Skip to content
Snippets Groups Projects
Select Git revision
  • 156844544d04b3ffb3855b501aaea35ce5d6974e
  • main default protected
  • leveleditor
  • david-author
  • clang-tidy-cleanup
  • architecture-refactoring
  • cleanUpMenus
  • doxygen-cleanup
  • project-structure-refactoring
  • interpolation
  • buildingFeatures
  • win_end_screen
  • helpMenu
  • leveleditor-placement
  • text-rendering
  • updated_unit_contextmenu
  • level-from-commandline
  • unit_contextmenu
  • player
  • engine-scaling
  • clang-tidy
21 results

unitXML.txt

Blame
  • RWTHVRCluster.cpp 963 B
    #include "RWTHVRCluster.h"
    
    
    #include "GameDelegates.h"
    #include "Logging/StructuredLog.h"
    
    #define LOCTEXT_NAMESPACE "FRWTHVRClusterModule"
    
    void FRWTHVRClusterModule::StartupModule()
    {
    	ClusterConsole.Register();
    
    	FGameDelegates::Get().GetModifyCookDelegate().AddRaw(this, &FRWTHVRClusterModule::GetPackagesToAlwaysCook);
    }
    
    void FRWTHVRClusterModule::ShutdownModule() { ClusterConsole.Unregister(); }
    
    void FRWTHVRClusterModule::GetPackagesToAlwaysCook(TConstArrayView<const ITargetPlatform*> InTargetPlatforms,
    												   TArray<FName>& InOutPackagesToCook,
    												   TArray<FName>& InOutPackagesToNeverCook)
    {
    	InOutPackagesToCook.Add("/RWTHVRCluster/Config/aixcave");
    	InOutPackagesToCook.Add("/RWTHVRCluster/Config/aixcave_two_player");
    
    	UE_LOGFMT(LogTemp, Display,
    			  "GetPackagesToAlwaysCook delegate called, adding aixcave configs to always cook list...");
    }
    
    #undef LOCTEXT_NAMESPACE
    
    IMPLEMENT_MODULE(FRWTHVRClusterModule, RWTHVRCluster)