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script.js

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  • RWTHVRToolkit.Build.cs 970 B
    using UnrealBuildTool;
    
    public class RWTHVRToolkit : ModuleRules
    {
    	public RWTHVRToolkit(ReadOnlyTargetRules Target) : base(Target)
    	{
    		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
    		
    		PublicIncludePaths.AddRange(
    			new string[]{}
    		);
    
    		PrivateIncludePaths.AddRange(
    			new string[]{}
    		);
    
    		PublicDependencyModuleNames.AddRange(
    			new string[]
    			{
    			"Core",
    			"CoreUObject",
    			"Engine",
    			"HeadMountedDisplay",
    			"InputCore",
    			"UMG",
    			"Slate",
    			"SlateCore",
    			"DeveloperSettings",
    			"Http"
    			}
    		);
    
    		PrivateDependencyModuleNames.AddRange(
    			new string[]{}
    		);
    
    		DynamicallyLoadedModuleNames.AddRange(
    			new string[]{}
    		);
    		
    		if(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Linux)
    		{
    			PublicDependencyModuleNames.Add("DisplayCluster");
    			PublicDefinitions.Add("PLATFORM_SUPPORTS_NDISPLAY=1");
    		}
    		else
    		{
    			PublicDefinitions.Add("PLATFORM_SUPPORTS_NDISPLAY=0");
    		}
    	}
    }