SkeletalHandΒΆ
The SkeletalHand script is used with hand models composed of discrete components rather than a deformable mesh. The script sets the transform of game objects representing the palm, wrist, and forearm and updates the finger objects. The SkeletalHand script works with the SkeletalFinger script and the robot and minimal hand prefabs.
class SkeletalHand
A hand object consisting of discrete, component parts.
The hand can have game objects for the palm, wrist and forearm, as well as fingers.
Public Functionsoverride void UpdateHand()Updates the hand and its component parts by setting their positions and rotations.