
-/I Runtime\Messaging\Public
-/I Runtime\Messaging
-/I Runtime\MessagingCommon\Public
-/I Runtime\MessagingCommon
-/I Runtime\RenderCore\Public
-/I Runtime\RenderCore
-/I Runtime\ShaderCore\Public
-/I Runtime\ShaderCore
-/I Runtime\Sockets\Public
-/I Runtime\Sockets
-/I Runtime\UtilityShaders\Public
-/I Runtime\UtilityShaders
-/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
-/I Runtime\AssetRegistry\Public
-/I Runtime\AssetRegistry
-/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
-/I Runtime\EngineMessages\Public
-/I Runtime\EngineMessages
-/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
-/I Runtime\EngineSettings\Classes
-/I Runtime\EngineSettings\Public
-/I Runtime\EngineSettings
-/I Runtime\SynthBenchmark\Public
-/I Runtime\SynthBenchmark
-/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
-/I Runtime\Renderer\Public
-/I Runtime\Renderer
-/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
-/I Runtime\GameplayTags\Classes
-/I Runtime\GameplayTags\Public
-/I Runtime\GameplayTags
-/I Runtime\DatabaseSupport\Public
-/I Runtime\DatabaseSupport
-/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
-/I Runtime\PacketHandlers
-/I Runtime\PacketHandlers\PacketHandler\Classes
-/I Runtime\PacketHandlers\PacketHandler\Public
-/I Runtime\PacketHandlers\PacketHandler
-/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
-/I Runtime\PacketHandlers\ReliabilityHandlerComponent
-/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
-/I Runtime\AudioPlatformConfiguration\Public
-/I Runtime\AudioPlatformConfiguration
-/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
-/I Runtime\MeshDescription\Public
-/I Runtime\MeshDescription
-/I Runtime\PakFile\Public
-/I Runtime\PakFile
-/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
-/I Runtime\ClothingSystemRuntimeInterface\Public
-/I Runtime\ClothingSystemRuntimeInterface
-/I Runtime\NetworkReplayStreaming
-/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
-/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
-/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
-/I Runtime\AudioMixer\Classes
-/I Runtime\AudioMixer\Public
-/I Runtime\AudioMixer
-/I Runtime\AudioMixer\Public\Components
-/I Runtime\AudioMixer\Public\DSP
-/I ThirdParty
-/I ThirdParty\libSampleRate\Public
-/I ThirdParty\libSampleRate
-/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
-/I Runtime\AnimationCore\Public
-/I Runtime\AnimationCore
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4\Inc\ProceduralMeshComponent
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent
-/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine
-/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source
-/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public
-/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine
-/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
-/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt"
-/D_HAS_EXCEPTIONS=0
-/D_HAS_EXCEPTIONS=0
-/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h"
-/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h"
-/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Development\Engine\SharedPCH.Engine.h.pch"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Module.MultiLine.gen.cpp"
-/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Definitions.MultiLine.h"
-/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Development\MultiLine\Module.MultiLine.gen.cpp.obj"
-/TP
-/GR-
-/W4
\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLine.init.gen.cpp b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLine.init.gen.cpp
deleted file mode 100644
index f793818cef14c63dd4b580662ce98ccc2f0b4566..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLine.init.gen.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
-/*===========================================================================
-	Generated code exported from UnrealHeaderTool.
-	DO NOT modify this manually! Edit the corresponding .h files instead!
-===========================================================================*/
-
-#include "UObject/GeneratedCppIncludes.h"
-#ifdef _MSC_VER
-#pragma warning (push)
-#pragma warning (disable : 4883)
-#endif
-PRAGMA_DISABLE_DEPRECATION_WARNINGS
-void EmptyLinkFunctionForGeneratedCodeMultiLine_init() {}
-	UPackage* Z_Construct_UPackage__Script_MultiLine()
-	{
-		static UPackage* ReturnPackage = nullptr;
-		if (!ReturnPackage)
-		{
-			static const UE4CodeGen_Private::FPackageParams PackageParams = {
-				"/Script/MultiLine",
-				PKG_CompiledIn | 0x00000000,
-				0x7AFE117A,
-				0x2DCE4C2F,
-				nullptr, 0,
-				METADATA_PARAMS(nullptr, 0)
-			};
-			UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
-		}
-		return ReturnPackage;
-	}
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
-#ifdef _MSC_VER
-#pragma warning (pop)
-#endif
diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.gen.cpp b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.gen.cpp
deleted file mode 100644
index f4a8cc289b3b06d34a6bd9086027e9a5601de53e..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.gen.cpp
+++ /dev/null
@@ -1,154 +0,0 @@
-// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
-/*===========================================================================
-	Generated code exported from UnrealHeaderTool.
-	DO NOT modify this manually! Edit the corresponding .h files instead!
-===========================================================================*/
-
-#include "UObject/GeneratedCppIncludes.h"
-#include "MultiLine/Public/MultiLineActor.h"
-#ifdef _MSC_VER
-#pragma warning (push)
-#pragma warning (disable : 4883)
-#endif
-PRAGMA_DISABLE_DEPRECATION_WARNINGS
-void EmptyLinkFunctionForGeneratedCodeMultiLineActor() {}
-// Cross Module References
-	MULTILINE_API UClass* Z_Construct_UClass_AMultiLineActor_NoRegister();
-	MULTILINE_API UClass* Z_Construct_UClass_AMultiLineActor();
-	ENGINE_API UClass* Z_Construct_UClass_AActor();
-	UPackage* Z_Construct_UPackage__Script_MultiLine();
-	MULTILINE_API UFunction* Z_Construct_UFunction_AMultiLineActor_SetFlatShading();
-	ENGINE_API UClass* Z_Construct_UClass_UMaterial_NoRegister();
-	PROCEDURALMESHCOMPONENT_API UClass* Z_Construct_UClass_UProceduralMeshComponent_NoRegister();
-// End Cross Module References
-	void AMultiLineActor::StaticRegisterNativesAMultiLineActor()
-	{
-		UClass* Class = AMultiLineActor::StaticClass();
-		static const FNameNativePtrPair Funcs[] = {
-			{ "SetFlatShading", &AMultiLineActor::execSetFlatShading },
-		};
-		FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
-	}
-	struct Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics
-	{
-		struct MultiLineActor_eventSetFlatShading_Parms
-		{
-			bool use_flat_shading;
-		};
-		static void NewProp_use_flat_shading_SetBit(void* Obj);
-		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_use_flat_shading;
-		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
-#if WITH_METADATA
-		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
-#endif
-		static const UE4CodeGen_Private::FFunctionParams FuncParams;
-	};
-	void Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading_SetBit(void* Obj)
-	{
-		((MultiLineActor_eventSetFlatShading_Parms*)Obj)->use_flat_shading = 1;
-	}
-	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading = { UE4CodeGen_Private::EPropertyClass::Bool, "use_flat_shading", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(MultiLineActor_eventSetFlatShading_Parms), &Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading_SetBit, METADATA_PARAMS(nullptr, 0) };
-	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers[] = {
-		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading,
-	};
-#if WITH_METADATA
-	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams[] = {
-		{ "Category", "SunShine" },
-		{ "ModuleRelativePath", "Public/MultiLineActor.h" },
-	};
-#endif
-	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AMultiLineActor, "SetFlatShading", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(MultiLineActor_eventSetFlatShading_Parms), Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers), 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams, ARRAY_COUNT(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams)) };
-	UFunction* Z_Construct_UFunction_AMultiLineActor_SetFlatShading()
-	{
-		static UFunction* ReturnFunction = nullptr;
-		if (!ReturnFunction)
-		{
-			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::FuncParams);
-		}
-		return ReturnFunction;
-	}
-	UClass* Z_Construct_UClass_AMultiLineActor_NoRegister()
-	{
-		return AMultiLineActor::StaticClass();
-	}
-	struct Z_Construct_UClass_AMultiLineActor_Statics
-	{
-		static UObject* (*const DependentSingletons[])();
-		static const FClassFunctionLinkInfo FuncInfo[];
-#if WITH_METADATA
-		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
-#endif
-#if WITH_METADATA
-		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_material__MetaData[];
-#endif
-		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_material_;
-#if WITH_METADATA
-		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mesh__MetaData[];
-#endif
-		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mesh_;
-		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
-		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
-		static const UE4CodeGen_Private::FClassParams ClassParams;
-	};
-	UObject* (*const Z_Construct_UClass_AMultiLineActor_Statics::DependentSingletons[])() = {
-		(UObject* (*)())Z_Construct_UClass_AActor,
-		(UObject* (*)())Z_Construct_UPackage__Script_MultiLine,
-	};
-	const FClassFunctionLinkInfo Z_Construct_UClass_AMultiLineActor_Statics::FuncInfo[] = {
-		{ &Z_Construct_UFunction_AMultiLineActor_SetFlatShading, "SetFlatShading" }, // 488248136
-	};
-#if WITH_METADATA
-	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams[] = {
-		{ "IncludePath", "MultiLineActor.h" },
-		{ "ModuleRelativePath", "Public/MultiLineActor.h" },
-	};
-#endif
-#if WITH_METADATA
-	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData[] = {
-		{ "Category", "MultiLineActor" },
-		{ "ModuleRelativePath", "Public/MultiLineActor.h" },
-	};
-#endif
-	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material_ = { UE4CodeGen_Private::EPropertyClass::Object, "material_", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x0040000000020001, 1, nullptr, STRUCT_OFFSET(AMultiLineActor, material_), Z_Construct_UClass_UMaterial_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData)) };
-#if WITH_METADATA
-	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData[] = {
-		{ "Category", "MultiLineActor" },
-		{ "EditInline", "true" },
-		{ "ModuleRelativePath", "Public/MultiLineActor.h" },
-	};
-#endif
-	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh_ = { UE4CodeGen_Private::EPropertyClass::Object, "mesh_", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x00400000000a0009, 1, nullptr, STRUCT_OFFSET(AMultiLineActor, mesh_), Z_Construct_UClass_UProceduralMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData)) };
-	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AMultiLineActor_Statics::PropPointers[] = {
-		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material_,
-		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh_,
-	};
-	const FCppClassTypeInfoStatic Z_Construct_UClass_AMultiLineActor_Statics::StaticCppClassTypeInfo = {
-		TCppClassTypeTraits<AMultiLineActor>::IsAbstract,
-	};
-	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AMultiLineActor_Statics::ClassParams = {
-		&AMultiLineActor::StaticClass,
-		DependentSingletons, ARRAY_COUNT(DependentSingletons),
-		0x009000A0u,
-		FuncInfo, ARRAY_COUNT(FuncInfo),
-		Z_Construct_UClass_AMultiLineActor_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::PropPointers),
-		nullptr,
-		&StaticCppClassTypeInfo,
-		nullptr, 0,
-		METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams))
-	};
-	UClass* Z_Construct_UClass_AMultiLineActor()
-	{
-		static UClass* OuterClass = nullptr;
-		if (!OuterClass)
-		{
-			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AMultiLineActor_Statics::ClassParams);
-		}
-		return OuterClass;
-	}
-	IMPLEMENT_CLASS(AMultiLineActor, 3830809755);
-	static FCompiledInDefer Z_CompiledInDefer_UClass_AMultiLineActor(Z_Construct_UClass_AMultiLineActor, &AMultiLineActor::StaticClass, TEXT("/Script/MultiLine"), TEXT("AMultiLineActor"), false, nullptr, nullptr, nullptr);
-	DEFINE_VTABLE_PTR_HELPER_CTOR(AMultiLineActor);
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
-#ifdef _MSC_VER
-#pragma warning (pop)
-#endif
diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.generated.h b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.generated.h
deleted file mode 100644
index bd62439ce7b21aa002664eb56d7c016bd4f49178..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineActor.generated.h
+++ /dev/null
@@ -1,114 +0,0 @@
-// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
-/*===========================================================================
-	Generated code exported from UnrealHeaderTool.
-	DO NOT modify this manually! Edit the corresponding .h files instead!
-===========================================================================*/
-
-#include "UObject/ObjectMacros.h"
-#include "UObject/ScriptMacros.h"
-
-PRAGMA_DISABLE_DEPRECATION_WARNINGS
-#ifdef MULTILINE_MultiLineActor_generated_h
-#error "MultiLineActor.generated.h already included, missing '#pragma once' in MultiLineActor.h"
-#endif
-#define MULTILINE_MultiLineActor_generated_h
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS \
- \
-	DECLARE_FUNCTION(execSetFlatShading) \
-	{ \
-		P_GET_UBOOL(Z_Param_use_flat_shading); \
-		P_FINISH; \
-		P_NATIVE_BEGIN; \
-		P_THIS->SetFlatShading(Z_Param_use_flat_shading); \
-		P_NATIVE_END; \
-	}
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
- \
-	DECLARE_FUNCTION(execSetFlatShading) \
-	{ \
-		P_GET_UBOOL(Z_Param_use_flat_shading); \
-		P_FINISH; \
-		P_NATIVE_BEGIN; \
-		P_THIS->SetFlatShading(Z_Param_use_flat_shading); \
-		P_NATIVE_END; \
-	}
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS_NO_PURE_DECLS \
-private: \
-	static void StaticRegisterNativesAMultiLineActor(); \
-	friend struct Z_Construct_UClass_AMultiLineActor_Statics; \
-public: \
-	DECLARE_CLASS(AMultiLineActor, AActor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MultiLine"), NO_API) \
-	DECLARE_SERIALIZER(AMultiLineActor)
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS \
-private: \
-	static void StaticRegisterNativesAMultiLineActor(); \
-	friend struct Z_Construct_UClass_AMultiLineActor_Statics; \
-public: \
-	DECLARE_CLASS(AMultiLineActor, AActor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MultiLine"), NO_API) \
-	DECLARE_SERIALIZER(AMultiLineActor)
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_STANDARD_CONSTRUCTORS \
-	/** Standard constructor, called after all reflected properties have been initialized */ \
-	NO_API AMultiLineActor(const FObjectInitializer& ObjectInitializer); \
-	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AMultiLineActor) \
-	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMultiLineActor); \
-DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMultiLineActor); \
-private: \
-	/** Private move- and copy-constructors, should never be used */ \
-	NO_API AMultiLineActor(AMultiLineActor&&); \
-	NO_API AMultiLineActor(const AMultiLineActor&); \
-public:
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_ENHANCED_CONSTRUCTORS \
-private: \
-	/** Private move- and copy-constructors, should never be used */ \
-	NO_API AMultiLineActor(AMultiLineActor&&); \
-	NO_API AMultiLineActor(const AMultiLineActor&); \
-public: \
-	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMultiLineActor); \
-DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMultiLineActor); \
-	DEFINE_DEFAULT_CONSTRUCTOR_CALL(AMultiLineActor)
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \
-	FORCEINLINE static uint32 __PPO__mesh_() { return STRUCT_OFFSET(AMultiLineActor, mesh_); } \
-	FORCEINLINE static uint32 __PPO__material_() { return STRUCT_OFFSET(AMultiLineActor, material_); }
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_11_PROLOG
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_GENERATED_BODY_LEGACY \
-PRAGMA_DISABLE_DEPRECATION_WARNINGS \
-public: \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_STANDARD_CONSTRUCTORS \
-public: \
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_GENERATED_BODY \
-PRAGMA_DISABLE_DEPRECATION_WARNINGS \
-public: \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS_NO_PURE_DECLS \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_ENHANCED_CONSTRUCTORS \
-private: \
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
-
-
-#undef CURRENT_FILE_ID
-#define CURRENT_FILE_ID NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h
-
-
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineClasses.h b/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineClasses.h
deleted file mode 100644
index 8dee57eaf2b9b50017c216e95aafc6ea83f98c5d..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Inc/MultiLine/MultiLineClasses.h
+++ /dev/null
@@ -1,10 +0,0 @@
-// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
-/*===========================================================================
-	Generated code exported from UnrealHeaderTool.
-	DO NOT modify this manually! Edit the corresponding .h files instead!
-===========================================================================*/
-
-#pragma once
-
-
-
diff --git a/Intermediate/Build/Win64/UE4/Inc/MultiLine/Timestamp b/Intermediate/Build/Win64/UE4/Inc/MultiLine/Timestamp
deleted file mode 100644
index 6337e8edfbbec2f06b41fcde84ffde0632f21e0e..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Inc/MultiLine/Timestamp
+++ /dev/null
@@ -1 +0,0 @@
-G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public\MultiLineActor.h
diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Definitions.MultiLine.h
deleted file mode 100644
index a2e6c43d1300b4bcc95329f5c80967957e13cfda..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Definitions.MultiLine.h
+++ /dev/null
@@ -1,109 +0,0 @@
-#undef MULTILINE_API
-#undef UE_IS_ENGINE_MODULE
-#undef DEPRECATED_FORGAME
-#define DEPRECATED_FORGAME DEPRECATED
-#define IS_PROGRAM 0
-#define UE_GAME 1
-#define ENABLE_PGO_PROFILE 0
-#define WITH_DEV_AUTOMATION_TESTS 0
-#define WITH_PERF_AUTOMATION_TESTS 0
-#define UNICODE 1
-#define _UNICODE 1
-#define __UNREAL__ 1
-#define IS_MONOLITHIC 1
-#define WITH_ENGINE 1
-#define WITH_UNREAL_DEVELOPER_TOOLS 0
-#define WITH_APPLICATION_CORE 1
-#define WITH_COREUOBJECT 1
-#define USE_STATS_WITHOUT_ENGINE 0
-#define WITH_PLUGIN_SUPPORT 0
-#define WITH_PERFCOUNTERS 0
-#define USE_LOGGING_IN_SHIPPING 0
-#define WITH_LOGGING_TO_MEMORY 0
-#define USE_CACHE_FREED_OS_ALLOCS 1
-#define USE_CHECKS_IN_SHIPPING 0
-#define UE_BUILD_MINIMAL 1
-#define WITH_EDITOR 0
-#define WITH_EDITORONLY_DATA 0
-#define WITH_SERVER_CODE 1
-#define WITH_CEF3 1
-#define WITH_XGE_CONTROLLER 0
-#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
-#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
-#define UBT_COMPILED_PLATFORM Win64
-#define UBT_COMPILED_TARGET Game
-#define UE_APP_NAME "UE4"
-#define WIN32 1
-#define _WIN32_WINNT 0x0601
-#define WINVER 0x0601
-#define PLATFORM_WINDOWS 1
-#define DEPTH_32_BIT_CONVERSION 0
-#define PROJECT_COPYRIGHT_STRING Fill out your copyright notice in the Description page of Project Settings.
-#define PROJECT_PRODUCT_NAME neuralnetwork
-#define PROJECT_PRODUCT_IDENTIFIER NeuralNetwork
-#define NDEBUG 1
-#define UE_BUILD_SHIPPING 1
-#define UE_ENGINE_DIRECTORY "D:/Program Files/Epic Games/UE_4.21/Engine/"
-#define ORIGINAL_FILE_NAME "neuralnetwork-Win64-Shipping.exe"
-#define UE_IS_ENGINE_MODULE 0
-#define UE_PROJECT_NAME NeuralNetwork
-#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
-#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
-#define DEPRECATED_FORGAME DEPRECATED
-#define COREUOBJECT_API 
-#define UE_ENABLE_ICU 1
-#define WITH_VS_PERF_PROFILER 0
-#define WITH_DIRECTXMATH 0
-#define WITH_MALLOC_STOMP 0
-#define CORE_API 
-#define INCLUDE_APEIRON 0
-#define WITH_PHYSX 1
-#define WITH_APEIRON 0
-#define PHYSICS_INTERFACE_LLIMMEDIATE 0
-#define PHYSICS_INTERFACE_PHYSX 1
-#define WITH_APEX 1
-#define WITH_APEX_CLOTHING 1
-#define WITH_CLOTH_COLLISION_DETECTION 1
-#define WITH_PHYSX_COOKING 1
-#define WITH_NVCLOTH 1
-#define WITH_IMMEDIATE_PHYSX 0
-#define GPUPARTICLE_LOCAL_VF_ONLY 0
-#define ENGINE_API 
-#define APPLICATIONCORE_API 
-#define RHI_API 
-#define JSON_API 
-#define SLATE_PARENT_POINTERS 1
-#define WITH_FREETYPE 1
-#define SLATECORE_API 
-#define INPUTCORE_API 
-#define SLATE_API 
-#define WITH_UNREALPNG 1
-#define WITH_UNREALJPEG 1
-#define WITH_UNREALEXR 1
-#define IMAGEWRAPPER_API 
-#define MESSAGING_API 
-#define MESSAGINGCOMMON_API 
-#define RENDERCORE_API 
-#define SHADERCORE_API 
-#define SOCKETS_PACKAGE 1
-#define SOCKETS_API 
-#define UTILITYSHADERS_API 
-#define ASSETREGISTRY_API 
-#define ENGINEMESSAGES_API 
-#define ENGINESETTINGS_API 
-#define SYNTHBENCHMARK_API 
-#define RENDERER_API 
-#define GAMEPLAYTAGS_API 
-#define DATABASESUPPORT_API 
-#define PACKETHANDLER_API 
-#define RELIABILITYHANDLERCOMPONENT_API 
-#define AUDIOPLATFORMCONFIGURATION_API 
-#define MESHDESCRIPTION_API 
-#define PAKFILE_API 
-#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API 
-#define NETWORKREPLAYSTREAMING_API 
-#define AUDIOMIXER_API 
-#define UELIBSAMPLERATE_API 
-#define ANIMATIONCORE_API 
-#define PROCEDURALMESHCOMPONENT_API 
-#define MULTILINE_API 
diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp
deleted file mode 100644
index 6e2d5a651201324dbcf86ad1db6e5fc84a6967da..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp"
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp"
diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj
deleted file mode 100644
index 16319446373f8d55d67a66777bc4e4a50c3eaf16..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj.response
deleted file mode 100644
index 3505985abd001980652f8c428650218115e8f0f2..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.cpp.obj.response
+++ /dev/null
@@ -1,240 +0,0 @@
-/Zc:inline
-/nologo
-/Oi
-/c
-/Gy
-/Zm850
-/wd4819
-/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
-/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
-/source-charset:utf-8 /execution-charset:utf-8
-/Ox
-/Ot
-/Ob2
-/errorReport:prompt
-/Z7
-/MD
-/bigobj
-/fp:fast
-/Zo
-/Zp8
-/wd4463
-/wd4838
-/we4668
-/I .
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-/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
-/I Runtime
-/I Runtime\CoreUObject\Public
-/I Runtime\CoreUObject
-/I Runtime\CoreUObject\Public\Blueprint
-/I Runtime\CoreUObject\Public\Internationalization
-/I Runtime\CoreUObject\Public\Misc
-/I Runtime\CoreUObject\Public\Serialization
-/I Runtime\CoreUObject\Public\Serialization\Formatters
-/I Runtime\CoreUObject\Public\Templates
-/I Runtime\CoreUObject\Public\UObject
-/I Runtime\Core\Public
-/I Runtime\Core
-/I Runtime\Core\Public\Algo
-/I Runtime\Core\Public\Algo\Impl
-/I Runtime\Core\Public\Async
-/I Runtime\Core\Public\Clang
-/I Runtime\Core\Public\Containers
-/I Runtime\Core\Public\Delegates
-/I Runtime\Core\Public\Features
-/I Runtime\Core\Public\FramePro
-/I Runtime\Core\Public\GenericPlatform
-/I Runtime\Core\Public\HAL
-/I Runtime\Core\Public\HAL\Allocators
-/I Runtime\Core\Public\Hash
-/I Runtime\Core\Public\Internationalization
-/I Runtime\Core\Public\Logging
-/I Runtime\Core\Public\Math
-/I Runtime\Core\Public\Misc
-/I Runtime\Core\Public\Modules
-/I Runtime\Core\Public\Modules\Boilerplate
-/I Runtime\Core\Public\ProfilingDebugging
-/I Runtime\Core\Public\Serialization
-/I Runtime\Core\Public\Serialization\Csv
-/I Runtime\Core\Public\Serialization\Formatters
-/I Runtime\Core\Public\Stats
-/I Runtime\Core\Public\Templates
-/I Runtime\Core\Public\Traits
-/I Runtime\Core\Public\UObject
-/I Runtime\Core\Public\Windows
-/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
-/I Runtime\Engine\Classes
-/I Runtime\Engine\Public
-/I Runtime\Engine
-/I Runtime\Engine\Public\AI
-/I Runtime\Engine\Public\AI\Navigation
-/I Runtime\Engine\Public\Analytics
-/I Runtime\Engine\Public\Animation
-/I Runtime\Engine\Public\Curves
-/I Runtime\Engine\Public\EdGraph
-/I Runtime\Engine\Public\Internationalization
-/I Runtime\Engine\Public\Net
-/I Runtime\Engine\Public\PacketHandlers
-/I Runtime\Engine\Public\Performance
-/I Runtime\Engine\Public\Physics
-/I Runtime\Engine\Public\Physics\Experimental
-/I Runtime\Engine\Public\Physics\ImmediatePhysics
-/I Runtime\Engine\Public\ProfilingDebugging
-/I Runtime\Engine\Public\Rendering
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-/I Runtime\ApplicationCore
-/I Runtime\ApplicationCore\Public\GenericPlatform
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-/I Runtime\ApplicationCore\Public\Windows
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-/I Runtime\RHI
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-/I Runtime\Json
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-/I Runtime\Json\Public\Policies
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-/I Runtime\SlateCore
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-/I Runtime\SlateCore\Public\Application
-/I Runtime\SlateCore\Public\Brushes
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-/I Runtime\SlateCore\Public\Textures
-/I Runtime\SlateCore\Public\Types
-/I Runtime\SlateCore\Public\Widgets
-/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
-/I Runtime\InputCore
-/I Runtime\InputCore\Public\GenericPlatform
-/I Runtime\InputCore\Public\HAL
-/I Runtime\InputCore\Public\Windows
-/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
-/I Runtime\Slate\Public
-/I Runtime\Slate
-/I Runtime\Slate\Public\Framework
-/I Runtime\Slate\Public\Framework\Application
-/I Runtime\Slate\Public\Framework\Commands
-/I Runtime\Slate\Public\Framework\Docking
-/I Runtime\Slate\Public\Framework\Layout
-/I Runtime\Slate\Public\Framework\MetaData
-/I Runtime\Slate\Public\Framework\MultiBox
-/I Runtime\Slate\Public\Framework\Notifications
-/I Runtime\Slate\Public\Framework\Styling
-/I Runtime\Slate\Public\Framework\Text
-/I Runtime\Slate\Public\Framework\Views
-/I Runtime\Slate\Public\Widgets
-/I Runtime\Slate\Public\Widgets\Colors
-/I Runtime\Slate\Public\Widgets\Docking
-/I Runtime\Slate\Public\Widgets\Images
-/I Runtime\Slate\Public\Widgets\Input
-/I Runtime\Slate\Public\Widgets\LayerManager
-/I Runtime\Slate\Public\Widgets\Layout
-/I Runtime\Slate\Public\Widgets\Navigation
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-/I Runtime\Slate\Public\Widgets\Text
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-/I Runtime\ImageWrapper\Public
-/I Runtime\ImageWrapper
-/I Runtime\Messaging\Public
-/I Runtime\Messaging
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-/I Runtime\MessagingCommon
-/I Runtime\RenderCore\Public
-/I Runtime\RenderCore
-/I Runtime\ShaderCore\Public
-/I Runtime\ShaderCore
-/I Runtime\Sockets\Public
-/I Runtime\Sockets
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-/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
-/I Runtime\AssetRegistry\Public
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-/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
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-/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
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-/I Runtime\EngineSettings\Public
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-/I Runtime\SynthBenchmark\Public
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-/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
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-/I Runtime\Renderer
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-/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
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-/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
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-/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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-/I Runtime\MeshDescription\Public
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-/I Runtime\PakFile\Public
-/I Runtime\PakFile
-/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
-/I Runtime\ClothingSystemRuntimeInterface\Public
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-/I Runtime\NetworkReplayStreaming
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-/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
-/I Runtime\AudioMixer\Classes
-/I Runtime\AudioMixer\Public
-/I Runtime\AudioMixer
-/I Runtime\AudioMixer\Public\Components
-/I Runtime\AudioMixer\Public\DSP
-/I ThirdParty
-/I ThirdParty\libSampleRate\Public
-/I ThirdParty\libSampleRate
-/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
-/I Runtime\AnimationCore\Public
-/I Runtime\AnimationCore
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4\Inc\ProceduralMeshComponent
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent\Public
-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source\ProceduralMeshComponent
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-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt"
-/D_HAS_EXCEPTIONS=0
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diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp
deleted file mode 100644
index 4f9406e067576290f96028691e5180522ef42e00..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLine.init.gen.cpp"
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Inc\MultiLine\MultiLineActor.gen.cpp"
diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj
deleted file mode 100644
index 8f9c73ca47bf5cab758ef35d0febbe231df2f3ee..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj.response b/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj.response
deleted file mode 100644
index 34b3004ac9b403a2e287aeaec5119ad6aba0a60e..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4/Shipping/MultiLine/Module.MultiLine.gen.cpp.obj.response
+++ /dev/null
@@ -1,241 +0,0 @@
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-/I Runtime\CoreUObject\Public\Blueprint
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-/I Runtime\CoreUObject\Public\UObject
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-/I Runtime\Core
-/I Runtime\Core\Public\Algo
-/I Runtime\Core\Public\Algo\Impl
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-/I Runtime\Core\Public\HAL\Allocators
-/I Runtime\Core\Public\Hash
-/I Runtime\Core\Public\Internationalization
-/I Runtime\Core\Public\Logging
-/I Runtime\Core\Public\Math
-/I Runtime\Core\Public\Misc
-/I Runtime\Core\Public\Modules
-/I Runtime\Core\Public\Modules\Boilerplate
-/I Runtime\Core\Public\ProfilingDebugging
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-/I Runtime\Core\Public\Traits
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-/I Runtime\Core\Public\Windows
-/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
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-/I Runtime\Engine
-/I Runtime\Engine\Public\AI
-/I Runtime\Engine\Public\AI\Navigation
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-/I Runtime\Engine\Public\Curves
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-/I Runtime\Engine\Public\Net
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-/I Runtime\Engine\Public\Performance
-/I Runtime\Engine\Public\Physics
-/I Runtime\Engine\Public\Physics\Experimental
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-/I Runtime\SlateCore\Public\Textures
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-/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
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-/I Runtime\GameplayTags\Classes
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-/I Runtime\PacketHandlers\PacketHandler
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-/I Runtime\PacketHandlers\ReliabilityHandlerComponent
-/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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-/I Runtime\AudioPlatformConfiguration
-/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
-/I Runtime\MeshDescription\Public
-/I Runtime\MeshDescription
-/I Runtime\PakFile\Public
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-/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
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-/I Runtime\NetworkReplayStreaming
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-/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
-/I Runtime\AudioMixer\Classes
-/I Runtime\AudioMixer\Public
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-/I Runtime\AudioMixer\Public\Components
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-/I ThirdParty
-/I ThirdParty\libSampleRate\Public
-/I ThirdParty\libSampleRate
-/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
-/I Runtime\AnimationCore\Public
-/I Runtime\AnimationCore
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-/I ..\Plugins\Runtime\ProceduralMeshComponent\Source
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-/I G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine
-/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
-/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt"
-/D_HAS_EXCEPTIONS=0
-/D_HAS_EXCEPTIONS=0
-/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Shipping\Engine\SharedPCH.Engine.h"
-/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Shipping\Engine\SharedPCH.Engine.h"
-/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetwork\Shipping\Engine\SharedPCH.Engine.h.pch"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Shipping\MultiLine\Module.MultiLine.gen.cpp"
-/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Shipping\MultiLine\Definitions.MultiLine.h"
-/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4\Shipping\MultiLine\Module.MultiLine.gen.cpp.obj"
-/TP
-/GR-
-/W4
\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Definitions.MultiLine.h
deleted file mode 100644
index 121f69a823d122479e37596f238e76f1e38661d0..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Definitions.MultiLine.h
+++ /dev/null
@@ -1,202 +0,0 @@
-#undef MULTILINE_API
-#undef UE_IS_ENGINE_MODULE
-#undef DEPRECATED_FORGAME
-#define DEPRECATED_FORGAME DEPRECATED
-#define IS_PROGRAM 0
-#define UE_EDITOR 1
-#define ENABLE_PGO_PROFILE 0
-#define WITH_DEV_AUTOMATION_TESTS 1
-#define WITH_PERF_AUTOMATION_TESTS 1
-#define UNICODE 1
-#define _UNICODE 1
-#define __UNREAL__ 1
-#define IS_MONOLITHIC 0
-#define WITH_ENGINE 1
-#define WITH_UNREAL_DEVELOPER_TOOLS 1
-#define WITH_APPLICATION_CORE 1
-#define WITH_COREUOBJECT 1
-#define USE_STATS_WITHOUT_ENGINE 0
-#define WITH_PLUGIN_SUPPORT 0
-#define WITH_PERFCOUNTERS 1
-#define USE_LOGGING_IN_SHIPPING 0
-#define WITH_LOGGING_TO_MEMORY 0
-#define USE_CACHE_FREED_OS_ALLOCS 1
-#define USE_CHECKS_IN_SHIPPING 0
-#define UE_BUILD_MINIMAL 0
-#define WITH_EDITOR 1
-#define WITH_SERVER_CODE 1
-#define WITH_CEF3 1
-#define WITH_XGE_CONTROLLER 1
-#define UBT_MODULE_MANIFEST "UE4Editor.modules"
-#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
-#define UBT_COMPILED_PLATFORM Win64
-#define UBT_COMPILED_TARGET Editor
-#define UE_APP_NAME "UE4Editor"
-#define WIN32 1
-#define _WIN32_WINNT 0x0601
-#define WINVER 0x0601
-#define PLATFORM_WINDOWS 1
-#define DEPTH_32_BIT_CONVERSION 0
-#define NDEBUG 1
-#define UE_BUILD_DEVELOPMENT 1
-#define ORIGINAL_FILE_NAME "UE4Editor-MultiLine-Win64-DebugGame.dll"
-#define UE_IS_ENGINE_MODULE 0
-#define UE_PROJECT_NAME NeuralNetwork
-#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
-#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
-#define DEPRECATED_FORGAME DEPRECATED
-#define COREUOBJECT_API DLLIMPORT
-#define UE_ENABLE_ICU 1
-#define WITH_VS_PERF_PROFILER 0
-#define WITH_DIRECTXMATH 0
-#define WITH_MALLOC_STOMP 1
-#define CORE_API DLLIMPORT
-#define INCLUDE_APEIRON 0
-#define WITH_PHYSX 1
-#define WITH_APEIRON 0
-#define PHYSICS_INTERFACE_LLIMMEDIATE 0
-#define PHYSICS_INTERFACE_PHYSX 1
-#define WITH_APEX 1
-#define WITH_APEX_CLOTHING 1
-#define WITH_CLOTH_COLLISION_DETECTION 1
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-#define WITH_NVCLOTH 1
-#define WITH_IMMEDIATE_PHYSX 0
-#define GPUPARTICLE_LOCAL_VF_ONLY 0
-#define ENGINE_API DLLIMPORT
-#define APPLICATIONCORE_API DLLIMPORT
-#define RHI_API DLLIMPORT
-#define JSON_API DLLIMPORT
-#define SLATE_PARENT_POINTERS 1
-#define WITH_FREETYPE 1
-#define SLATECORE_API DLLIMPORT
-#define INPUTCORE_API DLLIMPORT
-#define SLATE_API DLLIMPORT
-#define WITH_UNREALPNG 1
-#define WITH_UNREALJPEG 1
-#define WITH_UNREALEXR 1
-#define IMAGEWRAPPER_API DLLIMPORT
-#define MESSAGING_API DLLIMPORT
-#define MESSAGINGCOMMON_API DLLIMPORT
-#define RENDERCORE_API DLLIMPORT
-#define SHADERCORE_API DLLIMPORT
-#define SOCKETS_PACKAGE 1
-#define SOCKETS_API DLLIMPORT
-#define UTILITYSHADERS_API DLLIMPORT
-#define ASSETREGISTRY_API DLLIMPORT
-#define ENGINEMESSAGES_API DLLIMPORT
-#define ENGINESETTINGS_API DLLIMPORT
-#define SYNTHBENCHMARK_API DLLIMPORT
-#define RENDERER_API DLLIMPORT
-#define GAMEPLAYTAGS_API DLLIMPORT
-#define DATABASESUPPORT_API DLLIMPORT
-#define PACKETHANDLER_API DLLIMPORT
-#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
-#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
-#define MESHDESCRIPTION_API DLLIMPORT
-#define PAKFILE_API DLLIMPORT
-#define INCLUDE_APEIRON 0
-#define WITH_PHYSX 1
-#define WITH_APEIRON 0
-#define PHYSICS_INTERFACE_LLIMMEDIATE 0
-#define PHYSICS_INTERFACE_PHYSX 1
-#define WITH_APEX 1
-#define WITH_APEX_CLOTHING 1
-#define WITH_CLOTH_COLLISION_DETECTION 1
-#define WITH_PHYSX_COOKING 1
-#define WITH_NVCLOTH 1
-#define WITH_IMMEDIATE_PHYSX 0
-#define WITH_RECAST 1
-#define UNREALED_API DLLIMPORT
-#define BSPMODE_API DLLIMPORT
-#define DIRECTORYWATCHER_API DLLIMPORT
-#define DOCUMENTATION_API DLLIMPORT
-#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
-#define PROJECTS_API DLLIMPORT
-#define SANDBOXFILE_API DLLIMPORT
-#define EDITORSTYLE_API DLLIMPORT
-#define SOURCE_CONTROL_WITH_SLATE 1
-#define SOURCECONTROL_API DLLIMPORT
-#define UNREALEDMESSAGES_API DLLIMPORT
-#define GAMEPLAYDEBUGGER_API DLLIMPORT
-#define BLUEPRINTGRAPH_API DLLIMPORT
-#define HTTP_PACKAGE 1
-#define CURL_ENABLE_DEBUG_CALLBACK 1
-#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
-#define HTTP_API DLLIMPORT
-#define UNREALAUDIO_API DLLIMPORT
-#define FUNCTIONALTESTING_API DLLIMPORT
-#define AUTOMATIONCONTROLLER_API DLLIMPORT
-#define LOCALIZATION_API DLLIMPORT
-#define AUDIOEDITOR_API DLLIMPORT
-#define LEVELEDITOR_API DLLIMPORT
-#define SETTINGS_API DLLIMPORT
-#define INTROTUTORIALS_API DLLIMPORT
-#define HEADMOUNTEDDISPLAY_API DLLIMPORT
-#define VREDITOR_API DLLIMPORT
-#define COMMONMENUEXTENSIONS_API DLLIMPORT
-#define INCLUDE_APEIRON 0
-#define WITH_PHYSX 1
-#define WITH_APEIRON 0
-#define PHYSICS_INTERFACE_LLIMMEDIATE 0
-#define PHYSICS_INTERFACE_PHYSX 1
-#define WITH_APEX 1
-#define WITH_APEX_CLOTHING 1
-#define WITH_CLOTH_COLLISION_DETECTION 1
-#define WITH_PHYSX_COOKING 1
-#define WITH_NVCLOTH 1
-#define WITH_IMMEDIATE_PHYSX 0
-#define LANDSCAPE_API DLLIMPORT
-#define PROPERTYEDITOR_API DLLIMPORT
-#define ACTORPICKERMODE_API DLLIMPORT
-#define SCENEDEPTHPICKERMODE_API DLLIMPORT
-#define DETAILCUSTOMIZATIONS_API DLLIMPORT
-#define CLASSVIEWER_API DLLIMPORT
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-#define CONTENTBROWSER_API DLLIMPORT
-#define ENABLE_HTTP_FOR_NFS 1
-#define NETWORKFILESYSTEM_API DLLIMPORT
-#define UMG_API DLLIMPORT
-#define MOVIESCENE_API DLLIMPORT
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-#define XAUDIO2_API DLLIMPORT
-#define AUDIOMIXERXAUDIO2_API DLLIMPORT
-#define COLLECTIONMANAGER_API DLLIMPORT
-#define ADDCONTENTDIALOG_API DLLIMPORT
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-#define MESHUTILITIES_API DLLIMPORT
-#define MESHMERGEUTILITIES_API DLLIMPORT
-#define HIERARCHICALLODUTILITIES_API DLLIMPORT
-#define MESHREDUCTIONINTERFACE_API DLLIMPORT
-#define ASSETTOOLS_API DLLIMPORT
-#define KISMETCOMPILER_API DLLIMPORT
-#define GAMEPLAYTASKS_API DLLIMPORT
-#define WITH_RECAST 1
-#define WITH_GAMEPLAY_DEBUGGER 1
-#define AIMODULE_API DLLIMPORT
-#define KISMET_API DLLIMPORT
-#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
-#define NETWORKREPLAYSTREAMING_API DLLIMPORT
-#define AUDIOMIXER_API DLLIMPORT
-#define UELIBSAMPLERATE_API DLLIMPORT
-#define PROCEDURALMESHCOMPONENT_API DLLIMPORT
-#define MULTILINE_API DLLEXPORT
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp
deleted file mode 100644
index 6e2d5a651201324dbcf86ad1db6e5fc84a6967da..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp"
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp"
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj
deleted file mode 100644
index f1b4a3ef96931874b60f530bcce8f99ca3036449..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.cpp.obj.response
deleted file mode 100644
index be3dfa0520f89242dca9149d62bb9a3ca0282098..0000000000000000000000000000000000000000
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diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.gen.cpp b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.gen.cpp
deleted file mode 100644
index 1e72094d1492d97a9345f4daee972e7ac107fc23..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.gen.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Inc\MultiLine\MultiLine.init.gen.cpp"
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Inc\MultiLine\MultiLineActor.gen.cpp"
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj
deleted file mode 100644
index 9ec9355579fceb81491bdbb2e0698e79887a485c..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj.response b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj.response
deleted file mode 100644
index 2b12c1f0fc8f0359b8feb8b6326df25312f6d5cd..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/Module.MultiLine.gen.cpp.obj.response
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\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/PCLaunch.rc.res b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/PCLaunch.rc.res
deleted file mode 100644
index 94692b9dc63e8554d634addd0cb15fed74ba778f..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/PCLaunch.rc.res and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.dll.response b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.dll.response
deleted file mode 100644
index 1bece74e6fd43347bc75bdf939164f57859f04db..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.dll.response
+++ /dev/null
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\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.exp b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.exp
deleted file mode 100644
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diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib
deleted file mode 100644
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Binary files a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib.response b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.lib.response
deleted file mode 100644
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\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.exp b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.exp
deleted file mode 100644
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Binary files a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.exp and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.lib b/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.lib
deleted file mode 100644
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Binary files a/Intermediate/Build/Win64/UE4Editor/DebugGame/MultiLine/UE4Editor-MultiLine-Win64-DebugGame.suppressed.lib and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Definitions.MultiLine.h b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Definitions.MultiLine.h
deleted file mode 100644
index 2d87589a1ab4a3fa7602f9588116769cfc030f3d..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Definitions.MultiLine.h
+++ /dev/null
@@ -1,202 +0,0 @@
-#undef MULTILINE_API
-#undef UE_IS_ENGINE_MODULE
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-#define DEPRECATED_FORGAME DEPRECATED
-#define IS_PROGRAM 0
-#define UE_EDITOR 1
-#define ENABLE_PGO_PROFILE 0
-#define WITH_DEV_AUTOMATION_TESTS 1
-#define WITH_PERF_AUTOMATION_TESTS 1
-#define UNICODE 1
-#define _UNICODE 1
-#define __UNREAL__ 1
-#define IS_MONOLITHIC 0
-#define WITH_ENGINE 1
-#define WITH_UNREAL_DEVELOPER_TOOLS 1
-#define WITH_APPLICATION_CORE 1
-#define WITH_COREUOBJECT 1
-#define USE_STATS_WITHOUT_ENGINE 0
-#define WITH_PLUGIN_SUPPORT 0
-#define WITH_PERFCOUNTERS 1
-#define USE_LOGGING_IN_SHIPPING 0
-#define WITH_LOGGING_TO_MEMORY 0
-#define USE_CACHE_FREED_OS_ALLOCS 1
-#define USE_CHECKS_IN_SHIPPING 0
-#define UE_BUILD_MINIMAL 0
-#define WITH_EDITOR 1
-#define WITH_SERVER_CODE 1
-#define WITH_CEF3 1
-#define WITH_XGE_CONTROLLER 1
-#define UBT_MODULE_MANIFEST "UE4Editor.modules"
-#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
-#define UBT_COMPILED_PLATFORM Win64
-#define UBT_COMPILED_TARGET Editor
-#define UE_APP_NAME "UE4Editor"
-#define WIN32 1
-#define _WIN32_WINNT 0x0601
-#define WINVER 0x0601
-#define PLATFORM_WINDOWS 1
-#define DEPTH_32_BIT_CONVERSION 0
-#define NDEBUG 1
-#define UE_BUILD_DEVELOPMENT 1
-#define ORIGINAL_FILE_NAME "UE4Editor-MultiLine.dll"
-#define UE_IS_ENGINE_MODULE 0
-#define UE_PROJECT_NAME NeuralNetwork
-#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
-#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
-#define DEPRECATED_FORGAME DEPRECATED
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-#define FUNCTIONALTESTING_API DLLIMPORT
-#define AUTOMATIONCONTROLLER_API DLLIMPORT
-#define LOCALIZATION_API DLLIMPORT
-#define AUDIOEDITOR_API DLLIMPORT
-#define LEVELEDITOR_API DLLIMPORT
-#define SETTINGS_API DLLIMPORT
-#define INTROTUTORIALS_API DLLIMPORT
-#define HEADMOUNTEDDISPLAY_API DLLIMPORT
-#define VREDITOR_API DLLIMPORT
-#define COMMONMENUEXTENSIONS_API DLLIMPORT
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-#define WITH_APEIRON 0
-#define PHYSICS_INTERFACE_LLIMMEDIATE 0
-#define PHYSICS_INTERFACE_PHYSX 1
-#define WITH_APEX 1
-#define WITH_APEX_CLOTHING 1
-#define WITH_CLOTH_COLLISION_DETECTION 1
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-#define PROPERTYEDITOR_API DLLIMPORT
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-#define SCENEDEPTHPICKERMODE_API DLLIMPORT
-#define DETAILCUSTOMIZATIONS_API DLLIMPORT
-#define CLASSVIEWER_API DLLIMPORT
-#define GRAPHEDITOR_API DLLIMPORT
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-#define TIMEMANAGEMENT_API DLLIMPORT
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-#define ANIMATIONCORE_API DLLIMPORT
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-#define MESHBUILDER_API DLLIMPORT
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-#define XAUDIO2_API DLLIMPORT
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-#define ADDCONTENTDIALOG_API DLLIMPORT
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-#define MESHUTILITIES_API DLLIMPORT
-#define MESHMERGEUTILITIES_API DLLIMPORT
-#define HIERARCHICALLODUTILITIES_API DLLIMPORT
-#define MESHREDUCTIONINTERFACE_API DLLIMPORT
-#define ASSETTOOLS_API DLLIMPORT
-#define KISMETCOMPILER_API DLLIMPORT
-#define GAMEPLAYTASKS_API DLLIMPORT
-#define WITH_RECAST 1
-#define WITH_GAMEPLAY_DEBUGGER 1
-#define AIMODULE_API DLLIMPORT
-#define KISMET_API DLLIMPORT
-#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
-#define NETWORKREPLAYSTREAMING_API DLLIMPORT
-#define AUDIOMIXER_API DLLIMPORT
-#define UELIBSAMPLERATE_API DLLIMPORT
-#define PROCEDURALMESHCOMPONENT_API DLLIMPORT
-#define MULTILINE_API DLLEXPORT
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp
deleted file mode 100644
index 6e2d5a651201324dbcf86ad1db6e5fc84a6967da..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLine.cpp"
-#include "G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Private\MultiLineActor.cpp"
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj
deleted file mode 100644
index 4edded9c80a8221292e54160c923e75ad45be771..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj.response b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.cpp.obj.response
deleted file mode 100644
index 39657cf8495b48bfbe699254e88ad2ae01573eea..0000000000000000000000000000000000000000
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diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp
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index 1e72094d1492d97a9345f4daee972e7ac107fc23..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/Module.MultiLine.gen.cpp
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deleted file mode 100644
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-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um"
-/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt"
-/FI"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\Development\Engine\SharedPCH.Engine.h"
-/Yu"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\Development\Engine\SharedPCH.Engine.h"
-/Fp"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\Development\Engine\SharedPCH.Engine.h.pch"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Module.MultiLine.gen.cpp"
-/FI"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Definitions.MultiLine.h"
-/Fo"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Module.MultiLine.gen.cpp.obj"
-/TP
-/GR-
-/W4
\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/PCLaunch.rc.res b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/PCLaunch.rc.res
deleted file mode 100644
index ab594bb8b86774e6148f33e9641b26027fb39f21..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/PCLaunch.rc.res and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.dll.response b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.dll.response
deleted file mode 100644
index c47a094f982588287e7b1f27ad12922774a8f783..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.dll.response
+++ /dev/null
@@ -1,70 +0,0 @@
-/MANIFEST:NO
-/NOLOGO
-/DEBUG
-/errorReport:prompt
-/MACHINE:x64
-/SUBSYSTEM:WINDOWS
-/FIXED:No
-/NXCOMPAT
-/STACK:5000000
-/DELAY:UNLOAD
-/DLL
-/PDBALTPATH:%_PDB%
-/OPT:NOREF
-/OPT:NOICF
-/INCREMENTAL:NO
-/ignore:4199
-/ignore:4099
-/DELAYLOAD:"d3d12.dll"
-/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\lib\x64"
-/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\lib\um\x64"
-/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\ucrt\x64"
-/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\um\x64"
-/NODEFAULTLIB:"LIBCMT"
-/NODEFAULTLIB:"LIBCPMT"
-/NODEFAULTLIB:"LIBCMTD"
-/NODEFAULTLIB:"LIBCPMTD"
-/NODEFAULTLIB:"MSVCRTD"
-/NODEFAULTLIB:"MSVCPRTD"
-/NODEFAULTLIB:"LIBC"
-/NODEFAULTLIB:"LIBCP"
-/NODEFAULTLIB:"LIBCD"
-/NODEFAULTLIB:"LIBCPD"
-"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\Development\Engine\SharedPCH.Engine.h.obj"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Module.MultiLine.cpp.obj"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Module.MultiLine.gen.cpp.obj"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\PCLaunch.rc.res"
-"delayimp.lib"
-"wininet.lib"
-"rpcrt4.lib"
-"ws2_32.lib"
-"dbghelp.lib"
-"comctl32.lib"
-"Winmm.lib"
-"kernel32.lib"
-"user32.lib"
-"gdi32.lib"
-"winspool.lib"
-"comdlg32.lib"
-"advapi32.lib"
-"shell32.lib"
-"ole32.lib"
-"oleaut32.lib"
-"uuid.lib"
-"odbc32.lib"
-"odbccp32.lib"
-"netapi32.lib"
-"iphlpapi.lib"
-"setupapi.lib"
-"dwmapi.lib"
-"imm32.lib"
-"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib"
-"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
-"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\Slate\UE4Editor-Slate.lib"
-"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlateCore\UE4Editor-SlateCore.lib"
-"D:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\ProceduralMeshComponent\UE4Editor-ProceduralMeshComponent.lib"
-"D:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
-/OUT:"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Binaries\Win64\UE4Editor-MultiLine.dll"
-/IMPLIB:"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\UE4Editor-MultiLine.suppressed.lib"
-/PDB:"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Binaries\Win64\UE4Editor-MultiLine.pdb"
-/ignore:4078
\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.exp b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.exp
deleted file mode 100644
index c95cac52a3ad7a4825d08d3f2d911ae62408a608..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.exp and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.lib b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.lib
deleted file mode 100644
index 8f500e6610aa6405cf48b0fa5d2a37ed3b390990..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.lib and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.lib.response b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.lib.response
deleted file mode 100644
index d14baa1033f8f54f07645bb903a47c72f1b0f7e3..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.lib.response
+++ /dev/null
@@ -1,13 +0,0 @@
-/NOLOGO
-/errorReport:prompt
-/MACHINE:x64
-/SUBSYSTEM:WINDOWS
-/DEF
-/NAME:"UE4Editor-MultiLine.dll"
-/IGNORE:4221
-/NODEFAULTLIB
-"G:\code\unreal_project\NeuralNetwork\Intermediate\Build\Win64\neuralnetworkEditor\Development\Engine\SharedPCH.Engine.h.obj"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Module.MultiLine.cpp.obj"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\Module.MultiLine.gen.cpp.obj"
-"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\PCLaunch.rc.res"
-/OUT:"G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Intermediate\Build\Win64\UE4Editor\Development\MultiLine\UE4Editor-MultiLine.lib"
\ No newline at end of file
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.suppressed.exp b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.suppressed.exp
deleted file mode 100644
index f1e4e840e9bc9196638532976871e13a051f2df1..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.suppressed.exp and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.suppressed.lib b/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.suppressed.lib
deleted file mode 100644
index bc18942143be27b7edcc8587a8e63b5f1afc4c61..0000000000000000000000000000000000000000
Binary files a/Intermediate/Build/Win64/UE4Editor/Development/MultiLine/UE4Editor-MultiLine.suppressed.lib and /dev/null differ
diff --git a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLine.init.gen.cpp b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLine.init.gen.cpp
deleted file mode 100644
index f793818cef14c63dd4b580662ce98ccc2f0b4566..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLine.init.gen.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
-/*===========================================================================
-	Generated code exported from UnrealHeaderTool.
-	DO NOT modify this manually! Edit the corresponding .h files instead!
-===========================================================================*/
-
-#include "UObject/GeneratedCppIncludes.h"
-#ifdef _MSC_VER
-#pragma warning (push)
-#pragma warning (disable : 4883)
-#endif
-PRAGMA_DISABLE_DEPRECATION_WARNINGS
-void EmptyLinkFunctionForGeneratedCodeMultiLine_init() {}
-	UPackage* Z_Construct_UPackage__Script_MultiLine()
-	{
-		static UPackage* ReturnPackage = nullptr;
-		if (!ReturnPackage)
-		{
-			static const UE4CodeGen_Private::FPackageParams PackageParams = {
-				"/Script/MultiLine",
-				PKG_CompiledIn | 0x00000000,
-				0x7AFE117A,
-				0x2DCE4C2F,
-				nullptr, 0,
-				METADATA_PARAMS(nullptr, 0)
-			};
-			UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
-		}
-		return ReturnPackage;
-	}
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
-#ifdef _MSC_VER
-#pragma warning (pop)
-#endif
diff --git a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.gen.cpp b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.gen.cpp
deleted file mode 100644
index f4a8cc289b3b06d34a6bd9086027e9a5601de53e..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.gen.cpp
+++ /dev/null
@@ -1,154 +0,0 @@
-// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
-/*===========================================================================
-	Generated code exported from UnrealHeaderTool.
-	DO NOT modify this manually! Edit the corresponding .h files instead!
-===========================================================================*/
-
-#include "UObject/GeneratedCppIncludes.h"
-#include "MultiLine/Public/MultiLineActor.h"
-#ifdef _MSC_VER
-#pragma warning (push)
-#pragma warning (disable : 4883)
-#endif
-PRAGMA_DISABLE_DEPRECATION_WARNINGS
-void EmptyLinkFunctionForGeneratedCodeMultiLineActor() {}
-// Cross Module References
-	MULTILINE_API UClass* Z_Construct_UClass_AMultiLineActor_NoRegister();
-	MULTILINE_API UClass* Z_Construct_UClass_AMultiLineActor();
-	ENGINE_API UClass* Z_Construct_UClass_AActor();
-	UPackage* Z_Construct_UPackage__Script_MultiLine();
-	MULTILINE_API UFunction* Z_Construct_UFunction_AMultiLineActor_SetFlatShading();
-	ENGINE_API UClass* Z_Construct_UClass_UMaterial_NoRegister();
-	PROCEDURALMESHCOMPONENT_API UClass* Z_Construct_UClass_UProceduralMeshComponent_NoRegister();
-// End Cross Module References
-	void AMultiLineActor::StaticRegisterNativesAMultiLineActor()
-	{
-		UClass* Class = AMultiLineActor::StaticClass();
-		static const FNameNativePtrPair Funcs[] = {
-			{ "SetFlatShading", &AMultiLineActor::execSetFlatShading },
-		};
-		FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
-	}
-	struct Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics
-	{
-		struct MultiLineActor_eventSetFlatShading_Parms
-		{
-			bool use_flat_shading;
-		};
-		static void NewProp_use_flat_shading_SetBit(void* Obj);
-		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_use_flat_shading;
-		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
-#if WITH_METADATA
-		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
-#endif
-		static const UE4CodeGen_Private::FFunctionParams FuncParams;
-	};
-	void Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading_SetBit(void* Obj)
-	{
-		((MultiLineActor_eventSetFlatShading_Parms*)Obj)->use_flat_shading = 1;
-	}
-	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading = { UE4CodeGen_Private::EPropertyClass::Bool, "use_flat_shading", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(MultiLineActor_eventSetFlatShading_Parms), &Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading_SetBit, METADATA_PARAMS(nullptr, 0) };
-	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers[] = {
-		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::NewProp_use_flat_shading,
-	};
-#if WITH_METADATA
-	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams[] = {
-		{ "Category", "SunShine" },
-		{ "ModuleRelativePath", "Public/MultiLineActor.h" },
-	};
-#endif
-	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AMultiLineActor, "SetFlatShading", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(MultiLineActor_eventSetFlatShading_Parms), Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::PropPointers), 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams, ARRAY_COUNT(Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::Function_MetaDataParams)) };
-	UFunction* Z_Construct_UFunction_AMultiLineActor_SetFlatShading()
-	{
-		static UFunction* ReturnFunction = nullptr;
-		if (!ReturnFunction)
-		{
-			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_AMultiLineActor_SetFlatShading_Statics::FuncParams);
-		}
-		return ReturnFunction;
-	}
-	UClass* Z_Construct_UClass_AMultiLineActor_NoRegister()
-	{
-		return AMultiLineActor::StaticClass();
-	}
-	struct Z_Construct_UClass_AMultiLineActor_Statics
-	{
-		static UObject* (*const DependentSingletons[])();
-		static const FClassFunctionLinkInfo FuncInfo[];
-#if WITH_METADATA
-		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
-#endif
-#if WITH_METADATA
-		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_material__MetaData[];
-#endif
-		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_material_;
-#if WITH_METADATA
-		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mesh__MetaData[];
-#endif
-		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mesh_;
-		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
-		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
-		static const UE4CodeGen_Private::FClassParams ClassParams;
-	};
-	UObject* (*const Z_Construct_UClass_AMultiLineActor_Statics::DependentSingletons[])() = {
-		(UObject* (*)())Z_Construct_UClass_AActor,
-		(UObject* (*)())Z_Construct_UPackage__Script_MultiLine,
-	};
-	const FClassFunctionLinkInfo Z_Construct_UClass_AMultiLineActor_Statics::FuncInfo[] = {
-		{ &Z_Construct_UFunction_AMultiLineActor_SetFlatShading, "SetFlatShading" }, // 488248136
-	};
-#if WITH_METADATA
-	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams[] = {
-		{ "IncludePath", "MultiLineActor.h" },
-		{ "ModuleRelativePath", "Public/MultiLineActor.h" },
-	};
-#endif
-#if WITH_METADATA
-	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData[] = {
-		{ "Category", "MultiLineActor" },
-		{ "ModuleRelativePath", "Public/MultiLineActor.h" },
-	};
-#endif
-	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material_ = { UE4CodeGen_Private::EPropertyClass::Object, "material_", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x0040000000020001, 1, nullptr, STRUCT_OFFSET(AMultiLineActor, material_), Z_Construct_UClass_UMaterial_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material__MetaData)) };
-#if WITH_METADATA
-	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData[] = {
-		{ "Category", "MultiLineActor" },
-		{ "EditInline", "true" },
-		{ "ModuleRelativePath", "Public/MultiLineActor.h" },
-	};
-#endif
-	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh_ = { UE4CodeGen_Private::EPropertyClass::Object, "mesh_", RF_Public|RF_Transient|RF_MarkAsNative, (EPropertyFlags)0x00400000000a0009, 1, nullptr, STRUCT_OFFSET(AMultiLineActor, mesh_), Z_Construct_UClass_UProceduralMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh__MetaData)) };
-	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AMultiLineActor_Statics::PropPointers[] = {
-		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMultiLineActor_Statics::NewProp_material_,
-		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMultiLineActor_Statics::NewProp_mesh_,
-	};
-	const FCppClassTypeInfoStatic Z_Construct_UClass_AMultiLineActor_Statics::StaticCppClassTypeInfo = {
-		TCppClassTypeTraits<AMultiLineActor>::IsAbstract,
-	};
-	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AMultiLineActor_Statics::ClassParams = {
-		&AMultiLineActor::StaticClass,
-		DependentSingletons, ARRAY_COUNT(DependentSingletons),
-		0x009000A0u,
-		FuncInfo, ARRAY_COUNT(FuncInfo),
-		Z_Construct_UClass_AMultiLineActor_Statics::PropPointers, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::PropPointers),
-		nullptr,
-		&StaticCppClassTypeInfo,
-		nullptr, 0,
-		METADATA_PARAMS(Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams, ARRAY_COUNT(Z_Construct_UClass_AMultiLineActor_Statics::Class_MetaDataParams))
-	};
-	UClass* Z_Construct_UClass_AMultiLineActor()
-	{
-		static UClass* OuterClass = nullptr;
-		if (!OuterClass)
-		{
-			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AMultiLineActor_Statics::ClassParams);
-		}
-		return OuterClass;
-	}
-	IMPLEMENT_CLASS(AMultiLineActor, 3830809755);
-	static FCompiledInDefer Z_CompiledInDefer_UClass_AMultiLineActor(Z_Construct_UClass_AMultiLineActor, &AMultiLineActor::StaticClass, TEXT("/Script/MultiLine"), TEXT("AMultiLineActor"), false, nullptr, nullptr, nullptr);
-	DEFINE_VTABLE_PTR_HELPER_CTOR(AMultiLineActor);
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
-#ifdef _MSC_VER
-#pragma warning (pop)
-#endif
diff --git a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.generated.h b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.generated.h
deleted file mode 100644
index bd62439ce7b21aa002664eb56d7c016bd4f49178..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineActor.generated.h
+++ /dev/null
@@ -1,114 +0,0 @@
-// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
-/*===========================================================================
-	Generated code exported from UnrealHeaderTool.
-	DO NOT modify this manually! Edit the corresponding .h files instead!
-===========================================================================*/
-
-#include "UObject/ObjectMacros.h"
-#include "UObject/ScriptMacros.h"
-
-PRAGMA_DISABLE_DEPRECATION_WARNINGS
-#ifdef MULTILINE_MultiLineActor_generated_h
-#error "MultiLineActor.generated.h already included, missing '#pragma once' in MultiLineActor.h"
-#endif
-#define MULTILINE_MultiLineActor_generated_h
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS \
- \
-	DECLARE_FUNCTION(execSetFlatShading) \
-	{ \
-		P_GET_UBOOL(Z_Param_use_flat_shading); \
-		P_FINISH; \
-		P_NATIVE_BEGIN; \
-		P_THIS->SetFlatShading(Z_Param_use_flat_shading); \
-		P_NATIVE_END; \
-	}
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
- \
-	DECLARE_FUNCTION(execSetFlatShading) \
-	{ \
-		P_GET_UBOOL(Z_Param_use_flat_shading); \
-		P_FINISH; \
-		P_NATIVE_BEGIN; \
-		P_THIS->SetFlatShading(Z_Param_use_flat_shading); \
-		P_NATIVE_END; \
-	}
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS_NO_PURE_DECLS \
-private: \
-	static void StaticRegisterNativesAMultiLineActor(); \
-	friend struct Z_Construct_UClass_AMultiLineActor_Statics; \
-public: \
-	DECLARE_CLASS(AMultiLineActor, AActor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MultiLine"), NO_API) \
-	DECLARE_SERIALIZER(AMultiLineActor)
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS \
-private: \
-	static void StaticRegisterNativesAMultiLineActor(); \
-	friend struct Z_Construct_UClass_AMultiLineActor_Statics; \
-public: \
-	DECLARE_CLASS(AMultiLineActor, AActor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MultiLine"), NO_API) \
-	DECLARE_SERIALIZER(AMultiLineActor)
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_STANDARD_CONSTRUCTORS \
-	/** Standard constructor, called after all reflected properties have been initialized */ \
-	NO_API AMultiLineActor(const FObjectInitializer& ObjectInitializer); \
-	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AMultiLineActor) \
-	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMultiLineActor); \
-DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMultiLineActor); \
-private: \
-	/** Private move- and copy-constructors, should never be used */ \
-	NO_API AMultiLineActor(AMultiLineActor&&); \
-	NO_API AMultiLineActor(const AMultiLineActor&); \
-public:
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_ENHANCED_CONSTRUCTORS \
-private: \
-	/** Private move- and copy-constructors, should never be used */ \
-	NO_API AMultiLineActor(AMultiLineActor&&); \
-	NO_API AMultiLineActor(const AMultiLineActor&); \
-public: \
-	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMultiLineActor); \
-DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMultiLineActor); \
-	DEFINE_DEFAULT_CONSTRUCTOR_CALL(AMultiLineActor)
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \
-	FORCEINLINE static uint32 __PPO__mesh_() { return STRUCT_OFFSET(AMultiLineActor, mesh_); } \
-	FORCEINLINE static uint32 __PPO__material_() { return STRUCT_OFFSET(AMultiLineActor, material_); }
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_11_PROLOG
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_GENERATED_BODY_LEGACY \
-PRAGMA_DISABLE_DEPRECATION_WARNINGS \
-public: \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_STANDARD_CONSTRUCTORS \
-public: \
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
-
-
-#define NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_GENERATED_BODY \
-PRAGMA_DISABLE_DEPRECATION_WARNINGS \
-public: \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_PRIVATE_PROPERTY_OFFSET \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_INCLASS_NO_PURE_DECLS \
-	NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h_14_ENHANCED_CONSTRUCTORS \
-private: \
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
-
-
-#undef CURRENT_FILE_ID
-#define CURRENT_FILE_ID NeuralNetwork_Plugins_MultiLine_Source_MultiLine_Public_MultiLineActor_h
-
-
-PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineClasses.h b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineClasses.h
deleted file mode 100644
index 8dee57eaf2b9b50017c216e95aafc6ea83f98c5d..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/MultiLineClasses.h
+++ /dev/null
@@ -1,10 +0,0 @@
-// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
-/*===========================================================================
-	Generated code exported from UnrealHeaderTool.
-	DO NOT modify this manually! Edit the corresponding .h files instead!
-===========================================================================*/
-
-#pragma once
-
-
-
diff --git a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/Timestamp b/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/Timestamp
deleted file mode 100644
index 6337e8edfbbec2f06b41fcde84ffde0632f21e0e..0000000000000000000000000000000000000000
--- a/Intermediate/Build/Win64/UE4Editor/Inc/MultiLine/Timestamp
+++ /dev/null
@@ -1 +0,0 @@
-G:\code\unreal_project\NeuralNetwork\Plugins\MultiLine\Source\MultiLine\Public\MultiLineActor.h