From ef9c937e9bceb1e8396900b9aaa8088c1725aa12 Mon Sep 17 00:00:00 2001
From: Daniel Rupp <daniel.rupp@rwth-aachen.de>
Date: Tue, 2 Jul 2024 15:07:57 +0200
Subject: [PATCH] feature(scaling): removes custom scaling of cave actor, actor
 should already be scaled due to attachment

---
 .../Private/Pawn/Navigation/ScalingComponent.cpp       | 10 +---------
 1 file changed, 1 insertion(+), 9 deletions(-)

diff --git a/Source/RWTHVRToolkit/Private/Pawn/Navigation/ScalingComponent.cpp b/Source/RWTHVRToolkit/Private/Pawn/Navigation/ScalingComponent.cpp
index 74eaa79..ddc0bb3 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/Navigation/ScalingComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/Navigation/ScalingComponent.cpp
@@ -87,7 +87,7 @@ void UScalingComponent::BeginPlay()
 	// in case of cave, also at this to the equal sized components
 	if(VRPawn->CaveSetupActor)
 	{
-		UE_LOG(LogTemp,Display,TEXT("Cave Setup Actor is valid and will be added to equal Sized objects"))
+		//UE_LOG(LogTemp,Display,TEXT("Cave Setup Actor is valid and will be added to equal Sized objects"))
 		//AddEqualSizedActor(VRPawn->CaveSetupActor);
 	} else
 	{
@@ -248,14 +248,6 @@ void UScalingComponent::AdjustEqualSizedWorldObjects(float ScaleRatio)
 		CurrActor->SetActorScale3D(CurrentScaling * ScaleRatio);
 	}
 
-	if(VRPawn->CaveSetupActor)
-	{
-
-		UE_LOG(LogTemp,Display,TEXT("Adjust Equal Sized World Objects: cave setup is scaled manually"))
-		FVector CurrentScaling = VRPawn->CaveSetupActor->GetActorScale3D();
-		VRPawn->CaveSetupActor->SetActorScale3D(CurrentScaling * ScaleRatio);
-	}
-
 	// adjust scene components
 	for (USceneComponent* CurrComponent : EqualSizedSceneComponents)
 	{
-- 
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