diff --git a/Source/RWTHVRToolkit/Private/Pawn/Navigation/ScalingComponent.cpp b/Source/RWTHVRToolkit/Private/Pawn/Navigation/ScalingComponent.cpp
index 74eaa7901a92040059c2bbd3dc12a0bbe9c7b3c4..ddc0bb3b4c259fa7a7dec5d25a8fa7ced41cc4be 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/Navigation/ScalingComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/Navigation/ScalingComponent.cpp
@@ -87,7 +87,7 @@ void UScalingComponent::BeginPlay()
 	// in case of cave, also at this to the equal sized components
 	if(VRPawn->CaveSetupActor)
 	{
-		UE_LOG(LogTemp,Display,TEXT("Cave Setup Actor is valid and will be added to equal Sized objects"))
+		//UE_LOG(LogTemp,Display,TEXT("Cave Setup Actor is valid and will be added to equal Sized objects"))
 		//AddEqualSizedActor(VRPawn->CaveSetupActor);
 	} else
 	{
@@ -248,14 +248,6 @@ void UScalingComponent::AdjustEqualSizedWorldObjects(float ScaleRatio)
 		CurrActor->SetActorScale3D(CurrentScaling * ScaleRatio);
 	}
 
-	if(VRPawn->CaveSetupActor)
-	{
-
-		UE_LOG(LogTemp,Display,TEXT("Adjust Equal Sized World Objects: cave setup is scaled manually"))
-		FVector CurrentScaling = VRPawn->CaveSetupActor->GetActorScale3D();
-		VRPawn->CaveSetupActor->SetActorScale3D(CurrentScaling * ScaleRatio);
-	}
-
 	// adjust scene components
 	for (USceneComponent* CurrComponent : EqualSizedSceneComponents)
 	{