diff --git a/XML/unitXML.txt b/XML/unitXML.txt
new file mode 100644
index 0000000000000000000000000000000000000000..304ff102adc984108ee55402a674d6a91ef1d117
--- /dev/null
+++ b/XML/unitXML.txt
@@ -0,0 +1,196 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Units>
+    <Unit id="1" type="Infantry">
+        <Description>Basic ground unit, useful for capturing properties.</Description>
+        <Cost>1000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Infantry</MovementType>
+        <MovementPoints>3</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Machine Gun</PrimaryWeapon>
+            <SecondaryWeapon>None</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="2" type="Mech">
+        <Description>Advanced infantry unit, equipped with rockets for anti-vehicle combat.</Description>
+        <Cost>3000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Infantry</MovementType>
+        <MovementPoints>2</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Rockets</PrimaryWeapon>
+            <SecondaryWeapon>Machine Gun</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="3" type="Tank">
+        <Description>Basic vehicle unit, effective against infantry and light vehicles.</Description>
+        <Cost>7000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Tread</MovementType>
+        <MovementPoints>6</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Bazooka</PrimaryWeapon>
+            <SecondaryWeapon>Machine Gun</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="4" type="Medium Tank">
+        <Description>Heavily armored tank, excellent against most ground units.</Description>
+        <Cost>16000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Tread</MovementType>
+        <MovementPoints>5</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Cannon</PrimaryWeapon>
+            <SecondaryWeapon>Machine Gun</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="5" type="Neo Tank">
+        <Description>Cutting-edge tank with superior firepower and speed.</Description>
+        <Cost>22000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Tread</MovementType>
+        <MovementPoints>6</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Cannon</PrimaryWeapon>
+            <SecondaryWeapon>Machine Gun</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="6" type="Megatank">
+        <Description>The strongest tank on Earth. But Movement is low.</Description>
+        <Cost>28000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Tread</MovementType>
+        <MovementPoints>4</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Cannon</PrimaryWeapon>
+            <SecondaryWeapon>Machine Gun</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="7" type="Artillery">
+        <Description>Indirect fire unit with long-range attack capabilities.</Description>
+        <Cost>6000</Cost>
+        <minRange>2</minRange>
+        <maxRange>3</maxRange>
+        <MovementType>Tread</MovementType>
+        <MovementPoints>5</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Howitzer</PrimaryWeapon>
+            <SecondaryWeapon>None</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="8" type="Rocket">
+        <Description>Long-range missile launcher, devastating against all ground units.</Description>
+        <Cost>15000</Cost>
+        <minRange>3</minRange>
+        <maxRange>5</maxRange>
+        <MovementType>Tires</MovementType>
+        <MovementPoints>5</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Missile Launcher</PrimaryWeapon>
+            <SecondaryWeapon>None</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="9" type="Missiles">
+        <Description>Missile units are essential in defending against air units.</Description>
+        <Cost>12000</Cost>
+        <minRange>3</minRange>
+        <maxRange>5</maxRange>
+        <MovementType>Tires</MovementType>
+        <MovementPoints>5</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Missiles</PrimaryWeapon>
+            <SecondaryWeapon>None</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="10" type="Anti-Air">
+        <Description>Highly effective against air units and infantry.</Description>
+        <Cost>8000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Tires</MovementType>
+        <MovementPoints>6</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Vulcan</PrimaryWeapon>
+            <SecondaryWeapon>None</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="12" type="Recon">
+        <Description>Recons have a high movement range and vision. Good against infantry.</Description>
+        <Cost>4000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Tires</MovementType>
+        <MovementPoints>8</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>None</PrimaryWeapon>
+            <SecondaryWeapon>Machine Gun</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="13" type="Fighter">
+        <Description>Fighter units are strong vs. other air units. They also have the highest movement.</Description>
+        <Cost>20000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Air</MovementType>
+        <MovementPoints>9</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Missiles</PrimaryWeapon>
+            <SecondaryWeapon>None</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="14" type="Bomber">
+        <Description>Bomber units can fire on ground and naval units with a high destructive force.</Description>
+        <Cost>22000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Air</MovementType>
+        <MovementPoints>7</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Bombs</PrimaryWeapon>
+            <SecondaryWeapon>None</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="13" type="B Copter">
+        <Description>B (Battle) copter units can fire on many unit types, so they're quite valuable.</Description>
+        <Cost>9000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Air</MovementType>
+        <MovementPoints>6</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Missiles</PrimaryWeapon>
+            <SecondaryWeapon>Machine Gun</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="16" type="Battleship">
+        <Description>Battleships have a larger attack range than even rocket units.</Description>
+        <Cost>28000</Cost>
+        <minRange>2</minRange>
+        <maxRange>6</maxRange>
+        <MovementType>Ship-Engine</MovementType>
+        <MovementPoints>5</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Cannon</PrimaryWeapon>
+            <SecondaryWeapon>None</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+    <Unit id="17" type="Cruiser">
+        <Description>Strong against subs and air units. Can load and supply two copter units.</Description>
+        <Cost>18000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Ship-Engine</MovementType>
+        <MovementPoints>6</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Missiles</PrimaryWeapon>
+            <SecondaryWeapon>Anti-Air Gun</SecondaryWeapon>
+        </Weapons>
+    </Unit>
+</Units>
+
diff --git a/XML/unitXML_test.txt b/XML/unitXML_test.txt
new file mode 100644
index 0000000000000000000000000000000000000000..b8134a04e996dea611112ba1f9a5a32c7a929244
--- /dev/null
+++ b/XML/unitXML_test.txt
@@ -0,0 +1,73 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Units>
+    <Unit id="1" type="Infantry">
+        <Description>Basic ground unit, useful for capturing properties.</Description>
+        <Cost>1000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Infantry</MovementType>
+        <MovementPoints>3</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Machine Gun</PrimaryWeapon>
+            <SecondaryWeapon>None</SecondaryWeapon>
+        </Weapons>
+        <Attack>
+            <Infantry>55</Infantry>
+            <Mech>45</Mech>
+            <Tank>5</Tank>
+        </Attack>
+    </Unit>
+    <Unit id="2" type="Mech">
+        <Description>Advanced infantry unit, equipped with rockets for anti-vehicle combat.</Description>
+        <Cost>3000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Infantry</MovementType>
+        <MovementPoints>2</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Rockets</PrimaryWeapon>
+            <SecondaryWeapon>Machine Gun</SecondaryWeapon>
+        </Weapons>
+        <Attack>
+            <Infantry>65</Infantry>
+            <Mech>55</Mech>
+            <Tank>55</Tank>
+        </Attack>
+    </Unit>
+    <Unit id="3" type="Tank">
+        <Description>Basic vehicle unit, effective against infantry and light vehicles.</Description>
+        <Cost>7000</Cost>
+        <minRange>1</minRange>
+        <maxRange>1</maxRange>
+        <MovementType>Tread</MovementType>
+        <MovementPoints>6</MovementPoints>
+        <Weapons>
+            <PrimaryWeapon>Bazooka</PrimaryWeapon>
+            <SecondaryWeapon>Machine Gun</SecondaryWeapon>
+        </Weapons>
+        <Attack>
+            <Infantry>75</Infantry>
+            <Mech>70</Mech>
+            <Tank>55</Tank>
+        </Attack>
+    </Unit>
+</Units>
+<Buildings>
+    <Building id="1" type="City">
+        <Description>Basic infrastructure</Description>
+        <Profit>1000</Profit>
+        <Recruting-Types>
+            <None>
+        </Recruting-Types>
+    </Building>
+    <Building id="2" type="Factory">
+        <Description>Infrastructure for recruting Ground-Forces</Description>
+        <Profit>1000</Profit>
+        <Recruting-Types>
+            <Type>Infantry</Type>
+            <Type>Mech</Type>
+            <Type>Tank</Type>
+        </Recruting-Types>
+    </Building>
+</Buildings>
+
diff --git a/src/unit.hpp b/src/unit.hpp
index d4668e72ba4deec5160aae1d9c413cf0baf71a6d..20ea4a7ca9954eff9f042aeed3dcd62514fc1270 100644
--- a/src/unit.hpp
+++ b/src/unit.hpp
@@ -9,8 +9,8 @@
 enum class MovementType
 {
     INFANTRY,
-    TRACKS,
-    WHEELS,
+    Tread,
+    Tires,
     AIR,
     SHIPENIGNE
 };