SkeletalFingerΒΆ
The SkeletalFinger script is used with finger models composed of discrete components rather than a deformable mesh. The script sets the transform of game objects inserted into the bone and joint arrays using the corresponding position and rotation of the tracked finger bones. The SkeletalFinger script works with the SkeletalHand script and the robot and minimal hand prefabs.
class SkeletalFinger
A finger object consisting of discrete, component parts for each bone.
The graphic objects can include both bones and joints, but both are optional.
Public Functionsoverride void InitFinger()Initializes the finger bones and joints by setting their positions and rotations.
override void UpdateFinger()Updates the finger bones and joints by setting their positions and rotations.