RiggedHandΒΆ
The RiggedHand script is used with the human-like hand prefabs as well as the image hand prefab. It updates the hand pose by changing the orientations of the bones in a graphics model. The model itself is rotated and positioned based on the palm position.
ImageFullHand
PepperDarkCutHand
SaltLightHand
SaltMediumFullHand
Public Functionsoverride void InitHand()Implement this function to initialise this hand after it is created.
This function is called by the HandController during the Unity Update() phase when a new hand is detected by the Leap Motion device.
override void UpdateHand()Implement this function to update this hand once every game loop.
For HandModel instances assigned to the HandController graphics hand list, the HandController calls this function during the Unity Update() phase. For HandModel instances in the physics hand list, the HandController calls this function in the FixedUpdate() phase.