diff --git a/game/src/AudioManager.cpp b/game/src/AudioManager.cpp
index d1635df9698b8c778893deaa7920baf7f7bd29df..05b6b80b239d8518a73404ab40175a692e26fa2f 100644
--- a/game/src/AudioManager.cpp
+++ b/game/src/AudioManager.cpp
@@ -1,30 +1,38 @@
 #include "AudioManager.hpp"
 #include <iostream>
 
-namespace game 
+namespace game
 {
 
-AudioManager::AudioManager() : backgroundMusic(nullptr) {}
+AudioManager::AudioManager() : backgroundMusic(nullptr)
+{
+}
 
-AudioManager::~AudioManager() {
+AudioManager::~AudioManager()
+{
 
-    if (backgroundMusic) {
+    if (backgroundMusic)
+    {
         stopBackgroundMusic();
         Mix_FreeMusic(backgroundMusic);
     }
-    
-    for (auto& pair : soundEffects) {
+
+    for (auto &pair : soundEffects)
+    {
         Mix_FreeChunk(pair.second);
     }
     Mix_CloseAudio();
 }
 
-bool AudioManager::init() {
-    if (Mix_Init(MIX_INIT_OGG | MIX_INIT_MP3) == 0) {
+bool AudioManager::init()
+{
+    if (Mix_Init(MIX_INIT_OGG | MIX_INIT_MP3) == 0)
+    {
         std::cerr << "SDL_mixer konnte nicht richtig initialisiert werden: " << Mix_GetError() << std::endl;
         return false;
     }
-    if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 512) < 0) {
+    if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 512) < 0)
+    {
         std::cerr << "SDL_mixer konnte nicht initialisiert werden: " << Mix_GetError() << std::endl;
         return false;
     }
@@ -32,41 +40,52 @@ bool AudioManager::init() {
     return true;
 }
 
-bool AudioManager::loadBackgroundMusic(const std::string& path) {
+bool AudioManager::loadBackgroundMusic(const std::string &path)
+{
     backgroundMusic = Mix_LoadMUS(path.c_str());
-    if (!backgroundMusic) {
+    if (!backgroundMusic)
+    {
         std::cerr << "Fehler beim Laden der Hintergrundmusik: " << Mix_GetError() << std::endl;
         return false;
     }
     return true;
 }
 
-bool AudioManager::loadSoundEffect(const std::string& name, const std::string& path) {
-    Mix_Chunk* effect = Mix_LoadWAV(path.c_str());
-    if (!effect) {
+bool AudioManager::loadSoundEffect(const std::string &name, const std::string &path)
+{
+    Mix_Chunk *effect = Mix_LoadWAV(path.c_str());
+    if (!effect)
+    {
         std::cerr << "Fehler beim Laden des Soundeffekts '" << name << "': " << Mix_GetError() << std::endl;
         return false;
     }
-    
+
     soundEffects[name] = effect;
     return true;
 }
 
-void AudioManager::playBackgroundMusic() {
-    if (backgroundMusic) {
+void AudioManager::playBackgroundMusic()
+{
+    if (backgroundMusic)
+    {
         Mix_PlayMusic(backgroundMusic, -1);
     }
 }
 
-void AudioManager::stopBackgroundMusic() {
+void AudioManager::stopBackgroundMusic()
+{
     Mix_HaltMusic();
 }
 
-void AudioManager::playSoundEffect(const std::string& name) {
+void AudioManager::playSoundEffect(const std::string &name)
+{
     auto it = soundEffects.find(name);
-    if (it != soundEffects.end()) {
+    if (it != soundEffects.end())
+    {
         Mix_PlayChannel(-1, it->second, 0);
-    } else {
+    }
+    else
+    {
         std::cerr << "Soundeffekt '" << name << "' nicht gefunden!" << std::endl;
     }
 }
diff --git a/game/src/AudioManager.hpp b/game/src/AudioManager.hpp
index 12370b5741277354939a9ee153e46939bcc79d63..62d973881cb9a47f621eb9098e2d0acaf2867312 100644
--- a/game/src/AudioManager.hpp
+++ b/game/src/AudioManager.hpp
@@ -1,17 +1,18 @@
 #pragma once
 
 #include <SDL2/SDL_mixer.h>
-#include <unordered_map>
 #include <string>
+#include <unordered_map>
 
-namespace game 
+namespace game
 {
 
 /**
  * @brief Manages audio playback including background music and sound effects.
  */
-class AudioManager {
-public:
+class AudioManager
+{
+  public:
     /**
      * @brief Default Constructor for the AudioManager.
      */
@@ -33,7 +34,7 @@ public:
      * @param path File path to the background music.
      * @return True if loading was successful, otherwise false.
      */
-    bool loadBackgroundMusic(const std::string& path);
+    bool loadBackgroundMusic(const std::string &path);
 
     /**
      * @brief Loads a sound effect and stores it with an associated name.
@@ -41,8 +42,8 @@ public:
      * @param path File path to the sound effect.
      * @return True if loading was successful, otherwise false.
      */
-    bool loadSoundEffect(const std::string& name, const std::string& path);
-    
+    bool loadSoundEffect(const std::string &name, const std::string &path);
+
     /**
      * @brief Plays the currently loaded background music in a loop.
      */
@@ -57,18 +58,18 @@ public:
      * @brief Plays a loaded sound effect by name.
      * @param name Identifier of the sound effect to play.
      */
-    void playSoundEffect(const std::string& name);
+    void playSoundEffect(const std::string &name);
 
-private:
+  private:
     /**
      * @brief Pointer to the loaded background music.
      */
-    Mix_Music* backgroundMusic;
+    Mix_Music *backgroundMusic;
 
     /**
      * @brief A map storing sound effects with their associated names.
      */
-    std::unordered_map<std::string, Mix_Chunk*> soundEffects; 
+    std::unordered_map<std::string, Mix_Chunk *> soundEffects;
 };
 
 } // namespace game
\ No newline at end of file
diff --git a/game/src/BulletManager.cpp b/game/src/BulletManager.cpp
index cb8d50870e059dc7d06d4fc79117322f91247953..8cd967badfd253ad2cb90cc211149982a399f133 100644
--- a/game/src/BulletManager.cpp
+++ b/game/src/BulletManager.cpp
@@ -8,7 +8,8 @@
 namespace game
 {
 
-BulletManager::BulletManager(b2World *world, TilesheetManager &tilesheetManager, lvl::Level &level, AudioManager &audioManager)
+BulletManager::BulletManager(b2World *world, TilesheetManager &tilesheetManager, lvl::Level &level,
+                             AudioManager &audioManager)
     : m_world(world), m_tilesheetManager(tilesheetManager), m_level(level), m_audioManager(audioManager)
 {
 }
diff --git a/game/src/BulletManager.hpp b/game/src/BulletManager.hpp
index 7332a59d9af87e92004753df422fcac6bf1566b3..6540f0c09be2d31ebe60a6efc7ebb5e50df442e6 100644
--- a/game/src/BulletManager.hpp
+++ b/game/src/BulletManager.hpp
@@ -1,9 +1,9 @@
 #pragma once
+#include "AudioManager.hpp"
 #include "BulletObject.hpp"
 #include "Camera.hpp"
 #include "TilesheetManager.hpp"
 #include "level.hpp"
-#include "AudioManager.hpp"
 #include <SDL2/SDL.h>
 #include <box2d/box2d.h>
 #include <vector>
diff --git a/game/src/ContactListener.cpp b/game/src/ContactListener.cpp
index d51b7b15737a3af617ddc0b418b5a5e8d8b1afff..8724de5899becca630473eab0482512069888a44 100644
--- a/game/src/ContactListener.cpp
+++ b/game/src/ContactListener.cpp
@@ -1,17 +1,17 @@
 #include "ContactListener.hpp"
-#include "SDLApplication.hpp"
 #include "BulletObject.hpp"
 #include "DynamicObject.hpp"
 #include "GameObject.hpp"
+#include "SDLApplication.hpp"
 #include <iostream>
 
 namespace game
 {
 
-ContactListener::ContactListener(AudioManager& audioManager)
-    : m_audioManager(audioManager) {
-        m_door_entered = false;
-    }
+ContactListener::ContactListener(AudioManager &audioManager) : m_audioManager(audioManager)
+{
+    m_door_entered = false;
+}
 
 void ContactListener::BeginContact(b2Contact *contact)
 {
@@ -38,7 +38,7 @@ void ContactListener::HandleCollision(b2Body *bodyA, b2Body *bodyB)
         enemyBulletsToDestroy.push_back(bodyA);
         if (objb->get_type() == ObjectType::Player)
         {
-            //std::cout << "Player hit" << std::endl;
+            // std::cout << "Player hit" << std::endl;
             m_audioManager.playSoundEffect("player_got_hit");
         }
     }
@@ -47,7 +47,7 @@ void ContactListener::HandleCollision(b2Body *bodyA, b2Body *bodyB)
         enemyBulletsToDestroy.push_back(bodyB);
         if (obja->get_type() == ObjectType::Player)
         {
-            //std::cout << "Player hit" << std::endl;
+            // std::cout << "Player hit" << std::endl;
             m_audioManager.playSoundEffect("player_got_hit");
         }
     }
@@ -56,7 +56,7 @@ void ContactListener::HandleCollision(b2Body *bodyA, b2Body *bodyB)
         playerBulletsToDestroy.push_back(bodyA);
         if (objb->get_type() == ObjectType::Enemy)
         {
-            //std::cout << "Enemy hit" << std::endl;
+            // std::cout << "Enemy hit" << std::endl;
             m_audioManager.playSoundEffect("player_bullet_hit");
             enemiesToDestroy.push_back(bodyB);
         }
@@ -66,7 +66,7 @@ void ContactListener::HandleCollision(b2Body *bodyA, b2Body *bodyB)
         playerBulletsToDestroy.push_back(bodyB);
         if (obja->get_type() == ObjectType::Enemy)
         {
-            //std::cout << "Enemy hit" << std::endl;
+            // std::cout << "Enemy hit" << std::endl;
             m_audioManager.playSoundEffect("player_bullet_hit");
             enemiesToDestroy.push_back(bodyA);
         }
@@ -76,7 +76,7 @@ void ContactListener::HandleCollision(b2Body *bodyA, b2Body *bodyB)
     {
         if (objb->get_type() == ObjectType::Door)
         {
-            //std::cout << "Door entered" << std::endl;
+            // std::cout << "Door entered" << std::endl;
             m_audioManager.playSoundEffect("door");
             m_door_entered = true;
         }
@@ -85,7 +85,7 @@ void ContactListener::HandleCollision(b2Body *bodyA, b2Body *bodyB)
     {
         if (obja->get_type() == ObjectType::Door)
         {
-            //std::cout << "Door entered" << std::endl;
+            // std::cout << "Door entered" << std::endl;
             m_audioManager.playSoundEffect("door");
             m_door_entered = true;
         }
diff --git a/game/src/ContactListener.hpp b/game/src/ContactListener.hpp
index 7c9a842cfb3dfa0d6afd09dd544eece622c0b925..19fc524368a6ff13eabc9d4f8c9a4b6005df083c 100644
--- a/game/src/ContactListener.hpp
+++ b/game/src/ContactListener.hpp
@@ -1,8 +1,8 @@
 #pragma once
 
+#include "AudioManager.hpp"
 #include <box2d/box2d.h>
 #include <vector>
-#include "AudioManager.hpp"
 
 namespace game
 {
@@ -21,7 +21,7 @@ class ContactListener : public b2ContactListener
     /**
      * @brief Constructor for the ContactListener class.
      */
-    ContactListener(AudioManager& audioManager);
+    ContactListener(AudioManager &audioManager);
     /**
      * @brief Destructor for the ContactListener class.
      */
@@ -71,6 +71,7 @@ class ContactListener : public b2ContactListener
     bool door_entered();
 
     void cleanup();
+
   private:
     /**
      * @brief Handles the collision between two bodies.
@@ -82,8 +83,8 @@ class ContactListener : public b2ContactListener
      * @param bodyB The second body involved in the collision.
      */
     void HandleCollision(b2Body *bodyA, b2Body *bodyB);
-    
-    AudioManager& m_audioManager; /**< The audio manager used to play soundeffects. */
+
+    AudioManager &m_audioManager; /**< The audio manager used to play soundeffects. */
 
     bool m_door_entered;
 };
diff --git a/game/src/GameWindow.cpp b/game/src/GameWindow.cpp
index 145959bfa7dcab90db88e5b26c58493b86f1dd82..65c0f6a0880e573a12bba7699200f96fbc5fc5fa 100644
--- a/game/src/GameWindow.cpp
+++ b/game/src/GameWindow.cpp
@@ -1,13 +1,12 @@
 #include "GameWindow.hpp"
-#include "TilesheetManager.hpp"
 #include "AudioManager.hpp"
+#include "TilesheetManager.hpp"
 
 namespace game
 {
 
 GameWindow::GameWindow(const int32_t width, const int32_t height, const float_t scale) noexcept(false)
-    : SDLApplication("ISAAC is Back", width, height), m_Score(0), m_Scale(scale), m_level("level.h5"),
-      m_audioManager(), 
+    : SDLApplication("ISAAC is Back", width, height), m_Score(0), m_Scale(scale), m_level("level.h5"), m_audioManager(),
       m_world(b2Vec2({0.0f, 0.0f})), m_tilesheetManager(m_Renderer, m_level.getSpritesheet(), m_Scale),
       m_bulletManager(&m_world, m_tilesheetManager, m_level, m_audioManager),
       m_enemyManager(&m_world, m_bulletManager, m_tilesheetManager, m_level),
@@ -20,35 +19,44 @@ GameWindow::GameWindow(const int32_t width, const int32_t height, const float_t
       m_gameContext(m_level, m_enemyManager, m_bulletManager, m_tilesheetManager, m_objectManager, m_player, m_Renderer,
                     m_Camera),
       m_contactListener(m_audioManager)
-     
+
 {
     m_world.SetContactListener(&m_contactListener);
     m_gameContext.initialize();
 
-    if (!m_audioManager.init()) {
+    if (!m_audioManager.init())
+    {
         throw std::runtime_error("Audio konnte nicht initialisiert werden");
     }
 
-    if (m_audioManager.loadBackgroundMusic("./game/sounds/8-bit-music-on-245249.ogg")) {
+    if (m_audioManager.loadBackgroundMusic("./game/sounds/8-bit-music-on-245249.ogg"))
+    {
         m_audioManager.playBackgroundMusic();
-    } else {
+    }
+    else
+    {
         throw std::runtime_error("Fehler beim Laden des Soundeffekts");
     }
 
-    if (!m_audioManager.loadSoundEffect("player_bullet_hit", "./game/sounds/8-bit-explosion-95847.wav")) {
+    if (!m_audioManager.loadSoundEffect("player_bullet_hit", "./game/sounds/8-bit-explosion-95847.wav"))
+    {
         throw std::runtime_error("Fehler beim Laden des Gegner Treffer Soundeffekts");
     }
-    if (!m_audioManager.loadSoundEffect("player_got_hit", "./game/sounds/mixkit-weak-fast-blow-2145.wav")) {
+    if (!m_audioManager.loadSoundEffect("player_got_hit", "./game/sounds/mixkit-weak-fast-blow-2145.wav"))
+    {
         throw std::runtime_error("Fehler beim Laden des Trefferschaden Soundeffekts");
     }
-    if (!m_audioManager.loadSoundEffect("door", "./game/sounds/mixkit-creaky-door-open-195.wav")) {
+    if (!m_audioManager.loadSoundEffect("door", "./game/sounds/mixkit-creaky-door-open-195.wav"))
+    {
         throw std::runtime_error("Fehler beim Laden des Tür Soundeffekts");
     }
-    if (!m_audioManager.loadSoundEffect("player_shoot", "./game/sounds/basic-fire-whoosh-104224.wav")) {
-    throw std::runtime_error("Fehler beim Laden des Spieler-Schuss-Soundeffekts");
+    if (!m_audioManager.loadSoundEffect("player_shoot", "./game/sounds/basic-fire-whoosh-104224.wav"))
+    {
+        throw std::runtime_error("Fehler beim Laden des Spieler-Schuss-Soundeffekts");
     }
-    if (!m_audioManager.loadSoundEffect("enemy_shoot", "./game/sounds/firesound.wav")) {
-    throw std::runtime_error("Fehler beim Laden des Spieler-Schuss-Soundeffekts");
+    if (!m_audioManager.loadSoundEffect("enemy_shoot", "./game/sounds/firesound.wav"))
+    {
+        throw std::runtime_error("Fehler beim Laden des Spieler-Schuss-Soundeffekts");
     }
 }
 
diff --git a/game/src/GameWindow.hpp b/game/src/GameWindow.hpp
index 6f169358f125928c73c7f08565553917ecdf80d1..981c1f96ad4a44cee3087bd47a965dce801987ff 100644
--- a/game/src/GameWindow.hpp
+++ b/game/src/GameWindow.hpp
@@ -1,4 +1,5 @@
 #pragma once
+#include "AudioManager.hpp"
 #include "BulletManager.hpp"
 #include "Camera.hpp"
 #include "ContactListener.hpp"
@@ -10,7 +11,6 @@
 #include "StaticObject.hpp"
 #include "TilesheetManager.hpp"
 #include "level.hpp"
-#include "AudioManager.hpp"
 #include <SDL2/SDL.h>
 #include <SDL2/SDL_image.h>
 #include <box2d/b2_world.h>
@@ -122,4 +122,4 @@ class GameWindow : public SDLApplication
     AudioManager m_audioManager;
 };
 
-}// namespace game
+} // namespace game
diff --git a/game/src/Renderable.cpp b/game/src/Renderable.cpp
index 6cab713852ef537e82813c5a463d3e4b82de1cce..beaf977b47830355bb3edd6591a113db25b7e4d1 100644
--- a/game/src/Renderable.cpp
+++ b/game/src/Renderable.cpp
@@ -85,4 +85,4 @@ int Renderable::y() const
     return m_targetRect.y;
 }
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file
diff --git a/game/src/Renderable.hpp b/game/src/Renderable.hpp
index 3a2b8c25cf37061c36b4ddf4286794be929eaa55..6c0ada7749f8eb516c76df3217c62773f0963724 100644
--- a/game/src/Renderable.hpp
+++ b/game/src/Renderable.hpp
@@ -112,4 +112,4 @@ class Renderable
     void computeSourceRect();
 };
 
-}
\ No newline at end of file
+} // namespace game
\ No newline at end of file