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cpp-project

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    TheUltimateOptimist authored
    3f26bfd1
    History

    Advanced Wars

    clang-tidy

    • Um clang-tidy für eine einzelne Datei (z.B. main.cpp) auszuführen:

      clang-tidy src/game/main.cpp -header-filter="src/game/main\.cpp" -p build/

    • Um clang-tidy für das ganze Projekt auszuführen und die Warnings in die Datei clang-tidy-warnings.txt zu schreiben:

      find src/game -name '*.cpp' -o -name '*.hpp' | xargs clang-tidy -header-filter="src/game/.*" -p build/ 1> clang-tidy-warnings.txt

    Build-Anleitung

    Linux/MacOS

    1. Repository klonen:

      git clone https://github.com/username/project.git
      cd project
    2. Build-Verzeichnis erstellen:

      mkdir build && cd build
    3. CMake konfigurieren und Build ausführen:

      cmake ..
      cmake --build .

    Windows

    1. Repository klonen:

      git clone https://github.com/username/project.git
      cd project
    2. Build-Verzeichnis erstellen:

      mkdir build
      cd build
    3. CMake konfigurieren und Build ausführen:

      cmake ..
      cmake --build . --config Release

    Visual Studio

    1. Repository klonen
    2. Visual Studio öffnen
    3. "Ordner öffnen" wählen und zum Projektverzeichnis navigieren
    4. Visual Studio erkennt automatisch das CMake-Projekt
    5. Build über "Build All" ausführen

    Falls Syntax errors

    1. Erstelle .vscode/c_cpp_properties.json Datei
    2. Füge die folgende JSON so oder so ähnlich ein:
    {
        "configurations": [
            {
                "name": "Fedora",
                "includePath": [
                    "/usr/include",
                    "/usr/include/SDL2"
                ],
                "defines": [],
                "intelliSenseMode": "linux-gcc-x64",
                "compilerPath": "/usr/bin/gcc",
                "cStandard": "c17",
                "cppStandard": "c++17"
            }
        ],
        "version": 4
    }

    Build-Optionen

    CMake kann mit verschiedenen Optionen konfiguriert werden:

    cmake .. -DCMAKE_BUILD_TYPE=Release    # Release-Build
    cmake .. -DCMAKE_BUILD_TYPE=Debug      # Debug-Build

    Prerequisites for Leveleditor

    • QT 6: sudo apt install qt6-base-dev

    Authors

    Max Körschen:

    • Units.cpp/hpp (Combat and movement)
    • Helpmenu.cpp/hpp
    • UnitInfoMenu.cpp/hpp
    • RecruitingMenu.cpp/hpp and Recruiting interactions with level-class
    • Building.cpp/hpp (interactions and logic)
    • level.cpp/hpp (eventhandling for units and buildings, movement, attack etc)
    • debugging in CombatEngine.cpp/hpp, Bullets.cpp/hpp

    Lorenz Diel:

    • Units.cpp/hpp
    • UnitInfoMenu.cpp/hpp
    • level.cpp/hpp
    • Config.cpp/hpp
    • Weapon.cpp/hpp
    • CombatEngine.cpp/hpp

    David Maul:

    • Engine.cpp/hpp
    • Scene.hpp
    • Spritesheet.cpp/hpp
    • Tile.cpp/hpp
    • Window.cpp/hpp
    • Effect.cpp/hpp
    • Level.cpp/hpp
    • main.cpp

    Frederik Keens:

    • main.cpp
    • Player.cpp/hpp
    • Level.cpp/hpp
    • Building.cpp/hpp
    • Unit.cpp/hpp
    • Tile.cpp/hpp
    • Spritesheet.cpp/hpp
    • Scene.hpp
    • Engine.cpp/hpp