RigidFinger (Physics)ΒΆ
The RigidFinger script initializes and updates Unity RigidBody and BoxCollider objects for each bone in a finger. RigidFinger is used with RigidHand to allow the prefab hands to interact with other Unity objects using collisions.
class RigidFinger
Public Functionsoverride void UpdateFinger()Implement this function to update this finger once per game loop.
Typically, this function is called by the parent HandModel object’s UpdateHand() function, which is called in the Unity Update() phase for graphics hand models and in the FixedUpdate() phase for physics hand models.