diff --git a/editor/src/CenterGrid.hpp b/editor/src/CenterGrid.hpp
index d322af12b43e34b6ac8098540b7d00bc8bc9e3e8..4ebe97a80a47f293de7d3764fa1327cc3fc5744a 100644
--- a/editor/src/CenterGrid.hpp
+++ b/editor/src/CenterGrid.hpp
@@ -126,11 +126,11 @@ class CenterGrid : public QWidget
     /**
      * @brief List of all spriteIDs that are tiles
      */
-    std::vector<int> m_tileIDList = {0,   1,   2,   3,   4,   5,   6,   7,   8,   9,   32,  33,  34,  35,  36,
-                                     37,  38,  39,  40,  41,  64,  65,  66,  67,  68,  69,  70,  71,  72,  73,
-                                     96,  97,  98,  99,  100, 101, 102, 103, 104, 128, 129, 130, 131, 132, 133, 
-                                     134, 135, 136, 160, 161, 162, 163, 164, 165, 166, 167, 168, 192, 193, 194, 
-                                     195, 198, 199, 201, 224, 225, 226, 227, 232, 233};
+    std::vector<int> m_tileIDList = {0,   1,   2,   3,   4,   5,   6,   7,   8,   9,   32,  33,  34,  35,
+                                     36,  37,  38,  39,  40,  41,  64,  65,  66,  67,  68,  69,  70,  71,
+                                     72,  73,  96,  97,  98,  99,  100, 101, 102, 103, 104, 128, 129, 130,
+                                     131, 132, 133, 134, 135, 136, 160, 161, 162, 163, 164, 165, 166, 167,
+                                     168, 192, 193, 194, 195, 198, 199, 201, 224, 225, 226, 227, 232, 233};
 
     /**
      * @brief List of all spriteIDs that are mobs
@@ -143,7 +143,7 @@ class CenterGrid : public QWidget
     /**
      * @brief List of all spriteIDs that are doors
      */
-    std::vector<int> m_doorIDList = {102,103,104,134,135,136,166,167,168,198,199};
+    std::vector<int> m_doorIDList = {102, 103, 104, 134, 135, 136, 166, 167, 168, 198, 199};
 };
 
 } // namespace editor
\ No newline at end of file
diff --git a/editor/src/Config.hpp b/editor/src/Config.hpp
index cd820effdc33a2f91735388175b23d6888dac172..2f5f01d0aa68b244bc1b6a2cef66cf8bcc218bb6 100644
--- a/editor/src/Config.hpp
+++ b/editor/src/Config.hpp
@@ -16,7 +16,7 @@ class Config : public TileConfig, public ObjectConfig
   public:
     /**
      * @brief loads config from boost property tree
-     * @param tree boost property tree 
+     * @param tree boost property tree
      */
     void load(const pt::ptree &tree);
 
diff --git a/editor/src/HDF5Handler.cpp b/editor/src/HDF5Handler.cpp
index 504163bee2d39c44cda6b64adbfbec0a886041a5..ed3be7e20b484994ede87e554fcd6f1a4c647a84 100644
--- a/editor/src/HDF5Handler.cpp
+++ b/editor/src/HDF5Handler.cpp
@@ -67,8 +67,7 @@ QString HDF5Handler::removeRoom(int id)
     lvl::Level level("./level.h5");
     std::vector<lvl::Room> &roomsList = level.getRooms();
     auto it =
-        std::find_if(roomsList.begin(), roomsList.end(), 
-                        [id](const lvl::Room &room) { return room.getId() == id; });
+        std::find_if(roomsList.begin(), roomsList.end(), [id](const lvl::Room &room) { return room.getId() == id; });
     lvl::Room &room = *it;
     QString name = QString::fromStdString(room.getName());
     level.deleteRoom(id);
diff --git a/editor/src/HDF5Handler.hpp b/editor/src/HDF5Handler.hpp
index 31f180324ef03b2bcd893b40a6b739a2395d9d03..61e3321d8548cc9a1ea4878cf9600a00066ec94d 100644
--- a/editor/src/HDF5Handler.hpp
+++ b/editor/src/HDF5Handler.hpp
@@ -13,7 +13,6 @@
 namespace editor
 {
 
-
 /**
  * @brief Editor-handler for all interactions with HDF5
  */
diff --git a/editor/src/MainWindow.cpp b/editor/src/MainWindow.cpp
index 161dd7555ea133df333966318ad78dac7bb38609..6eb6cc72479ab8483bc639d54c9695a68499bea1 100644
--- a/editor/src/MainWindow.cpp
+++ b/editor/src/MainWindow.cpp
@@ -129,8 +129,8 @@ MainWindow::MainWindow(DialogSelection selected, const std::filesystem::path &pa
             case 2:
                 m_centerGrid->setCurrentSprite(m_leftWidget->getPixmapByIndex(86), 146);
                 break;
-            }   
-            m_centerGrid->onTileClicked(x,y);
+            }
+            m_centerGrid->onTileClicked(x, y);
         }
     }
 }
diff --git a/editor/src/StartupDialog.hpp b/editor/src/StartupDialog.hpp
index 91eb2ecf8d993015fa3a4b43ddc0ae029775a29f..787563261a4743b42e5347057f992956725f7fb0 100644
--- a/editor/src/StartupDialog.hpp
+++ b/editor/src/StartupDialog.hpp
@@ -33,9 +33,8 @@ class StartupDialog : public QDialog
 {
     Q_OBJECT
   public:
-
     /**
-     * @brief Create new StartupDialog 
+     * @brief Create new StartupDialog
      * @param parent Parent QWidget, default nullptr
      */
     explicit StartupDialog(QWidget *parent = nullptr);
diff --git a/editor/src/TileConfig.hpp b/editor/src/TileConfig.hpp
index 80a36b013c375e19aecc0eba2a3a44d74df86635..e2fba291d7c0b5976f191536dca425e89669abfc 100644
--- a/editor/src/TileConfig.hpp
+++ b/editor/src/TileConfig.hpp
@@ -16,7 +16,6 @@ namespace pt = boost::property_tree;
 class TileConfig : public ConfigSection<TileConfig>
 {
   public:
-
     /**
      * @brief struct holding one tile
      * @param id ID of the tile
diff --git a/game/src/BulletManager.cpp b/game/src/BulletManager.cpp
index f6b8a159d721fa52b7a7034f74059e917f9ff7f2..86b56497df7aaa4875c66a7e60fb970dde9ef662 100644
--- a/game/src/BulletManager.cpp
+++ b/game/src/BulletManager.cpp
@@ -115,4 +115,4 @@ void BulletManager::cleanup()
     m_enemy_projectiles.clear();
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/BulletManager.hpp b/game/src/BulletManager.hpp
index 440154d28edeef5bbdb06fc733fdec59f88e3e0a..14a25f0ee8baa2ad443a6866146c79366e845af7 100644
--- a/game/src/BulletManager.hpp
+++ b/game/src/BulletManager.hpp
@@ -97,4 +97,4 @@ class BulletManager
     void cleanup();
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/BulletObject.cpp b/game/src/BulletObject.cpp
index f1f646cd4e9ab9393a2b24607ad7753123666089..22ad7d1120a0166d8971c7b9b0a2e4cb9217faa5 100644
--- a/game/src/BulletObject.cpp
+++ b/game/src/BulletObject.cpp
@@ -22,4 +22,4 @@ b2Body *BulletObject::getBody()
     return m_body;
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/BulletObject.hpp b/game/src/BulletObject.hpp
index 99ecdc7bb79edd44d7720bc4309d4043c64235ba..a453fe4932bd883f75f49a2ab985d19bdd388b4e 100644
--- a/game/src/BulletObject.hpp
+++ b/game/src/BulletObject.hpp
@@ -56,4 +56,4 @@ class BulletObject : public DynamicObject
     b2Body *getBody();
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/Camera.cpp b/game/src/Camera.cpp
index cfb96f2e470a669f5675fd812c25055528fb2dcb..e2f941ac73cf88c6794faab93f01e8de8e22c40f 100644
--- a/game/src/Camera.cpp
+++ b/game/src/Camera.cpp
@@ -58,4 +58,4 @@ void Camera::updateContext(int x, int y, int viewportWidth, int viewportHeight,
     m_LevelHeight = levelHeight;
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/Camera.hpp b/game/src/Camera.hpp
index d65b690d5e998751dbc568e48e9a7f480ff984b9..87394858843ffec1c1d1d625be48a6830d0f323c 100644
--- a/game/src/Camera.hpp
+++ b/game/src/Camera.hpp
@@ -24,7 +24,7 @@ class Camera
      * @param levelHeight The height of the level.
      */
     Camera(int viewportWidth, int viewportHeight, int levelWidth, int levelHeight);
-    
+
     /**
      * @brief Destroys the Camera object.
      */
@@ -85,12 +85,12 @@ class Camera
     void updateContext(int x, int y, int viewportWidth, int viewportHeight, int levelWidth, int levelHeight);
 
   private:
-    int m_X;                 ///< The current X position of the camera.
-    int m_Y;                 ///< The current Y position of the camera.
-    int m_viewportWidth;     ///< The width of the viewport.
-    int m_viewportHeight;    ///< The height of the viewport.
-    int m_LevelWidth;        ///< The width of the level.
-    int m_LevelHeight;       ///< The height of the level.
+    int m_X;              ///< The current X position of the camera.
+    int m_Y;              ///< The current Y position of the camera.
+    int m_viewportWidth;  ///< The width of the viewport.
+    int m_viewportHeight; ///< The height of the viewport.
+    int m_LevelWidth;     ///< The width of the level.
+    int m_LevelHeight;    ///< The height of the level.
 };
 
-}
+} // namespace game
diff --git a/game/src/ContactListener.cpp b/game/src/ContactListener.cpp
index 80ceafb41df6392003ccd29828f10a8f9c422ea3..f9a8efb275fee2519cbfd67f4eb3e714ac2b0951 100644
--- a/game/src/ContactListener.cpp
+++ b/game/src/ContactListener.cpp
@@ -29,59 +29,59 @@ void ContactListener::EndContact(b2Contact *contact)
 
 void ContactListener::HandleCollision(b2Body *bodyA, b2Body *bodyB)
 {
-    GameObject* obja = reinterpret_cast<GameObject*>(bodyA->GetUserData().pointer);
-    GameObject* objb = reinterpret_cast<GameObject*>(bodyB->GetUserData().pointer);
+    GameObject *obja = reinterpret_cast<GameObject *>(bodyA->GetUserData().pointer);
+    GameObject *objb = reinterpret_cast<GameObject *>(bodyB->GetUserData().pointer);
 
-    if(obja->get_type() == ObjectType::EnemyBullet)
+    if (obja->get_type() == ObjectType::EnemyBullet)
     {
         enemyBulletsToDestroy.push_back(bodyA);
-        if(objb->get_type() == ObjectType::Player)
+        if (objb->get_type() == ObjectType::Player)
         {
             std::cout << "Player hit" << std::endl;
         }
     }
-    else if (objb->get_type() == ObjectType::EnemyBullet) 
+    else if (objb->get_type() == ObjectType::EnemyBullet)
     {
         enemyBulletsToDestroy.push_back(bodyB);
-        if(obja->get_type() == ObjectType::Player)
+        if (obja->get_type() == ObjectType::Player)
         {
             std::cout << "Player hit" << std::endl;
         }
     }
-    if(obja->get_type() == ObjectType::PlayerBullet)
+    if (obja->get_type() == ObjectType::PlayerBullet)
     {
         playerBulletsToDestroy.push_back(bodyA);
-        if(objb->get_type() == ObjectType::Enemy)
+        if (objb->get_type() == ObjectType::Enemy)
         {
             std::cout << "Enemy hit" << std::endl;
             enemiesToDestroy.push_back(bodyB);
         }
     }
-    else if(objb->get_type() == ObjectType::PlayerBullet)
+    else if (objb->get_type() == ObjectType::PlayerBullet)
     {
         playerBulletsToDestroy.push_back(bodyB);
-        if(obja->get_type() == ObjectType::Enemy)
+        if (obja->get_type() == ObjectType::Enemy)
         {
             std::cout << "Enemy hit" << std::endl;
             enemiesToDestroy.push_back(bodyA);
         }
     }
 
-    if(obja->get_type() == ObjectType::Player)
+    if (obja->get_type() == ObjectType::Player)
     {
-        if(objb->get_type() == ObjectType::Door)
+        if (objb->get_type() == ObjectType::Door)
         {
             std::cout << "Door entered" << std::endl;
             m_door_entered = true;
         }
     }
-    else if (objb->get_type() == ObjectType::Player) 
+    else if (objb->get_type() == ObjectType::Player)
     {
-        if(obja->get_type() == ObjectType::Door)
+        if (obja->get_type() == ObjectType::Door)
         {
             std::cout << "Door entered" << std::endl;
             m_door_entered = true;
-        }    
+        }
     }
 }
 
@@ -94,9 +94,9 @@ void ContactListener::cleanup()
 
 bool ContactListener::door_entered()
 {
-    bool state= m_door_entered;
+    bool state = m_door_entered;
     m_door_entered = false;
     return state;
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/ContactListener.hpp b/game/src/ContactListener.hpp
index 0e2e42fa338b072b4a0fb9c3bf4f274a5e0320f1..7dc10689f7e9a62bfd37e9aec0f9d1cda8b40e26 100644
--- a/game/src/ContactListener.hpp
+++ b/game/src/ContactListener.hpp
@@ -71,7 +71,7 @@ class ContactListener : public b2ContactListener
     bool door_entered();
 
     void cleanup();
-    
+
   private:
     /**
      * @brief Handles the collision between two bodies.
@@ -84,8 +84,7 @@ class ContactListener : public b2ContactListener
      */
     void HandleCollision(b2Body *bodyA, b2Body *bodyB);
 
-
     bool m_door_entered;
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/DynamicObject.cpp b/game/src/DynamicObject.cpp
index 3f4af78974a3335d2ba83e4c0a9073ea7785c07f..9657cd74303d6faca5170e8aefadf66d75ba765b 100644
--- a/game/src/DynamicObject.cpp
+++ b/game/src/DynamicObject.cpp
@@ -11,4 +11,4 @@ DynamicObject::DynamicObject(b2World *world, const b2Vec2 &position, const b2Vec
 {
     m_body->SetLinearDamping(3.0f);
 }
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/DynamicObject.hpp b/game/src/DynamicObject.hpp
index a8621b7ba2dc1b02575b708d44f5c5ea06e840f3..48e2a402869f6be5454b66e2bed3002f36b2d115 100644
--- a/game/src/DynamicObject.hpp
+++ b/game/src/DynamicObject.hpp
@@ -34,4 +34,4 @@ class DynamicObject : public GameObject
                   float friction, const std::vector<int> &tileIDs, bool isBullet);
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/Enemy.cpp b/game/src/Enemy.cpp
index c237e50f9774b113fbdfb9df67eae73869b7c231..cc20bf6ce8d309440d98c54897dfc00069e77b85 100644
--- a/game/src/Enemy.cpp
+++ b/game/src/Enemy.cpp
@@ -45,7 +45,7 @@ void Enemy::set_fireRate(int rate)
 
 void Enemy::take_damage(int damage)
 {
-    m_health-=damage;
+    m_health -= damage;
 }
 
 b2Body *Enemy::getBody()
@@ -53,4 +53,4 @@ b2Body *Enemy::getBody()
     return m_body;
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/Enemy.hpp b/game/src/Enemy.hpp
index 00104bb33f59b6c260fcd584f480ff22f2200e4c..d462489af5f489ac64c64bb27d10d022598f5a13 100644
--- a/game/src/Enemy.hpp
+++ b/game/src/Enemy.hpp
@@ -65,11 +65,11 @@ class Enemy : public DynamicObject
     void set_fireRate(int rate);
 
   private:
-    int m_health;         /**< The health of the enemy, representing its hit points. */
-    int m_damage;         /**< The amount of damage the enemy can inflict on other objects. */
+    int m_health;       /**< The health of the enemy, representing its hit points. */
+    int m_damage;       /**< The amount of damage the enemy can inflict on other objects. */
     int m_fireRate;     /**< The rate at which the enemy can fire projectiles. */
     Uint32 m_fireDelay; /**< The delay between shots in milliseconds. */
     Uint32 m_lastFire;  /**< The timestamp of the last shot fired. */
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/EnemyManager.cpp b/game/src/EnemyManager.cpp
index 3bbbbf9103ce80f08204d4dd8c1e9e7548db81c7..c8033f8e3afd090a321d739312a691d594824e46 100644
--- a/game/src/EnemyManager.cpp
+++ b/game/src/EnemyManager.cpp
@@ -70,4 +70,4 @@ void EnemyManager::cleanup()
     m_enemies.clear();
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/EnemyManager.hpp b/game/src/EnemyManager.hpp
index 1101f39069acd3bf81a3b3e63bde285e5de8dd50..75919aafab84063f195363a285af2c007fbccc0e 100644
--- a/game/src/EnemyManager.hpp
+++ b/game/src/EnemyManager.hpp
@@ -88,4 +88,4 @@ class EnemyManager
     void cleanup();
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/GameContext.cpp b/game/src/GameContext.cpp
index 067c3109dd3769458c8a42508626624a2fd81aa0..aa78853d8e6fcb31ac3050dcc69d12d892def03e 100644
--- a/game/src/GameContext.cpp
+++ b/game/src/GameContext.cpp
@@ -8,10 +8,11 @@ namespace game
 {
 
 GameContext::GameContext(lvl::Level &level, EnemyManager &enemy_manager, BulletManager &bullet_manager,
-                         TilesheetManager &tilesheet_manager, ObjectManager &object_manager, Player &player, SDL_Renderer* renderer, Camera &camera)
+                         TilesheetManager &tilesheet_manager, ObjectManager &object_manager, Player &player,
+                         SDL_Renderer *renderer, Camera &camera)
     : m_level(level), m_bulletManager(bullet_manager), m_enemyManager(enemy_manager), m_objectManager(object_manager),
-      m_tilesheetManager(tilesheet_manager), m_current_room(level.getRooms().at(2)),
-      m_player(player), m_renderer(renderer), m_camera(camera)
+      m_tilesheetManager(tilesheet_manager), m_current_room(level.getRooms().at(2)), m_player(player),
+      m_renderer(renderer), m_camera(camera)
 {
 }
 
@@ -31,16 +32,16 @@ void GameContext::changeSzene()
     SDL_Rect fadeRect = {0, 0, m_camera.getViewportWidth(), m_camera.getViewportHeight()};
     SDL_SetRenderDrawBlendMode(m_renderer, SDL_BLENDMODE_BLEND);
 
-     // Fade-Out
-    for (int alpha = 0; alpha <= 255; alpha += 15) {
-        
+    // Fade-Out
+    for (int alpha = 0; alpha <= 255; alpha += 15)
+    {
+
         render_underlying_szene();
 
         SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, alpha);
         SDL_RenderFillRect(m_renderer, &fadeRect);
         SDL_RenderPresent(m_renderer);
-        SDL_Delay(25);  // Delay for smooth fade-out
-        
+        SDL_Delay(25); // Delay for smooth fade-out
     }
 
     float old_room_width = m_current_room.getWidth() * m_tileSize;
@@ -48,7 +49,7 @@ void GameContext::changeSzene()
 
     float new_x_pos;
     float new_y_pos;
-    //random int between 2 and 4
+    // random int between 2 and 4
     int random_next_id = rand() % 8 + 2;
     lvl::Room new_room = m_level.getRooms().at(random_next_id);
 
@@ -56,62 +57,63 @@ void GameContext::changeSzene()
     float new_room_height = new_room.getHeight() * m_tileSize;
 
     b2Vec2 player_pos = m_player.getPosition();
-    //std::cout << "Player position: " << player_pos.x << " " << player_pos.y << std::endl;
+    // std::cout << "Player position: " << player_pos.x << " " << player_pos.y << std::endl;
 
     if (player_pos.x < old_room_width / 6)
     {
-        //check if there is a door in the left side of the room
+        // check if there is a door in the left side of the room
 
-        new_x_pos = (new_room_width - (new_room_width/7)) / (m_player.getPixelsPerMeterScaled());
-        new_y_pos = (new_room_height/2) / (m_player.getPixelsPerMeterScaled());
+        new_x_pos = (new_room_width - (new_room_width / 7)) / (m_player.getPixelsPerMeterScaled());
+        new_y_pos = (new_room_height / 2) / (m_player.getPixelsPerMeterScaled());
         m_player.getBody()->SetTransform({new_x_pos, new_y_pos}, 0);
 
         loadRoom(new_room);
-
-    } else if (player_pos.x > (old_room_width - (old_room_width / 6)))
+    }
+    else if (player_pos.x > (old_room_width - (old_room_width / 6)))
     {
-        //check if there is a door in the right side of the room
+        // check if there is a door in the right side of the room
 
-        new_x_pos = (new_room_width/7) / (m_player.getPixelsPerMeterScaled());
-        new_y_pos = (new_room_height/2) / (m_player.getPixelsPerMeterScaled());
+        new_x_pos = (new_room_width / 7) / (m_player.getPixelsPerMeterScaled());
+        new_y_pos = (new_room_height / 2) / (m_player.getPixelsPerMeterScaled());
         m_player.getBody()->SetTransform({new_x_pos, new_y_pos}, 0);
 
         loadRoom(new_room);
-
-    } else if (player_pos.y < (old_room_height / 6))
+    }
+    else if (player_pos.y < (old_room_height / 6))
     {
-        //check if there is a door in the up side of the room
+        // check if there is a door in the up side of the room
 
         new_x_pos = (new_room_width / 2) / (m_player.getPixelsPerMeterScaled());
-        new_y_pos = (new_room_height - (new_room_height/7)) / (m_player.getPixelsPerMeterScaled());
+        new_y_pos = (new_room_height - (new_room_height / 7)) / (m_player.getPixelsPerMeterScaled());
         m_player.getBody()->SetTransform({new_x_pos, new_y_pos}, 0);
 
         loadRoom(new_room);
-
-    } else if (player_pos.y > (old_room_height - (old_room_height / 6)))
+    }
+    else if (player_pos.y > (old_room_height - (old_room_height / 6)))
     {
-        //check if there is a door in the down side of the room
+        // check if there is a door in the down side of the room
 
         new_x_pos = (new_room_width / 2) / (m_player.getPixelsPerMeterScaled());
-        new_y_pos = (new_room_height/ 7) / (m_player.getPixelsPerMeterScaled());
+        new_y_pos = (new_room_height / 7) / (m_player.getPixelsPerMeterScaled());
         m_player.getBody()->SetTransform({new_x_pos, new_y_pos}, 0);
 
         loadRoom(new_room);
     }
-   
-    m_camera.updateContext(0, 0, m_camera.getViewportWidth(), m_camera.getViewportHeight(), new_room_width, new_room_height);
+
+    m_camera.updateContext(0, 0, m_camera.getViewportWidth(), m_camera.getViewportHeight(), new_room_width,
+                           new_room_height);
     m_camera.updateDirect(m_player.getPosition().x, m_player.getPosition().y);
 
     //// Fade-In
-    for (int alpha = 255; alpha >=0; alpha -= 15) {
-        
+    for (int alpha = 255; alpha >= 0; alpha -= 15)
+    {
+
         render_underlying_szene();
 
         SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, alpha);
         SDL_RenderFillRect(m_renderer, &fadeRect);
         SDL_RenderPresent(m_renderer);
-        SDL_Delay(25);  // Delay for smooth fade-in
-        
+        SDL_Delay(25); // Delay for smooth fade-in
     }
 }
 
@@ -127,7 +129,8 @@ void GameContext::loadRoom(const lvl::Room &next_room)
     {
         b2Vec2 enemy_pos = {static_cast<float>(enemy_it->position.x * m_tileSize),
                             static_cast<float>(enemy_it->position.y * m_tileSize)};
-        m_enemyManager.addEnemy(enemy_pos, m_level.getEnemies().at(enemy_it->id).getSprites(), m_level.getEnemies()[0].getHealth(), 5);
+        m_enemyManager.addEnemy(enemy_pos, m_level.getEnemies().at(enemy_it->id).getSprites(),
+                                m_level.getEnemies()[0].getHealth(), 5);
     }
 
     const std::unordered_set<int> valid_door_ids = {102, 103, 104, 134, 135, 136, 166, 167, 168, 198, 199}; // door ids
@@ -143,30 +146,31 @@ void GameContext::loadRoom(const lvl::Room &next_room)
         }
     }
 
+    // place walls
+    int tile_pos_x = 0;
+    int tile_pos_y = 0;
 
-    //place walls
-     int tile_pos_x = 0;
-     int tile_pos_y = 0;
-
-     const std::unordered_set<int> valid_wall_ids = {0,1,2,3,4,5,32,37,64,69,96,101,128,129,130,131,132,133,160,161,162,163,164,165}; //valid wall ids
+    const std::unordered_set<int> valid_wall_ids = {
+        0,   1,   2,   3,   4,   5,   32,  37,  64,  69,  96,  101,
+        128, 129, 130, 131, 132, 133, 160, 161, 162, 163, 164, 165}; // valid wall ids
 
-     for (auto it = m_current_room.tilesBegin(); it != m_current_room.tilesEnd(); ++it)
-     {
-         if (valid_wall_ids.find(*it) != valid_wall_ids.end())
-         {
-             // Compute the corresponding tile position
+    for (auto it = m_current_room.tilesBegin(); it != m_current_room.tilesEnd(); ++it)
+    {
+        if (valid_wall_ids.find(*it) != valid_wall_ids.end())
+        {
+            // Compute the corresponding tile position
             b2Vec2 object_pos = {static_cast<float>(tile_pos_x * m_tileSize + m_tileSize / 2.0),
                                  static_cast<float>(tile_pos_y * m_tileSize + m_tileSize / 2.0)};
             m_objectManager.addObject(object_pos);
-         }
-
-            tile_pos_x++;
-            if (tile_pos_x >= m_current_room.getWidth())
-            {
-                tile_pos_x = 0;
-                tile_pos_y++;
-            }
-     }
+        }
+
+        tile_pos_x++;
+        if (tile_pos_x >= m_current_room.getWidth())
+        {
+            tile_pos_x = 0;
+            tile_pos_y++;
+        }
+    }
 }
 
 lvl::Room &GameContext::getCurrentRoom()
@@ -174,7 +178,7 @@ lvl::Room &GameContext::getCurrentRoom()
     return m_current_room;
 }
 
-}
+} // namespace game
 
 void game::GameContext::render_underlying_szene()
 {
diff --git a/game/src/GameContext.hpp b/game/src/GameContext.hpp
index 5b7799309f19614a4e867e8170e422e8ac4e4712..bca0d8ea92474cc02491923bf01ae7ed1242df41 100644
--- a/game/src/GameContext.hpp
+++ b/game/src/GameContext.hpp
@@ -32,8 +32,9 @@ class GameContext
      * @param camera Reference to the camera object.
      */
     GameContext(lvl::Level &level, EnemyManager &enemy_manager, BulletManager &bullet_manager,
-                TilesheetManager &tilesheet_manager, ObjectManager &object_manager, Player &player, SDL_Renderer* renderer, Camera &camera);
-    
+                TilesheetManager &tilesheet_manager, ObjectManager &object_manager, Player &player,
+                SDL_Renderer *renderer, Camera &camera);
+
     /**
      * @brief Destroys the GameContext object.
      */
@@ -76,16 +77,16 @@ class GameContext
     void render_underlying_szene();
 
   private:
-    lvl::Room m_current_room;           ///< The current room being played.
-    lvl::Level &m_level;                ///< Reference to the level object.
-    BulletManager &m_bulletManager;     ///< Reference to the bullet manager.
-    EnemyManager &m_enemyManager;       ///< Reference to the enemy manager.
-    ObjectManager &m_objectManager;     ///< Reference to the object manager.
+    lvl::Room m_current_room;             ///< The current room being played.
+    lvl::Level &m_level;                  ///< Reference to the level object.
+    BulletManager &m_bulletManager;       ///< Reference to the bullet manager.
+    EnemyManager &m_enemyManager;         ///< Reference to the enemy manager.
+    ObjectManager &m_objectManager;       ///< Reference to the object manager.
     TilesheetManager &m_tilesheetManager; ///< Reference to the tilesheet manager.
-    Camera &m_camera;                   ///< Reference to the camera object.
-    Player &m_player;                    ///< Reference to the player object.
-    SDL_Renderer* m_renderer;            ///< Pointer to the SDL renderer.
-    int m_tileSize;                      ///< Tile size used in the game (respects scale factor).
+    Camera &m_camera;                     ///< Reference to the camera object.
+    Player &m_player;                     ///< Reference to the player object.
+    SDL_Renderer *m_renderer;             ///< Pointer to the SDL renderer.
+    int m_tileSize;                       ///< Tile size used in the game (respects scale factor).
 };
 
-}
+} // namespace game
diff --git a/game/src/GameObject.cpp b/game/src/GameObject.cpp
index e1a9048a73ae863f596faf1207d3cbf1c738f46a..c5525bc42ae130fa7e0c363c24f351de5b45b6c1 100644
--- a/game/src/GameObject.cpp
+++ b/game/src/GameObject.cpp
@@ -8,17 +8,18 @@ namespace game
 GameObject::GameObject(b2World *world, const b2Vec2 &position, const b2Vec2 &size, float density, float scale,
                        float friction, const std::vector<int> &tileIDs, bool isBullet, bool isDynamic)
     : m_world(world), m_size(scale * size), m_frameDuration(0.0f), m_lastFrameSwitch(0.0f), m_currentFrame(tileIDs[0]),
-      m_firstFrame(tileIDs[0]), m_lastFrame(m_firstFrame + tileIDs.size() - 1), m_tileIDs(tileIDs), m_render_angle(0.0f), m_render_flip(SDL_FLIP_NONE)
+      m_firstFrame(tileIDs[0]), m_lastFrame(m_firstFrame + tileIDs.size() - 1), m_tileIDs(tileIDs),
+      m_render_angle(0.0f), m_render_flip(SDL_FLIP_NONE)
 {
 
     // Box2D
     m_pixelsPerMeterScaled = pixelsPerMeter * scale;
     b2BodyDef bodyDef;
-    if(isDynamic)
+    if (isDynamic)
     {
         bodyDef.type = b2_dynamicBody;
     }
-    else 
+    else
     {
         bodyDef.type = b2_staticBody;
     }
@@ -35,7 +36,7 @@ GameObject::GameObject(b2World *world, const b2Vec2 &position, const b2Vec2 &siz
     fixtureDef.shape = &boxShape;
     fixtureDef.density = density;
     fixtureDef.friction = friction;
-    if(isBullet)
+    if (isBullet)
     {
         fixtureDef.filter.groupIndex = -1;
     }
@@ -115,4 +116,4 @@ ObjectType GameObject::get_type()
 {
     return m_type;
 }
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/GameObject.hpp b/game/src/GameObject.hpp
index dbedf4f512b6eafdcb4b76bde0e0a54a51690e48..e53c895a527e3fc5983eac9727c6a729c1710826 100644
--- a/game/src/GameObject.hpp
+++ b/game/src/GameObject.hpp
@@ -10,13 +10,14 @@ namespace game
 
 constexpr float pixelsPerMeter = 20.0; /**< Conversion factor from meters to pixels. */
 
-enum class ObjectType {
-  Player,
-  PlayerBullet,
-  Enemy,
-  EnemyBullet,
-  Door,
-  Obstacle
+enum class ObjectType
+{
+    Player,
+    PlayerBullet,
+    Enemy,
+    EnemyBullet,
+    Door,
+    Obstacle
 };
 
 /**
@@ -85,7 +86,8 @@ class GameObject
     /**
      * @brief Retrieves the conversion factor from meters to pixels.
      *
-     * This function returns the conversion factor from meters to pixels, which is used to scale the object's size (also relevant for rendering).
+     * This function returns the conversion factor from meters to pixels, which is used to scale the object's size (also
+     * relevant for rendering).
      *
      * @return The conversion factor from meters to pixels.
      */
@@ -101,7 +103,6 @@ class GameObject
      */
     void setRenderAngle(float angle);
 
-
     /**
      * @brief Sets the flip of the object for rendering.
      *
@@ -139,4 +140,4 @@ class GameObject
     float m_pixelsPerMeterScaled;     /**< Conversion factor from meters to pixels. */
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/GameWindow.cpp b/game/src/GameWindow.cpp
index d179192e45ed59483c06afdb1250dfee3b3a8f70..cadc865b745b5d72e142adf3cdece8c3411c2f73 100644
--- a/game/src/GameWindow.cpp
+++ b/game/src/GameWindow.cpp
@@ -17,7 +17,7 @@ GameWindow::GameWindow(const int32_t width, const int32_t height, const float_t
                m_level.getRooms().at(2).getHeight() * m_level.getSpritesheet().getTileSize() * m_Scale),
       m_gameContext(m_level, m_enemyManager, m_bulletManager, m_tilesheetManager, m_objectManager, m_player, m_Renderer,
                     m_Camera)
-     
+
 {
     m_world.SetContactListener(&m_contactListener);
     m_gameContext.initialize();
@@ -26,15 +26,14 @@ GameWindow::GameWindow(const int32_t width, const int32_t height, const float_t
 GameWindow::~GameWindow()
 {
     m_boundingboxes.clear();
-    
 }
 
 void GameWindow::draw()
 {
 
     // Background color
-    //SDL_SetRenderDrawColor(m_Renderer, 61, 37, 59, 255);
-    SDL_SetRenderDrawColor(m_Renderer, 0,0,0, 255);
+    // SDL_SetRenderDrawColor(m_Renderer, 61, 37, 59, 255);
+    SDL_SetRenderDrawColor(m_Renderer, 0, 0, 0, 255);
     SDL_RenderClear(m_Renderer);
     m_tilesheetManager.renderBackground(m_gameContext.getCurrentRoom(), m_Camera);
 
@@ -57,9 +56,8 @@ void GameWindow::update(float timeStep, int32_t velocityIterations, int32_t posi
 
     if (m_contactListener.door_entered())
     {
-        //std::cout << "Szene change" << std::endl;
+        // std::cout << "Szene change" << std::endl;
         m_gameContext.changeSzene();
-    
     }
 
     b2Vec2 playerPos = m_player.getPosition();
@@ -85,4 +83,4 @@ b2Vec2 GameWindow::getPlayerPosition() const
     return m_player.getPosition();
 }
 
-}
+} // namespace game
diff --git a/game/src/GameWindow.hpp b/game/src/GameWindow.hpp
index aa1514fe893c85cc17a15e44bf4695d7fec488f1..ad10c9ff5230604d0977d98e3c1ca2ffc95f66f8 100644
--- a/game/src/GameWindow.hpp
+++ b/game/src/GameWindow.hpp
@@ -120,4 +120,4 @@ class GameWindow : public SDLApplication
     Camera m_Camera;
 };
 
-}
+} // namespace game
diff --git a/game/src/ObjectManager.cpp b/game/src/ObjectManager.cpp
index 599a64bf232e18ab73868ffcba22845e63bd1ba9..fc8004c2f8df4d5ffbafa0e557a10731df409b5d 100644
--- a/game/src/ObjectManager.cpp
+++ b/game/src/ObjectManager.cpp
@@ -29,21 +29,22 @@ ObjectManager::~ObjectManager()
 
 void ObjectManager::addDoor(const b2Vec2 &position)
 {
-    StaticObject *new_object = new StaticObject(m_world, position, b2Vec2(16.0f, 16.0f),
-                                                m_tilesheetManager.getGameScale(), 0.0f,
-                                                std::vector<int>{-1}, ObjectType::Door);
-    
+    StaticObject *new_object =
+        new StaticObject(m_world, position, b2Vec2(16.0f, 16.0f), m_tilesheetManager.getGameScale(), 0.0f,
+                         std::vector<int>{-1}, ObjectType::Door);
+
     m_doors.emplace_back(new_object);
 }
 
-void ObjectManager::addObject(const b2Vec2 &position) {
+void ObjectManager::addObject(const b2Vec2 &position)
+{
 
-    StaticObject *new_object = new StaticObject(m_world, position, b2Vec2(16.0f, 16.0f),
-                                                m_tilesheetManager.getGameScale(), 0.0f, std::vector<int>{-1}, ObjectType::Obstacle);
+    StaticObject *new_object =
+        new StaticObject(m_world, position, b2Vec2(16.0f, 16.0f), m_tilesheetManager.getGameScale(), 0.0f,
+                         std::vector<int>{-1}, ObjectType::Obstacle);
     m_objects.emplace_back(new_object);
 }
 
-
 void ObjectManager::cleanup()
 {
     for (StaticObject *object : m_doors)
diff --git a/game/src/ObjectManager.hpp b/game/src/ObjectManager.hpp
index d00cbb7ba45a47b67a917b78027e082bfc91e671..9c59a203a4d2231a8633e53767d0408162742fe8 100644
--- a/game/src/ObjectManager.hpp
+++ b/game/src/ObjectManager.hpp
@@ -11,10 +11,10 @@ namespace game
 class ObjectManager
 {
   private:
-    b2World *m_world;                     /**< The Box2D world in which the objects exist. */
-    std::vector<StaticObject *> m_doors;  /**< A collection of all active objects in the game. */
+    b2World *m_world;                      /**< The Box2D world in which the objects exist. */
+    std::vector<StaticObject *> m_doors;   /**< A collection of all active objects in the game. */
     std::vector<StaticObject *> m_objects; /**< A collection of all active walls in the game. */
-    TilesheetManager &m_tilesheetManager; /**< The tilesheet manager used for rendering the objects. */
+    TilesheetManager &m_tilesheetManager;  /**< The tilesheet manager used for rendering the objects. */
 
   public:
     /**
@@ -58,6 +58,5 @@ class ObjectManager
      * when the game context is changed to a new room.
      */
     void cleanup();
-    
 };
 } // namespace game
diff --git a/game/src/Player.cpp b/game/src/Player.cpp
index 6a5bd337677e50bba63b2faf8f3a2c47ad3dc7db..61ea62b93f16ece4f39342401cb6ab65460d0603 100644
--- a/game/src/Player.cpp
+++ b/game/src/Player.cpp
@@ -5,14 +5,13 @@ namespace game
 {
 
 Player::Player(b2World *world, const b2Vec2 &position, const b2Vec2 &size, float density, float scale, float friction,
-               BulletManager &bulletmanager, TilesheetManager &tilesheetManager, const std::vector<int> &tileIDs, int health, int damage)
+               BulletManager &bulletmanager, TilesheetManager &tilesheetManager, const std::vector<int> &tileIDs,
+               int health, int damage)
     : DynamicObject(world, position, size, density, scale, friction, tileIDs, false), m_alive(true),
       m_bulletManager(bulletmanager), m_lastFire(1000), m_fireRate(5),
-      m_fireDelay(static_cast<Uint32>(std::round(1000.0 / m_fireRate))),
-      m_health(health),
-      m_damage(damage)
+      m_fireDelay(static_cast<Uint32>(std::round(1000.0 / m_fireRate))), m_health(health), m_damage(damage)
 {
-    //m_body->GetUserData().pointer = 2; // 2 = Player (idenfier for contact listener)
+    // m_body->GetUserData().pointer = 2; // 2 = Player (idenfier for contact listener)
     m_type = ObjectType::Player;
 }
 
@@ -31,7 +30,6 @@ void Player::handle_input()
     {
         m_body->ApplyForceToCenter({10.0f, -10.0f}, true);
         m_render_flip = SDL_FLIP_NONE;
-        
     }
     else if (state[SDL_SCANCODE_W] && state[SDL_SCANCODE_A])
     {
@@ -114,7 +112,7 @@ void Player::set_fireRate(int rate) // if items are ever implemented, this will
 
 void Player::take_damage(int damage)
 {
-    m_health-=damage;
+    m_health -= damage;
 }
 
 b2Body *Player::getBody()
@@ -122,4 +120,4 @@ b2Body *Player::getBody()
     return m_body;
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/Player.hpp b/game/src/Player.hpp
index 7ded0fb2742f9e5e1818af0986e25b07ffe4f34b..1f9d154f2610417a7dd12aeb6b4068c4f488a1e9 100644
--- a/game/src/Player.hpp
+++ b/game/src/Player.hpp
@@ -33,7 +33,8 @@ class Player : public DynamicObject
      * @param tileIDs The tile IDs representing the player's texture in the tilesheet.
      */
     Player(b2World *world, const b2Vec2 &position, const b2Vec2 &size, float density, float scale, float friction,
-           BulletManager &bulletmanager, TilesheetManager &tilesheetManager, const std::vector<int> &tileIDs, int health, int damage);
+           BulletManager &bulletmanager, TilesheetManager &tilesheetManager, const std::vector<int> &tileIDs,
+           int health, int damage);
 
     /**
      * @brief Destructor for the Player class.
@@ -93,4 +94,4 @@ class Player : public DynamicObject
     BulletManager &m_bulletManager; /**< A reference to the BulletManager object used for managing fired projectiles. */
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/SDLApplication.cpp b/game/src/SDLApplication.cpp
index 94e1af7bfd7ca8b9e23e3b86706e0d941f1910b6..bf62f33b076d078e50d0cfa9a040ebf43ed5e7dc 100644
--- a/game/src/SDLApplication.cpp
+++ b/game/src/SDLApplication.cpp
@@ -69,4 +69,4 @@ void SDLApplication::run()
     }
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/SDLApplication.hpp b/game/src/SDLApplication.hpp
index 8cf5adfd4bb7dffa5125d51c163c21baa25ed2fb..09aca0a681e47ed93af2c693967a2278390cca8a 100644
--- a/game/src/SDLApplication.hpp
+++ b/game/src/SDLApplication.hpp
@@ -80,4 +80,4 @@ class SDLApplication
     SDL_Renderer *m_Renderer;
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/StaticObject.cpp b/game/src/StaticObject.cpp
index fb718a294479cc042d17ae364c15a2bb0b2e6b28..a9b7a0bd5add4081d65e8c51dc28d360df432df7 100644
--- a/game/src/StaticObject.cpp
+++ b/game/src/StaticObject.cpp
@@ -28,4 +28,4 @@ b2Body *StaticObject::getBody()
     return m_body;
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/StaticObject.hpp b/game/src/StaticObject.hpp
index 37f025f77ce9272d2b4f07272bc21eba76df7ae6..3d99bc6273a8fcae375a5071a71cc7fc45c8d7a3 100644
--- a/game/src/StaticObject.hpp
+++ b/game/src/StaticObject.hpp
@@ -1,7 +1,6 @@
 #pragma once
 #include "GameObject.hpp"
 
-
 namespace game
 {
 
@@ -45,4 +44,4 @@ class StaticObject : public GameObject
     b2Body *getBody();
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/TilesheetManager.cpp b/game/src/TilesheetManager.cpp
index 6fc4ce7e573407400c6f4f98e75e7f8a3e18382f..abbfb5e91c9fd71710bf99b6490cf2260227908d 100644
--- a/game/src/TilesheetManager.cpp
+++ b/game/src/TilesheetManager.cpp
@@ -124,4 +124,4 @@ void TilesheetManager::renderBackground(const lvl::Room &room, const Camera &cam
     }
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/TilesheetManager.hpp b/game/src/TilesheetManager.hpp
index 1cc84792a8d4712902bbdbcd5585e79e27d624c1..f62df2d3d9ef82921baab9579a8458b18fb8fd4f 100644
--- a/game/src/TilesheetManager.hpp
+++ b/game/src/TilesheetManager.hpp
@@ -60,9 +60,9 @@ class TilesheetManager
 
   private:
     SDL_Texture *m_tilesheetTexture; ///< Pointer to the SDL texture for the tilesheet.
-    SDL_Renderer *m_renderer; ///< Pointer to the SDL renderer.
-    lvl::Spritesheet m_Spritesheet; ///< Spritesheet data.
-    float m_scale; ///< Scaling factor for tile rendering.
+    SDL_Renderer *m_renderer;        ///< Pointer to the SDL renderer.
+    lvl::Spritesheet m_Spritesheet;  ///< Spritesheet data.
+    float m_scale;                   ///< Scaling factor for tile rendering.
 
     /**
      * @brief Loads the tilesheet texture into memory.
@@ -71,4 +71,4 @@ class TilesheetManager
     void loadTexture(SDL_Renderer *renderer);
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/Vector.hpp b/game/src/Vector.hpp
index 238f708edb38cc0df6d3b247d3d9f05d33b97831..551f701ed0270db0f180409e91592f724194448c 100644
--- a/game/src/Vector.hpp
+++ b/game/src/Vector.hpp
@@ -134,6 +134,6 @@ template <typename T> Vector<T> operator*(T s, const Vector<T> &v);
 typedef Vector<double> Vector2f;
 typedef Vector<int> Pixel;
 
-}
+} // namespace game
 
 #include "Vector.tcc"
\ No newline at end of file
diff --git a/game/src/Vector.tcc b/game/src/Vector.tcc
index de8d244683fcbbdfdc9869c6dc5aba28e0fc9e31..64459003dd95596b8287627f94a8689908ca9981 100644
--- a/game/src/Vector.tcc
+++ b/game/src/Vector.tcc
@@ -108,4 +108,4 @@ template <typename T> void Vector<T>::operator-=(const Vector<T> &other)
     m_y -= other.m_y;
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/liblvl/src/include/level.hpp b/liblvl/src/include/level.hpp
index 8abba7ff293e2021b48120a2b88351403c18bc9d..1dbfba671c800ce96c77a14c7f04ecb25d95846e 100644
--- a/liblvl/src/include/level.hpp
+++ b/liblvl/src/include/level.hpp
@@ -20,7 +20,6 @@ namespace fs = std::filesystem;
 class Level
 {
   public:
-
     /**
      * @brief Create new Level from tilesheet and size of single tiles
      * @param path Path to tilesheet
@@ -45,7 +44,6 @@ class Level
      */
     void saveChanges(const fs::path &path) const;
 
-
     /**
      * @brief Get current spritesheet
      * @return Spritesheet used for all sprites
@@ -77,7 +75,6 @@ class Level
     Player &getPlayer();
 
   private:
-
     /**
      * @brief std::vector containing all enemies
      */
diff --git a/liblvl/src/level.cpp b/liblvl/src/level.cpp
index dff48f5f72516d1018a52fa02127d941ca1f4244..a654b918775a4e2d682ea3901490b9a4f0b0f7a9 100644
--- a/liblvl/src/level.cpp
+++ b/liblvl/src/level.cpp
@@ -329,9 +329,10 @@ void Level::deleteRoom(int id)
     HighFive::File file("./level.h5", HighFive::File::ReadWrite);
     HighFive::Group roomsGroup = file.getGroup("rooms");
     std::vector<std::string> roomNames = roomsGroup.listObjectNames();
-    for (const auto& subgroupName : roomNames) {
+    for (const auto &subgroupName : roomNames)
+    {
         HighFive::Group roomGroup = roomsGroup.getGroup(subgroupName);
-        if (std::stoi(subgroupName) == id) 
+        if (std::stoi(subgroupName) == id)
         {
             roomsGroup.unlink(subgroupName);
             break;