Select Git revision
RWTHVRToolkit.Build.cs 970 B
using UnrealBuildTool;
public class RWTHVRToolkit : ModuleRules
{
public RWTHVRToolkit(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]{}
);
PrivateIncludePaths.AddRange(
new string[]{}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"InputCore",
"UMG",
"Slate",
"SlateCore",
"DeveloperSettings",
"Http"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]{}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]{}
);
if(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Linux)
{
PublicDependencyModuleNames.Add("DisplayCluster");
PublicDefinitions.Add("PLATFORM_SUPPORTS_NDISPLAY=1");
}
else
{
PublicDefinitions.Add("PLATFORM_SUPPORTS_NDISPLAY=0");
}
}
}