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Plugin to visualize a user avatar when using HMD-based VR
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The code on the modded Nerf-Gun can be found at https://git-ce.rwth-aachen.de/vr-vis/VR-Group/cave-controller
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The functionality of this plugin was moved to the RWTH VR Toolkit!
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LuFG VR VIS / VR-Group / Unreal-Development / Plugins / Character Plugin
BSD 3-Clause "New" or "Revised" Licensethis is a plugin to develop Virtual Humans for Unreal
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A demo project featuring the DasherVR plugin in a virtual environment
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VR Frontend for the DasherCore (https://github.com/VRGroupRWTH/DasherCore)
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This plugin provides a fake tracking signal for testing purposes
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LuFG VR VIS / VR-Group / Unreal-Development / Plugins / Likert Scale Plugin
BSD 3-Clause "New" or "Revised" LicenseThis Plugin helps to quickly add Likert-Scales to your VR application. Those can be a single scale, or multiple scales on one page or on multiple pages. Also "No-Answer" options etc. exist.
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LuFG VR VIS / VR-Group / Unreal-Development / Plugins / MoCapPlugin
BSD 3-Clause "New" or "Revised" LicensePlugin for quick and simple MoCap using the HTC Vive System and additional Vive Trackers
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!This project is only functional with Unreal 4.21!
Unreal Engine nDisplay plugin extended with Linux support. Replace and recompile in the engine directly or see https://wiki.unrealengine.com/Override_Built_In_Plugin for adding it to your project.
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⚠ ️⚠ ️⚠ ️ NO LONGER MAINTAINED, SWITCH TO https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit⚠ ️⚠ ️⚠ ️To switch, uninstall nDisplayExtensions and install RWTH VR Toolkit via the setup script and adapt your *.Build.cs
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Unreal Engine nDisplay input plugin, which parses the display cluster input manager and creates custom key events accordingly.
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