Skip to content
Snippets Groups Projects
Select Git revision
  • 0ff5eab85d2c6f6196e903f2a97ee9cb903f882e
  • main default protected
  • leveleditor
  • david-author
  • clang-tidy-cleanup
  • architecture-refactoring
  • cleanUpMenus
  • doxygen-cleanup
  • project-structure-refactoring
  • interpolation
  • buildingFeatures
  • win_end_screen
  • helpMenu
  • leveleditor-placement
  • text-rendering
  • updated_unit_contextmenu
  • level-from-commandline
  • unit_contextmenu
  • player
  • engine-scaling
  • clang-tidy
21 results

Weapon.cpp

Blame
  • DisplayClusterGameModeCAVE.cpp 249 B
    #include "DisplayClusterGameModeCAVE.h"
    #include "DisplayClusterPawnCAVE.h"
    
    ADisplayClusterGameModeCAVE::ADisplayClusterGameModeCAVE() : Super()
    {
    	if (!bIsDisplayClusterActive) return;
    	DefaultPawnClass = ADisplayClusterPawnCAVE::StaticClass();
    }