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Unit movement

Merged Lorenz Martin Diel requested to merge unit_movement into main

Files

+ 4
1
#include "Menu.hpp"
#include "../Building.hpp"
#include "../Level.hpp"
#include "../Config.hpp"
#include "../Spritesheet.hpp"
#include "../Tile.hpp"
#include "../Unit.hpp"
@@ -125,6 +126,7 @@ void Menu::handleEvent(Engine& engine, SDL_Event& event)
{
std::cout << "Starting game..." << std::endl;
// Construct a level
std::vector<Tile> tiles;
for (int y = 0; y < 20; y++)
@@ -178,6 +180,7 @@ void Menu::handleEvent(Engine& engine, SDL_Event& event)
}
}
Config config = Config("../config.xml");
// Units
std::vector<Unit> units;
@@ -187,7 +190,7 @@ void Menu::handleEvent(Engine& engine, SDL_Event& event)
{
units.push_back(Unit(
x + 9, y + 2, UnitFaction::URED, static_cast<UnitId>(y),
static_cast<UnitState>(x)));
static_cast<UnitState>(x), config));
}
}
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