RiggedFingerΒΆ

The RiggedFinger script is used with the RiggedHand script to copy bone orientations from the Leap Motion tracking data to the bones of a rigged graphics hand model.

class RiggedFinger

Manages the orientation of the bones in a model rigged for skeletal animation.

The class expects that the graphics model bones corresponding to bones in the Leap Motion hand model are in the same order in the bones array.

Public Functions

override void UpdateFinger()

Updates the bone rotations.

Public Members

bool deformPosition

Allows the mesh to be stretched to align with finger joint positions Only set to true when mesh is not visible.